Aliens: The Computer Game
Developer(s)Software Studios
Mr. Micro
Publisher(s)Electric Dreams Software, Ricochet
Producer(s)Jon Dean[1]
Designer(s)Mark Eyles[1]
SeriesAlien
Platform(s)Amstrad CPC, Commodore 16, Commodore 64, ZX Spectrum
Release
  • EU: December 1986
[1]
Mode(s)Single-player

Aliens: The Computer Game is a 1986 video game developed by Software Studios and published by Electric Dreams Software initially for Amstrad CPC, Commodore 64 and ZX Spectrum. It is based on the film of the same title. Ports for the Commodore 16 and MSX were developed by Mr. Micro and published in 1987.

Gameplay

Aliens: The Computer Game is played from a first-person perspective,[2] and is set inside an atmosphere processing plant, a maze complex consisting of 255 rooms. The player encounters Alien enemies throughout the game. Upon killing an Alien, the body leaves a deadly pool of acid blood that must be avoided. The player also faces the threat of bio-mechanical growth, which, if left uncontained, results in new Alien eggs and facehugger enemies. The player's ultimate goal is to reach the room that houses the Queen Alien and her nests, both of which must be destroyed. The player can directly control a team of Marine soldiers, or can issue orders to the team from the Mobile Tactical Operations Bay (MTOB). When playing from the MTOB, the player has a view of the team's surroundings via video cameras attached to each soldier's helmet.[3][4][5][6][7]

Reception

According to Retro Gamer, "the game was praised by the computing press - Zzap!, Amstrad Action, and Sinclair User awarded it 81%, 90% and 5/5 respectively."[1] Crash gave it a score of 84%, with one reviewer declaring it "the best game-of-the-film to date,"[3] and the review by Zzap!64 also opined it was "the best tie-in game to date, and a good game to boot."[4] Computer Gamer gave this "excellent game of a superb film" an overall score of 80%.[5] Commodore User gave it 8 out of 10[6] and Your Sinclair gave it 9 out of 10.[7]

In 1993, Commodore Force ranked the game at number 59 on its list of the top 100 Commodore 64 games.[2] In a Retro Gamer retrospective, Darren Jones opined that "despite being incredible basic to look at, Aliens dripped with atmosphere and was quite unlike any movie conversion of the time, and not just because it was so bloody good. A first-person view used in the game perfectly matched the moment in the film when the pumped-up marines start exploring the deserted base and, as the game progressed, it managed to capture all the terror and confusion of the movie in a way few other titles have managed."[8] The magazine also declared it "the scariest 8-bit game ever made." Stephen Kleckner of GamesBeat wrote it "may lack the audio/visual punch of Activision’s Aliens game, but the gameplay is more tightly defined and is forward-thinking for its time." He also recommended a Windows fan remake of Aliens titled LV-426.[9]

Reviews

See also

References

  1. 1 2 3 4 Carroll, Martyn (19 July 2007). "The Making Of: Aliens". Retro Gamer. No. 40. Imagine. p. 74-77.
  2. 1 2 "Top Ton!". Commodore Force. Autumn 1993. pp. 24–25. Retrieved 2017-09-03.
  3. 1 2 "Sinclair ZX Spectrum Reviews". Zxspectrumreviews.co.uk. Archived from the original on 2016-03-04. Retrieved 2015-07-15.
  4. 1 2 "Zap! Test : Aliens". Zzap64.co.uk. Retrieved 2015-07-15.
  5. 1 2 "Computer Gamer - Issue 23 (1987-02)(Argus Press)(GB)". February 1987. Retrieved 2015-07-15.
  6. 1 2 "Commodore User Magazine Issue 43". April 1987. Retrieved 2015-07-15.
  7. 1 2 "Aliens". Ysrnry.co.uk. Archived from the original on 2016-03-06. Retrieved 2015-07-15.
  8. "Aliens: It's Coming Right At Us". Retro Gamer 33, p. 86.
  9. "Games of the Alien series, Part 2: The 'must play' edition". 7 October 2014.
  10. "Jeux & stratégie 44". April 1987.
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