Author | Kim R. Schuette |
---|---|
Illustrator | Jennifer Boynton Mia McCroskey |
Cover artist | Estela Montesinos |
Country | USA |
Language | English |
Subject | Text adventures |
Publisher | Arrays, Inc. |
Publication date | 1984 |
Pages | 341[1] |
ISBN | 0912003081 |
The Book of Adventure Games is a book by Kim Schuette published in 1984 by Arrays, Inc.
Contents
The Book of Adventure Games is a strategy guide for 77 text adventure video games, and contains descriptions, reviews, maps, and solutions for each.[2][1]
- Adventure
- Adventureland
- Adventure in Time
- Ali Baba and the Forty Thieves
- Beneath Apple Manor
- Birth of the Phoenix
- The Blade of Blackpoole
- Castle of Darkness
- Chamber of Xenobia
- The Count
- The Coveted Mirror
- Cranston Manor
- Creature Venture
- Crime Stopper
- Crypt of Medea
- Crystal Caverns
- The Curse of Crowley Manor
- Cyborg
- Dark Crystal
- Deadline
- Death in the Caribbean
- Demon's Forge
- Doom Valley
- Earthquake—San Francisco, 1906
- Empire of the Over-Mind
- Enchanter
- Escape from Rungistan
- Escape from Traam
- Fantasyland, 2041 AD
- G.F.S Sorceress
- Ghost Town
- Golden Voyage
- Gruds in Space
- Infidel
- Kabul Spy
- Knight of Diamonds
- Labyrinth of Crete
- Legacy of Llylgamyn
- Mad Venture
- The Mask of the Sun
- Mission Asteroid
- Secret Mission
- Mummy's Curse
- Mystery Fun House
- Mystery House
- Oldorf's Revenge
- Oo-Topos
- Palace in Thunderland
- Pirate Adventure
- Planetfall
- Pyramid of Doom
- The Queen of Phobos
- The Quest
- The Sands of Egypt
- Savage Island, Part I
- Savage Island, Part II
- Secret Agent: Mission One
- The Serpent's Star
- Sherwood Forest
- Softporn Adventure
- Sorcerer
- Starscross
- Strange Odyssey
- Suspended
- Time Zone
- Transylvania
- Ultima I
- Ultima II
- Ultima III
- Ulysses and the Golden Fleece
- Voodoo Castle
- The Witness
- Wizard and the Princess
- Wizardry
- Zork I
- Zork II
- Zork III
Reception
Allen Varney reviewed The Book of Adventure Games in Space Gamer No. 70.[2] Varney commented that "The Book of Adventure Games is worth the money to any aficionado of 'interactive fiction'."[2] Mike Nicita and Roun Petrusha of Popular Computing commented that "frustrated players will appreciate Schuette's treatment of 77 of the best-known adventure games for its help in learning to play and enjoy them."[1] Similarly, Russ Lockwood of Creative Computing concluded "if you need help with a pre-1984 adventure game, The Book of Adventure Games just might be your salvation."[3]
References
- 1 2 3 Nicita, Mike; Petrusha, Ron (January 1985). "The Book of Adventure Games". Micro Reviews. Popular Computing. Vol. 4, no. 3. New York, NY: McGraw-Hill. p. 172. ISSN 0279-4721 – via Internet Archive.
- 1 2 3 Varney, Allen (July–August 1984). "Capsule Reviews". Space Gamer. Steve Jackson Games (70): 51.
- ↑ Lockwood, Russ (September 1985). "The Book of Adventure Games". Book Reviews. Creative Computing. Vol. 11, no. 9. Los Angeles, CA: Ahl Computing Inc. p. 12. ISSN 0097-8140 – via Internet Archive.