Formerly |
|
---|---|
Type | Public |
Nasdaq Stockholm: EMBRAC B | |
ISIN | SE0013121589 |
Industry | Video games |
Founded | 2011 |
Founder | Lars Wingefors |
Headquarters | , Sweden |
Key people | |
Revenue | 38.074 billion kr[2] (2023) |
0.194 billion kr[2] (2023) | |
4.462 billion kr[2] (2023) | |
Total assets | 116.071 billion kr[2] (2023) |
Total equity | 64.721 billion kr[2] (2023) |
Owners |
|
Number of employees | 16,600[4] (2023) |
Parent | Nordic Games Group (2011–2016) |
Subsidiaries | See § Subsidiaries |
Website | embracer |
Embracer Group AB (formerly Nordic Games Licensing AB and THQ Nordic AB) is a Swedish video game and media holding company based in Karlstad. As of September 2023, Embracer Group has twelve operative groups as its direct subsidiaries: Amplifier Game Invest, Asmodee, CDE Entertainment, Coffee Stain Holding, Dark Horse Media, DECA Games, Easybrain, Embracer Freemode including its subdivision Middle-earth Enterprises,[5][6] Gearbox Entertainment, Plaion, Saber Interactive, and THQ Nordic. Each group has its own operations, subsidiaries and development studios.
The company was established under the name Nordic Games Licensing in 2011 as part of Nordic Games Group and as the parent of publisher Nordic Games GmbH (now THQ Nordic GmbH). The company has acquired several assets from defunct publishers, beginning with those of JoWooD in 2011 and THQ in 2013. In August 2016, Nordic Games Licensing and its publishing subsidiary changed their names to THQ Nordic AB and THQ Nordic GmbH, utilising the "THQ" trademark that it had acquired in 2014. In November 2016, it became a public company listed on Nasdaq First North. Throughout 2018, THQ Nordic acquired Koch Media Holding (parent of Koch Media) and Coffee Stain Holding (parent of Coffee Stain Studios), both of which became independently operating groups within THQ Nordic, complementary to THQ Nordic GmbH. To avoid confusion with THQ Nordic GmbH and to clarify its position as a holding company, THQ Nordic AB was renamed as Embracer Group in September 2019, while THQ Nordic GmbH retained its name.
History
The original Nordic Games (1990s–2004)
At an early age, Swedish entrepreneur Lars Wingefors began successfully selling a diverse range of products, including Christmas magazines and plastic bags, and when he was 13 years old, he founded LW Comics, a company that sold second-hand comic books.[7][8] He established the business as a mail order company using a 2,000-entry customer register he had acquired from another, defunct mail order company.[7] The company made close to 300,000 kr annually.[7] At age 16, Wingefors established a second company, Nordic Games, which did the same as LW Comics, though with used video games instead of comics.[7] In its first year, the company generated 5 million kr in revenue.[7] With growing income throughout the 1990s, Nordic Games was turned into a retail chain—in the same vein as British video game retail company Game—and opened seven stores across Sweden.[7] The company also acquired Spel- & Tele shopen, a game shop in Linköping, Sweden, that had been founded by Pelle Lundborg four years prior.[9]
Towards the end of the 1990s, Nordic Games was suffering from a poor corporate structure, and Wingefors was asked to either seek new partners or bring in venture capital, though he instead opted to sell the company to Gameplay Stockholm, the Swedish subsidiary of Europe-wide retailer Gameplay.com, in March 2000 for Gameplay.com stock valued at £5.96 million.[7][10] Under Gameplay, Nordic Games failed to generate much revenue; the company tried to establish mobile game, digital distribution and cable TV box businesses, all of which did not gain traction.[7] When the dot-com bubble burst, Gameplay faced financial issues, and Nordic Games was sold back to Wingefors in May 2001 for a symbolic sum of 1 kr (at the time equivalent to £0.07).[7][11][12] Wingefors brought in venture capitalists and reformed the company to only sell newly released games, but the company faced strong competition and finally filed for bankruptcy in 2004.[7]
The new Nordic Games (2004–2011)
Wingefors invested the money he had left into a new limited company and, together with potential customers acting as investors, reformed Nordic Games under the name Game Outlet Europe.[7] The new company saw success with purchasing unsold stock from larger video game companies, such as Electronic Arts, repackaging them on pallets in its Karlstad headquarters, and selling them on the international market and through other retail chains, such as Jula, Coop, and ICA.[7][8] In December 2008, a new company with the name Nordic Games Publishing was established as the video game publishing subsidiary of Game Outlet Europe.[9] The subsidiary started out with seven people, including primary shareholder Wingefors, based in Karlstad, and chief executive officer Lundborg, who had since moved to Málaga with his wife.[9][13] Nik Blower in London was added to the management team in February 2010.[9][14]
The idea behind Nordic Games Publishing was to invest in the development of games that would fill gaps in the video game market; Wingefors and Lundborg had noticed that the line-up of games for Nintendo platforms was lacking karaoke games similar to SingStar, which was exclusive to PlayStation consoles.[9] Based on 100-page requirement documents from Nintendo, which included that the game's microphones should be produced by Logitech, and four months of research at a karaoke bar in Watford, England, Nordic Games Publishing assembled a song list for the game and started producing what would later become We Sing.[9] Around this time, Nordic Games Publishing also released Dance Party Club Hits, a dance game that came packaged with a dancing mat.[9] In 2009, Nordic Games Publishing had a turnover of 50 million kr, of which 75% were accounted for by We Sing's sales.[9] For 2010, the company projected a turnover of 200 million kr, while at the same time, Lundborg was looking for new investors in the company to make it independent from Game Outlet Europe.[9] By March 2011, Nordic Games Holding had been established as a holding company, with Game Outlet Europe and Nordic Games Publishing aligned as its subsidiaries.[7]
International expansion (2011–2018)
In June 2011, Nordic Games Holding acquired the assets of insolvent publisher JoWooD Entertainment and its subsidiaries.[15][16] The acquired assets were transferred to Nordic Games GmbH, a newly established subsidiary office in Vienna, Austria.[17] Several former JoWooD employees were hired by Nordic Games GmbH to work on backlog sales of former JoWooD properties, and Nordic Games Publishing was integrated into Nordic Games GmbH to facilitate operations.[18] Nordic Games Licensing AB, also established in 2011, became the holding company within Nordic Games Holding (later known as Nordic Games Group), as well as the parent company of Nordic Games GmbH.[19][20] In April 2013, Nordic Games Licensing acquired several assets of bankrupt publisher THQ to be managed by Nordic Games GmbH.[19]
In June 2014, Nordic Games Licensing acquired the "THQ" trademark, intending to use the name as a publishing label for its THQ properties.[21] Subsequently, in August 2016, the company changed its name to THQ Nordic AB, while Nordic Games GmbH became THQ Nordic GmbH.[21][22] According to Wingefors and THQ Nordic GmbH's Reinhard Pollice, the name change was undergone to capitalise on the good reputation of THQ's past, although they avoided naming the companies just "THQ" to avoid connections to THQ's more recent, troubled history being made.[21] On 22 November 2016, THQ Nordic undertook its initial public offering and became a public company listed on the Nasdaq First North stock exchange, being valuated at 1.9 billion kr, while Wingefors retained a 50% ownership in the company.[23]
In February 2018, THQ Nordic acquired Koch Media Holding, the parent company of Austrian media company Koch Media, which in turn owned and operated the Deep Silver video game label, for €121 million.[24] Koch Media was set to operate independently under THQ Nordic, separate from THQ Nordic GmbH.[24] To better reflect its holding function and to avoid confusion between THQ Nordic and its Viennese office, THQ Nordic stated that it planned to rename itself.[24] In June 2018, the company issued 7.7 million new Class B shares to raise $168 million, which would be used for future acquisitions.[25] In November 2018, THQ Nordic acquired Coffee Stain Holding, the Swedish holding company that houses developer Coffee Stain Studios and affiliated companies, for 317 million kr in cash consideration.[26] Coffee Stain became THQ Nordic's "third leg", operating independently like Koch Media.[26] Through the two acquisitions and continued sales from THQ Nordic GmbH, THQ Nordic's net sales rose by 713%, to US$447.6 million, in the 2018 fiscal year.[27] In December 2018, gaming business website GamesIndustry.biz named Wingefors as one of their People of the Year 2018.[13] In February 2019, THQ Nordic issued 11 million new Class B shares, raising 2.09 billion kr ($225 million).[28]
Rebranding as Embracer Group and further acquisitions (2019–2022)
At the end of its first fiscal quarter of 2019, THQ Nordic acquired Game Outlet Europe from Nordic Games Group for 10 million kr.[29] In August 2019, the company acquired investment company Goodbye Kansas Game Invest (GKGI) for 42.4 million kr.[30] GKGI held minority investments in five startup developers—Palindrome Interactive, Fall Damage, Neon Giant, Kavalri Games and Framebunker—as well as royalty rights to the THQ Nordic GmbH-published Biomutant.[30] GKGI's investments in Bearded Dragons, Goodbye Kansas VR and IGDB were retained by its previous parent company, Goodbye Kansas.[30] GKGI had been founded in 2016 and by the time of the acquisition had four full-time employees.[31] To avoid further confusion with THQ Nordic GmbH and clarify its position as a holding company, THQ Nordic assumed the name "Embracer Group" at its annual general meeting on 17 September 2019, while the branch in Vienna retained its name.[32][33] In December 2019, the company, through GKGI, acquired Swedish developer Tarsier Studios for 99 million kr. The deal included the studio's 65 employees and intellectual property, excluding Little Nightmares and The Stretchers, which remained with their respective owners.[34]
GKGI was rebranded Amplifier Game Invest in January 2020 to better reflect its new ownership under Embracer Group.[35] That same month, Amplifier opened River End Games, in Gothenburg, Sweden, and C77 Entertainment in Seattle, United States; two development studios, each with veterans from game studios of the respective areas.[36][37] Embracer acquired Saber Interactive and its five internal studios in February 2020 for a total of US$525 million, making Saber the fifth direct subsidiary of Embracer.[38] Embracer raised $164 million in April 2020, to be used for future expansion.[39]
Embracer Group announced seven acquisitions in August 2020: 4A Games and New World Interactive which will be under the Saber Interactive unit; Palindrome Interactive, Rare Earth Games and Vermila Studios which will be under Amplifier Game Invest; Pow Wow Entertainment which will be under THQ Nordic; and lastly DECA Games which became the sixth direct subsidiary under Embracer and will maintain autonomy under the deal.[40][41] The group, under Koch Films, also acquired Sola Media, a Stuttgart-based television-and-film licensing group focusing on children and family properties.[40][42] In November 2020, Embracer Group announced the acquisition of twelve companies: 34BigThings, Mad Head Games, Nimble Giant Entertainment, Snapshot Games and Zen Studios under Saber Interactive; A Thinking Ape Entertainment and IUGO Mobile Entertainment under the DECA Games unit; Flying Wild Hog under Koch Media; Purple Lamp Studios under THQ Nordic; Silent Games under Amplifier Game Invest; and lastly quality assurance company Quantic Lab under Embracer Group to support other studios within the company and public relations company Sandbox Strategies directly under Saber Interactive.[43] THQ Nordic CEO Klemens Kreuzer stated that while large number of acquisitions were driven by the individual divisions under Embracer Group, the move represented part of the portfolio diversity of games that the company wanted to have, in contrast to larger publishers like Electronic Arts which have banked on only a few keystone titles.[44]
Embracer Group announced three major acquisitions in February 2021: The Gearbox Entertainment Company including Gearbox Software for a price of $1.3 billion for which it will become the seventh major holding label within Embracer,[45] Easybrain for $640 million which will become the eighth major holding label,[46] and Aspyr Media for $450 million which will be a subsidiary under the Saber Interactive label.[47] The acquisitions were formally completed in April 2021.[48]
The company began issuing additional stock in March 2021 to raise another $890 million to strengthen its finances and continue its acquisition strategies.[49] In May 2021, the company announced the acquisition of Appeal Studios, Kaiko, and Massive Miniteam under its THQ Nordic subsidiary, which has also established Gate 21 d.o.o. to enable the creation of "world-class 3D characters", as well as acquired Frame Break under its Amplifier Game Invest subsidiary. Massive Miniteam will be fully integrated within the HandyGames organisation, under the operative group THQ Nordic.[50] Later that month, Embracer announced their intentions to build a huge games archive to "embrace the history of games."[51]
Embracer acquired several more companies in the beginning of August 2021, including 3D Realms, Ghost Ship Games, Slipgate Ironworks, DigixArt, Force Field, Easy Trigger, CrazyLabs, and Grimfrost, under a combined $313 million deal.[52] On 18 August 2021, Embracer announced the acquisition of three more companies including Demiurge Studios, Fractured Byte and SmartPhone Labs, all of which will be made subsidiaries of Saber Interactive.[53]
In December 2021, Embracer launched its intent to acquire Asmodee for €2.75 billion, as to incorporate it wholly as Embracer's ninth operational group and allowing Embracer to expand into the board game market.[54] That same month, Embracer also acquired Perfect World Entertainment, including its publishing arm and Cryptic Studios, from the Perfect World holding group and Perfect World Europe, for $103 million. Once approved, Perfect World Entertainment would become part of the Gearbox division.[55] It further acquired Dark Horse Media, the parent company for Dark Horse Comics and Dark Horse Entertainment, establishing Dark Horse as its tenth operating division. Additionally, the company acquired both Shiver Entertainment and Digic Pictures as part of the Saber group, and Spotfilm Networx, a German video-on-demand service, as part of Koch Media.[56][55]
In May 2022, Square Enix and Embracer Group entered into an agreement for Embracer to purchase several assets of Square Enix Europe for $300 million. These include development studios Crystal Dynamics, Eidos-Montréal, Square Enix Montreal, and intellectual properties such as Tomb Raider, Deus Ex, Thief, Legacy of Kain, and more than 50 others, with the deal expected to be completed in the second quarter of Embracer's financial year.[57][58] The acquisition was closed by August 26, 2022, with the assets being held under CDE Entertainment which is headed from a London office by Phil Rogers, former CEO of Square Enix Americas and Europe.[59][60] On October 10, 2022, Square Enix Montréal rebranded as Onoma,[61] but Embracer shuttered the studio and the group's QA team in November 2022 as part of a cost-cutting measure.[62][63]
Additionally, in May 2022, the company established the Embracer Games Archive, a video game preservation effort, using its library of games as well as from other parties. The Archive was established physically in Karlstad, Sweden, with over 50,000 games already within it, and Embracer plans to eventually make parts of the archive available online for research purposes.[64] The Savvy Gaming Group, an entity wholly owned by Saudi Arabia's Public Investment Fund, invested about $1 billion into Embracer in June 2022, amounting to about 8% of the company's ownership.[65]
In August 2022, Amplifier Game Invest opened Infinite Mana Games, in Malmö, Sweden.[66] Also within August, Embracer Group acquired Bitwave Games, Gioteck, Limited Run Games, Singtrix, Tatsujin Co. (which owns the intellectual properties to Toaplan games), Tripwire Interactive, and Tuxedo Labs, all to operate under the Freemode operating group,[5] as well as the intellectual property rights to video games based on Lord of the Rings and the Hobbit intellectual properties by acquiring Middle-earth Enterprises.[67]
Campfire Cabal was established by THQ Nordic in Copenhagen, Denmark in September 2022.[68] Within October 2022, Embracer acquired Anime Limited in Glasgow, Scotland, to operate under the Plaion label,[69] and acquired the VR Group within the Asmodee group.[70] Embracer Group was approved to be listed on Nasdaq Stockholm in December 2022, transitioning from Nasdaq First North Growth Market to Nasdaq Stockholm on December 22, 2022.[71]
Failed deal and restructuring (2023–present)
On 4 January 2023, Gearbox Entertainment acquired Captured Dimensions, a Texas-based technology company specializing in 3D capture, scanning, and reconstruction services.[72]
On 10 January 2023, Amplifier Game Invest opened Studio Hermitage in Raleigh, North Carolina with a goal of creating new IPs for a wide range of platforms and formats.[73]
In June 2023, Embracer Group announced a large-scale restructuring program focused on cost savings, capital allocation, efficiency, and consolidation, which will include staff layoffs, studio closures or divestments, and game project cancellations or suspensions with immediate implementation into phases until March 2024.[74] This was due to a $2 billion deal falling through; according to Axios, this deal had been with the Savvy Games Group, but fell through at the last moment.[75] The company closed Campfire Cabal in June, Volition in August, and Free Radical Design in December.[76][77][78] Other studios were subject to layoffs.[79][80] By November, Embracer had laid off 904 employees, roughly 5% of their workforce, and cancelled at least fifteen projects. As a result, Embracer reduced its debt from $2 to $1.5 billion, though warned that further layoffs and studio closures were likely.[81]
Subsidiaries
As of September 2023, Embracer Group has 129 internal game development studios and is engaging more than 15,000 employees and contracted employees in more than 40 countries.[82][83]
- Alkimia Interactive
- Appeal Studios
- Ashborne Games
- Black Forest Games
- Bugbear Entertainment
- Experiment 101
- Gate21
- Grimlore Games
- Gunfire Games
- HandyGames
- Massive Miniteam
- Kaiko
- Metricminds
- Mirage Game Studios
- Nine Rocks Games
- Pieces Interactive
- Piranha Bytes
- Pow Wow Entertainment
- Purple Lamp
- Rainbow Studios
- Rainbow Studios Montréal
- Plaion
- Deep Silver
- Development Plus
- DigixArt
- Flying Wild Hog
- Flying Wild Hog Cracow
- Flying Wild Hog Rzeszów
- Milestone
- Plaion Pictures
- Anime Limited
- Sola Media
- Spotfilm Networx
- Prime Matter
- Ravenscourt
- Splatter Connect
- Vertigo Games
- Vertigo Arcade
- Vertigo Publishing
- Vertigo Publishing Amsterdam
- Vertigo Studios
- SpringboardVR
- Voxler
- Warhorse Studios
- Coffee Stain
- Box Dragon
- Coffee Stain Studios
- Coffee Stain Gothenburg
- Coffee Stain Malmö
- Coffee Stain North
- Coffee Stain Publishing
- Easy Trigger Games
- Ghost Ship Games
- Ghost Ship Publishing
- Lavapotion
- Amplifier Game Invest
- A Creative Endeavor
- DestinyBit
- Frame Break
- Green Tile Digital
- Infinite Mana Games
- Invisible Walls
- Misc Games
- Palindrome Interactive
- Rare Earth Games
- River End Games
- Silent Games
- Studio Hermitage
- Tarsier Studios
- Zapper Games
- Saber Interactive
- 34BigThings
- 3D Realms
- 4A Games
- Aspyr
- Bytex
- Demiurge Studios
- Digic Pictures
- Fractured Byte
- Mad Head Games
- New World Interactive
- Nimble Giant Entertainment
- Sandbox Strategies
- Shiver Entertainment
- Slipgate Ironworks
- SmartPhone Labs
- Snapshot Games
- Tripwire Interactive
- Tuxedo Labs
- Zen Studios
- DECA Games
- A Thinking Ape Entertainment
- CrazyLabs
- Firescore Interactive
- Cryptic Studios
- IUGO Mobile Entertainment
- Jufeng Studio
- Gearbox Entertainment
- Captured Dimensions
- Gearbox Publishing
- Gearbox Publishing San Francisco
- Gearbox Properties
- Gearbox Software
- Gearbox Montréal
- Gearbox Québec
- Gearbox Shanghai
- Gearbox Studios
- Lost Boys Interactive
- Easybrain
- Asmodee
- Access+
- Aconyte
- Atomic Mass Games
- Bezzerwizzer Studio
- Catan Studio
- Days of Wonder
- Edge Entertainment
- Exploding Kittens
- Fantasy Flight Games
- Gamegenic
- Libellud
- Lookout Games
- Mixlore
- Pearl Games
- Plan B Games
- Plaid Hat Games
- Rebel Studio
- Repos Production
- Space Cow
- Space Cowboys
- The Green Board Game Co.
- Twin Sails Interactive
- Unexpected Games
- VR Group
- Z-Man Games
- Zygomatic Games
- Dark Horse Media
- Freemode
- Bitwave Games
- C77 Entertainment
- Clear River Games
- Game Outlet Europe
- Gioteck
- Grimfrost
- Limited Run Games
- Middle-earth Enterprises
- Quantic Lab
- Singtrix
- Tatsujin
- CDE Entertainment
- Crystal Dynamics
- Crystal Northwest
- Crystal Southwest
- Eidos-Montréal
- Crystal Dynamics
Former subsidiaries
- Foxglove Studios (founded by THQ Nordic in 2016, divested in 2019)
- Square Enix Montréal (acquired by CDE Entertainment in August 2022, closed in November 2022)
- Plucky Bytes (founded by Amplifier Game Invest in November 2020, closed in 2023)
- Vermila Studios (acquired by Amplifer Game Invest in August 2020, divested in 2023)
- Campfire Cabal (founded by THQ Nordic in September 2022, closed in August 2023)
- Goose Byte (founded by Amplifier Game Invest in December 2021, divested in August 2023)
- Volition (acquired by Deep Silver in January 2013, closed in August 2023)
- Free Radical Design (founded by Deep Silver in May 2021, closed in December 2023)
References
- 1 2 3 4 "Board & Management". Embracer Group. Archived from the original on 20 September 2019. Retrieved 17 September 2019.
- 1 2 3 4 5 "Embracer Group AB 2023 Annual Report & Sustainbility Report" (PDF). Embracer Group. 21 June 2022. Archived (PDF) from the original on 30 June 2023. Retrieved 16 July 2023.
- 1 2 "Prospectus for Admission to Trading of Class B Shares in Embracer Group AB (publ) on Nasdaq Stockholm" (PDF). Embracer Group. 19 December 2022. Archived (PDF) from the original on 30 December 2022. Retrieved 30 December 2022.
- ↑ "Archived copy" (PDF). Archived (PDF) from the original on 8 June 2023. Retrieved 25 May 2023.
{{cite web}}
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- ↑ Shaun Prescott (18 August 2022). "Embracer goes on spending spree: buys Lord of the Rings IP rights, Tripwire Interactive, and more". PC Gamer. Archived from the original on 18 August 2022. Retrieved 11 May 2023.
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- 1 2 3 Frank, Allegra (16 August 2016). "THQ Nordic is ready to prove itself after a big name change". Polygon. Archived from the original on 27 October 2018. Retrieved 17 March 2019.
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- 1 2 Romano, Sal (14 November 2018). "THQ Nordic acquires Bugbear Entertainment and Coffee Stain Studios". Gematsu. Archived from the original on 2 May 2019. Retrieved 17 March 2019.
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- ↑ Batchelor, James (21 February 2019). "THQ Nordic raises $225m for further acquisitions". GamesIndustry.biz. Archived from the original on 22 February 2019. Retrieved 17 March 2019.
- ↑ "THQ Nordic AB (publ) Reg No.: 556582-6558 Interim Report 1 • 1 April – 30 June 2019" (PDF). Cision. 14 August 2019. Archived from the original (PDF) on 14 August 2019. Retrieved 14 August 2019.
- 1 2 3 Handrahan, Matthew (14 August 2019). "THQ Nordic strengthens portfolio with Goodbye Kansas Game Invest acquisition". GamesIndustry.biz. Archived from the original on 14 August 2019. Retrieved 14 August 2019.
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- ↑ Batchelor, James (20 December 2019). "Embracer Group acquires Little Nightmares dev Tarsier Studios for $10.5m". GamesIndustry.biz. Archived from the original on 20 December 2019. Retrieved 21 December 2019.
- ↑ Taylor, Haydn (15 January 2020). "Goodbye Kansas Game Invest re-brands as Amplifier Game Invest". GamesIndustry.biz. Archived from the original on 15 January 2020. Retrieved 15 January 2020.
- ↑ Batchelor, James (24 January 2020). "Amplifier Game Invest opened new development studio in Sweden". GamesIndustry.biz. Archived from the original on 24 January 2020. Retrieved 30 January 2020.
- ↑ Taylor, Haydn (30 January 2020). "Amplifier Game Invest opens Seattle studio". GamesIndustry.biz. Archived from the original on 24 January 2020. Retrieved 30 January 2020.
- ↑ Taylor, Haydn (19 February 2020). "Embracer Group acquires Saber Interactive in $525m deal". GamesIndustry.biz. Archived from the original on 19 February 2020. Retrieved 19 February 2020.
- ↑ Taylor, Haydn (8 April 2020). "Embracer Group raises $164m for acquisition and expansion". GamesIndustry.biz. Archived from the original on 11 April 2020. Retrieved 8 April 2020.
- 1 2 Kerr, Chris (13 August 2020). "THQ parent company Embracer has purchased Metro dev 4A Games and others". Gamasutra. Archived from the original on 15 August 2020. Retrieved 13 August 2020.
- ↑ "Embracer Group Acquires Deca Games" (Press release). Embracer Group. 13 August 2020. Archived from the original on 8 September 2020. Retrieved 13 August 2020.
- ↑ "Embracer Group Acquires Sola Media" (Press release). Embracer Group. 13 August 2020. Archived from the original on 8 September 2020. Retrieved 13 August 2020.
- ↑ Romano, Sal (18 November 2020). "Embracer Group acquires 34BigThings, Flying Wild Hog, Nimble Giant Entertainment, Purple Lamp Studios, Snapshot Games, Zen Studios, more". Gematsu. Archived from the original on 18 November 2020. Retrieved 18 November 2020.
- ↑ Takahashi, Dean (5 December 2020). "Why THQ Nordic has joined the game studio acquisition binge". VentureBeat. Archived from the original on 6 December 2020. Retrieved 6 December 2020.
- ↑ Takahashi, Dean (2 February 2021). "Embracer Group acquires Borderlands maker Gearbox Entertainment for $1.3 billion". VentureBeat. Archived from the original on 3 February 2021. Retrieved 2 February 2021.
- ↑ Takahashi, Dean (2 February 2021). "Embracer Group acquires mobile game maker Easybrain for $640 million". VentureBeat. Archived from the original on 3 February 2021. Retrieved 2 February 2021.
- ↑ Takahashi, Dean (2 February 2021). "Embracer Group acquires Aspyr Media for up to $450 million". VentureBeat. Archived from the original on 3 February 2021. Retrieved 2 February 2021.
- ↑ Romero, Sal (6 April 2021). "Embracer Group completes merger with The Gearbox Entertainment Company". Gematsu. Archived from the original on 6 April 2021. Retrieved 6 April 2021.
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