David Wesely (born 1945) is a wargamer, board game designer, and video game developer. Wesely's developments, inspired by Kriegsspiel wargames, were important and influential in the early history of role-playing games.

Early life and education

Dave Wesely was born in 1945.[1]

Wesely studied physics at Hamline University, in Saint Paul, Minnesota.[2]

Strategos

Strategos (1880), Table T, used for combat resolution

In 1967, Wesely rediscovered the 19th-century professional wargame Strategos, by Charles A. L. Totten, at the University of Minnesota library. An avid hobby wargamer and reader of wargaming literature, Wesely seized upon these rules and incorporated their principles into the miniature wargames played by the Midwest Military Simulation Association (MMSA). These included the role of the referee, and the principle of free kriegsspiel that players could attempt anything, although not always successfully, and that the referee should be able to make judgements to cover anything not ordinarily covered by the rules.[3] Totten's Strategos became the cornerstone text for the Twin Cities gamers.[4]

Strategos N

The incorporation of Totten's Strategos into MMSA wargaming culminated with the 1968 development of Strategos N, a compact set of Napoleonic wargaming rules devised by Wesely and other MMSA members. Dave Wesely developed Strategos N as the first MMSA Strategos variant for the first time in 1968. It was later self-published in 1970, and again in 1984.[3][5]

Strategos C

Dave Wesely developed Strategos C for wargames set during the American Civil War, and it circulated in draft form in 1969, acting as a precursor to Valley Forge (1976).[5]

Role-playing games

The concept of the referee in Totten's Strategos led to Dave Wesely expanding upon these ideas to create the Braunstein games, which were influential in the early history of role-playing games.[6] This development of the role of the referee became a catalyst for the evolution of role-playing games.[7]

In a 1981 interview published in Pegasus magazine, Dave Arneson described Wesely's Braunstein as a game in which each player had a "role" that they were playing.[8] He also described his Blackmoor game as a variation of Dave Wesely's earlier Braunstein, based on Wesely's ideas about role-playing, but set in a fantasy world.[8] Jon Peterson cites Arneson's Blackmoor as being the most significant precursor to Dungeons & Dragons.[7]

Valley Forge

Wesely created the wargame Valley Forge, which was published by TSR Hobbies in 1976. Dave Arneson wrote an introduction for the game. Peterson describes Valley Forge as an adaptation of Strategos N to the American Revolutionary War.[9]

Video games

Wesely designed video games for Discovery Games, including Winged Samurai.[10]

References

  1. Pappe, Gero (2011). P & P-Rollenspiel: Der kollektive Zugang zu utopischen Weltentwurfen und Individuellen Phantasiekonstrukten (in German). Berlin: Logos Verlag Berlin GmbH. p. 233. ISBN 978-3-8325-2777-8.
  2. Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. pp. 57–58. ISBN 978-1-4516-4052-6.
  3. 1 2 Peterson, Jon (2012). "1.9. The Return of the Referee". Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games (2nd ed.). Unreason Press.
  4. Harrigan, Pat; Kirschenbaum, Matthew G. (2016). "A Game Out of All Proportions". Zones of Control: Perspectives on Wargaming. MIT Press.
  5. 1 2 Peterson, Jon (21 January 2013). "Strategos in the Twin Cities". Playing at the World. Retrieved 2 February 2020.
  6. Laycock, Joseph P. (2015). Dangerous Games: What the Moral Panic over Role-Playing Games Says about Play, Religion, and Imagined Worlds. University of California Press. pp. 35–37.
  7. 1 2 Zegal, José; Deterding, Sebastian (2018). "Precursors". Role-playing Game Studies: Transmedia Foundations. Routledge.
  8. 1 2 Reagan, Mike; Kahn, Harold, eds. (April 1981). "An Interview With Dave Arneson". Pegasus Magazine. No. 1. Decatur, IL: Judges Guild.
  9. Peterson, Jon (2012). "5.9.3. Parting of the Ways". Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games (2nd ed.). Unreason Press.
  10. Johnson, Forrest (November 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (33): 36–37.
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