Julian Gollop
Born1965 (age 5859)
NationalityBritish
Occupation(s)Game designer
producer
Years active1982–present
Employer(s)Snapshot Games
(founder and CEO)
Known forX-COM
Notable workChaos: The Battle of Wizards
Rebelstar series
Laser Squad
X-COM: UFO Defense
SpouseReni (m. 2003)[1]
Websitehttp://snapshotgames.com

Julian Gollop is a British video game designer and producer specialising in strategy games,[2] who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the X-COM franchise."[3]

Early life

Julian Gollop was born in 1965.[4] He came of age in Harlow, England.[5] When he was a child, his father introduced him to many different types of games, including chess, card games, and board games.[5][6] His family played games regularly, choosing to play games instead of going to see films.[5] When he was about 14 years old, Gollop started playing more complex games like Dungeons & Dragons, SPI board games, and Avalon Hill board games.[5][6] After home computers became a reality while he was in secondary school, Gollop's fascination for complex strategy games helped him recognise how computers could allow him to make and play games he enjoyed.[5][6]

Game development

Early career (1982 to 1988)

In 1982, while he was still in secondary school, Gollop started designing and programming computer games.[1][6][7] For £25, Gollop bought his first computer, a ZX81, from a school friend to learn programming.[6] Even though the ZX81 only had one kilobyte of memory and no real graphics processing ability, he was "amazed" at its capabilities.[6] His first published games were Islandia and Time Lords, which he made for the BBC Micro in 1983 with programmer Andy Greene, a school friend.[7][8][9] Gollop subsequently upgraded to a ZX Spectrum and began creating video games like Nebula in BASIC.[6] He recognised that his future involved computers.[6]

When Gollop went on to the London School of Economics to study sociology, he spent more time creating video games such as Chaos: The Battle of Wizards and Rebelstar than he spent studying.[1][6] He created the first Rebelstar by himself as a two-player game and brought it to a publisher that had an office near his college.[6] They wanted it to be a single-player game, something he had not made before,[6] so Gollop created functional path-finding algorithms from scratch, the game got published, and it ended up doing well.[6]

Mythos Games (1988 to 2001)

In 1988, he was joined by his brother, Nick Gollop, in founding Target Games, a video game development company that subsequently changed to Mythos Games.[6][10] Under the Mythos name, the Gollop brothers designed and developed computer games such as Laser Squad, X-COM: UFO Defense and X-COM: Apocalypse.[2][10][11] Up to this time, Gollop had only made computer games for 8-bit and 16-bit home computers commonly found in Europe.[6] It was with X-COM: UFO Defense that he first beginning making video games directly for the MS-DOS and later Microsoft Windows operating system personal computers that at the time would be sold primarily in the United States.[6] Despite the success of these and other games, Mythos Games was forced to close in 2001 after an essential publisher was acquired by a company that withdrew commitments for The Dreamland Chronicles: Freedom Ridge, which Mythos Games was in the process of developing.[6][12][13]

Codo Technologies (2001 to 2006)

After closing Mythos Games, Gollops founded Codo Technologies.[13] They were disheartened by how mainstream publishers treated them at Mythos Games, so they tried a different business model.[13] The inaugural game of Codo Technologies in 2002 was Laser Squad Nemesis, a turn-based tactics game with asynchronous, multiplayer play-by-email features which required a monthly subscription.[13] The Gollop brothers developed only one other game, Rebelstar: Tactical Command, before he moved to Bulgaria with his wife in 2006.[14][15]

Ubisoft Sofia (2006 to 2012)

After moving to Bulgaria, Gollop began working for Ubisoft in Sofia as a game designer.[6] He was promoted quickly to producer, eventually leading the development of Tom Clancy's Ghost Recon: Shadow Wars for the Nintendo 3DS.[6][16] He then became the co-creative director of Assassin's Creed III: Liberation for the PlayStation Vita.[16] Gollop left Ubisoft in 2012 with ideas to remake games from earlier in his career.[14][15][16][17]

Snapshot Games (since 2013)

As of 2017, Gollop works in Sofia as the CEO and chief designer for Snapshot Games, an independent video game developer he co-founded in 2013 with David Kaye.[3][18][19][20] Chaos Reborn, the studio's first game, was released by Snapshot Games in 2015.[21] He then led his company's development of Phoenix Point, which was released in December 2019.[3][22]

Accolades

IGN included him among the top hundred computer game creators of all time.[2] In the X-COM reboot, XCOM: Enemy Unknown, Firaxis Games gives homage to Gollop in the form of a "Gollop Chamber" facility in the game.[23] Jake Solomon, creative lead for this XCOM and its sequel, XCOM 2, credits Gollop for much of his success.[24]

Games

Title Year Developer Publisher
Time Lords1983Julian GollopRed Shift
Islandia1983Julian GollopRed Shift
Battlecars1984SLUG
Julian Gollop
Games Workshop
Nebula1984Julian GollopRed Shift
Rebelstar Raiders1984Julian GollopRed Shift
Chaos: The Battle of Wizards1985Julian GollopGames Workshop
Rebelstar1986Julian GollopFirebird
Rebelstar II1988Julian GollopSilverbird Software
Laser Squad1988Mythos GamesBlade Software
MicroLeague
Lords of Chaos1990Mythos GamesBlade Software
X-COM: UFO Defense1994Mythos GamesMicroProse
Spectrum HoloByte (Japan)
X-COM: Apocalypse1997Mythos GamesMicroProse
Magic and Mayhem1998Mythos Games (Windows)
The Dreamland Chronicles: Freedom RidgeCancelledMythos Games
Laser Squad Nemesis2002Codo Technologies
  • EU: Merscom
Rebelstar: Tactical Command2005Codo TechnologiesNamco
Rebelstar 2: The Meklon ConspiracyCancelledCodo Technologies
Chessmaster Live2008Ubisoft SofiaUbisoft
Feral Interactive (Mac OS X)
Ghost Recon: Shadow Wars2011Ubisoft SofiaUbisoft
Assassin's Creed III: Liberation2012Ubisoft SofiaUbisoft (PlayStation Vita)
Chaos Reborn2015Snapshot GamesSnapshot Games
Phoenix Point2019Snapshot GamesSnapshot Games

References

  1. 1 2 3 "The Lords Of Chaos Downloads for Commodore Amiga and Atari ST Tribute Website". amigalordsofchaos.tripod.com. Retrieved 17 June 2017.
  2. 1 2 3 "Top 100 Game Creators". IGN. Retrieved 16 June 2017.
  3. 1 2 3 Hall, Charlie (2 May 2017). "X-COM spiritual successor Phoenix Point hits $500K crowdfunding goal". Polygon. Retrieved 13 June 2017.
  4. "Chaos Reborn • View topic - Happy Birthday Julian!". www.forum.chaos-reborn.com. Retrieved 17 June 2017.
  5. 1 2 3 4 5 "Julian Gollop". Notey. 4 February 2014. Archived from the original on 7 November 2017. Retrieved 17 June 2017.
  6. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 "Interview With XCOM Creator Julian Gollop". Notey. 30 August 2011. Archived from the original on 7 November 2017. Retrieved 17 June 2017.
  7. 1 2 "Legendary Game Designers: Julian Gollop". GamesNostalgia. Retrieved 16 June 2017.
  8. "Julian Gollop (Person) - Giant Bomb". Giant Bomb. Retrieved 16 June 2017.
  9. "Julian Gollop | Retro Gamer". Retrieved 17 June 2017.
  10. 1 2 Bickham, Al (28 November 2010). "0". Eurogamer. Retrieved 16 June 2017.
  11. "Mythos Games Ltd - UFO Enemy Unknown". 6 June 2001. Archived from the original on 6 June 2001. Retrieved 16 June 2017.
  12. "The Dreamland Chronicles is Set Free". IGN. 11 April 2001. Retrieved 17 June 2017.
  13. 1 2 3 4 Gillen, Kieron (9 November 2007). "Making Of: Laser Squad Nemesis". Rock, Paper, Shotgun. Retrieved 17 June 2017.
  14. 1 2 "Julian Gollop - Google". Retrieved 24 August 2013.
  15. 1 2 Jenkins, David (1 April 2014). "XCOM creator Julian Gollop interview – Chaos Reborn on Kickstarter | Metro News". Metro.co.uk. Retrieved 19 May 2014.
  16. 1 2 3 Yin-Poole, Wesley (9 April 2014). "What XCOM creator Julian Gollop did next". Eurogamer. Retrieved 17 June 2017.
  17. Micek, Greg (3 April 2014). "Julian Gollop Discusses Chaos Reborn". Cliqist. Retrieved 17 June 2017.
  18. "Inspired by X-COM, Snapshot Games is creating Phoenix Point for fall 2018". venturebeat.com. 25 April 2017. Retrieved 13 June 2017.
  19. "Phoenix Point has hit its funding target". gamereactor.eu. 3 May 2017. Retrieved 13 June 2017.
  20. "Phoenix Point Boss Battle Gameplay Revealed". ign.com. 5 June 2017. Retrieved 14 June 2017.
  21. Meer, Alec (9 October 2015). "X-COM Creator's Chaos Reborn Is Born This Month". Rock, Paper, Shotgun. Retrieved 17 June 2017.
  22. "Release Update". Phoenix Point. Retrieved 8 February 2019.
  23. Griliopoulos, Dan (25 April 2013). "X-Com creator Julian Gollop on how he would have designed Enemy Unknown differently, and why it would have failed | News". PC Gamer. Retrieved 24 August 2013.
  24. Hall, Charlie (26 June 2017). "XCOM 2 dev is hyped for Mario + Rabbids: Kingdom Battle". Polygon. Retrieved 26 June 2017.
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