A pet-raising simulation (sometimes called artificial pets[1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game. The concept originated from role-playing video games, with the Megami Tensei series and Dragon Quest V being two early examples.[2]

Handheld electronic game

Console or handheld

Social network embedded

Smart phone/mobile devices

PC or computer games

Browser-based games

Sortable table
Title Gameplay Founder/developer Release date Revenue Model
Shining StarsVirtual worldRuss Berrie2006
Horse IsleHorse-based Breeding simulation, horse riding, questing and flash-based virtual world.Horse Isle2010
HorselandBreeding simulationChristina (Gerskovich) Johnson1995
LeporidaeRabbit breeding and showing simulation2015
Moshi MonstersVirtual worldMind Candy2007
NeopetsVirtual worldNeopets Inc. (Owned by JumpStart)1999, November 15[3]Subscription, advertising, merchandise
WebkinzVirtual worldGanz2005, April 29Merchandise, digital content

See also

References

  1. Rollings, Andrew; Ernest Adams (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders Publishing. pp. 477–487. ISBN 1-59273-001-9.
  2. Oleg Roschin. "The World of Asian RPGs: Brief History of Japanese RPGs". MobyGames. Retrieved 2009-09-10.
  3. "NeoPets - About Us". Retrieved 2011-02-22.
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