Tom Dowd | |
---|---|
Nationality | American |
Occupation | Game designer |
Thomas A. Dowd is a game designer who has worked primarily on role-playing games.
Career
Thomas Dowd was one of the writers who supported Fantasy Games Unlimited's role-playing game, Villains and Vigilantes.[1]: 75 The Shadowrun 2nd Edition rules from FASA, by Dowd with Paul Hume and Bob Charrette, won the Origins Award for Best Roleplaying Rules of 1992.[2] In 1990, Dowd met Peter Adkison, who was trying to figure out how the gaming industry worked, and Dowd told Adkison to go to the Gama Trade Show.[1]: 276 After Jonathan Tweet left White Wolf Publishing for Lion Rampant, Mark Rein-Hagen turned to Dowd for his new game about vampires.[1]: 217 Dowd refined the dice pool system from Shadowrun for White Wolf's Vampire: The Masquerade (1991).[1]: 123 Dowd worked with Rein-Hagen to adapt the core mechanics from his previous game success to use d10 instead of d6 for calculating probability.[3]
References
- 1 2 3 4 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- ↑ "The 1992 Origins Awards - Presented at Origins 1993". Archived from the original on 2013-12-27. Retrieved 2013-12-22.
- ↑ Appelcline, Shannon (2007-02-01). "A Brief History of Game #11: White Wolf, Part One: 1986-1995". RPGnet. Skotos Tech Inc. Retrieved 2007-09-16.
External links
- "Tom Dowd :: Pen & Paper RPG Database". Archived from the original on 19 May 2007.