Zack & Wiki: Quest for Barbaros' Treasure | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Director(s) | Eiichiro Sasaki |
Producer(s) | Hironobu Takeshita |
Designer(s) | Haruki Suetsugu |
Programmer(s) | Akihiro Kashimoto |
Artist(s) | Hiroshi Yūgen |
Writer(s) | Kosuke Nasu |
Composer(s) | Shinya Okada Tadayoshi Makino |
Platform(s) | Wii |
Release | |
Genre(s) | Point-and-click adventure, puzzle |
Mode(s) | Single-player |
Zack & Wiki: Quest for Barbaros' Treasure[lower-alpha 1] is an adventure puzzle video game developed and published by Capcom for the Wii video game console. It was first released in North America on October 23, 2007, and was later released in Japan, PAL regions, and as one of eight Wii launch games in South Korea. The game stars the aspiring pirate Zack and his monkey friend Wiki. Shortly after joining a pirate gang called "The Sea Rabbits", the pair discovers a talking skull belonging to the pirate captain Barbaros. In exchange for helping find all the pieces of the captain's cursed body, Barbaros promises to lead Zack and Wiki to the coveted "Treasure Island" and his legendary pirate ship.
Inspired by traditional graphic adventure games, Zack & Wiki features a unique way of puzzle-solving by coupling a point-and-click interface with gesture mechanics using the Wii Remote. In each level, the player is tasked with reaching a treasure chest by guiding Zack with an onscreen cursor and then interacting with objects to solve puzzles leading to the treasure. The Remote is used for mimicking actions such as pulling levers, turning keys, and pouring liquids. Shaking the Remote also rings Zack's companion Wiki like a bell, which transforms any nearby enemies into usable tools for solving each level's numerous puzzles.
Zack & Wiki received highly positive reviews from critics, with particular praise given to the game's controls, unique gameplay, and originality. It was also nominated for numerous awards. Despite this, the game was a commercial failure, leading to Capcom announcing that there would not be a sequel to the game.[1] Nevertheless, in 2016 the game was rereleased digitally for the Wii U via the console's eShop.[2]
Gameplay
Zack & Wiki: Quest for Barbaros' Treasure is presented as a third-person perspective adventure game. In each stage, the player is required to overcome obstacles by solving puzzles and advance towards a treasure chest.[3][4] The player controls the actions of hero Zack through the Wii Remote by pointing to objects on the screen, identified by an on-screen cursor, and having Zack move about the level and investigate objects and contraptions. Creatures and enemies in the level can be transformed into practical items by holding the Wii Remote vertically and shaking it left to right, causing Zack to shake his ally Wiki like a bell.[3][5] When the player has Zack interact with a usable item, the game shifts to a first-person view and the player is prompted to mimic the operation of the item with the Wii Remote.[3][6] For example, in one of the game's earlier puzzles, the player must create a bridge out of a tree. This is done by ringing Wiki to change an enemy centipede into a saw, then using the tool to cut down the tree by holding the Wii Remote horizontally and moving it back and forth in a sawing motion. The game contains over 80 different gestures, which range from pulling levers to playing a flute.[7]
Successful actions award the player a set number of "HirameQ" points based on the cleverness of the action, how many attempts it takes to perform the action correctly, and its difficulty level.[8] After reaching a treasure chest, the player must exorcise the evil spirits covering it by ringing Wiki.[5] The game then tallies up the total number of HirameQs in a level and gives the player a grade based on performance. Zack's reputation as a pirate will improve with a higher HirameQ total and as more treasures and items are found throughout the game. While not exploring levels, the player has the opportunity to return to Zack and Wiki's pirate hideout to access a treasure library, send fellow pirate Maddy out to search for secret treasure, and purchase "Oracle Dolls" and "Platinum Tickets" using money found in each stage.[3] Platinum Tickets allow the player to continue if they die during a mission. Oracle Dolls can be traded for a hint at any time during a stage.[9]
Synopsis
Zack & Wiki: Quest for Barbaros' Treasure details the adventures of Zack, a human boy whose dream is to become the greatest pirate in history. He is accompanied by his best friend Wiki, an enchanted golden monkey Zack found with no memory of his past, capable of turning into a bell and transforming other creatures into objects. The two are members of the Sea Rabbits, a pirate crew made up of anthropomorphic rabbits, including leader Captain Hulk, pilot Johnny Style, elderly Granny, and crewmen Dimmy, Maddy and Loafrey. The Sea Rabbits frequently clash with rival pirate gang the Rose Rock and their leader Captain Rose, a spoiled girl who believes all the world's treasure is hers for the taking. Early in the game, Zack and Wiki meet the infamous pirate captain Barbaros, who has been reduced to an animate golden skull due to unknown magic, and he promises to reward the two if they find the missing pieces of his body.
Plot
While flying to the Sea Rabbits' hideout, Zack and Wiki are attacked by the Rose Rock and their seaplane is shot down. Crash-landing on a tropical island, they discover a treasure chest containing the talking skull of Barbaros, who seems to recognize Wiki. He promises to give the two his legendary pirate ship and lead them to "Treasure Island", a mythical island filled with untold riches, if they will restore his body by collecting its various pieces scattered around the world.[10] Agreeing to his terms, Zack and Wiki begin traveling the world, exploring a jungle, a frozen ruin, a volcano, and Barbaros' haunted castle, and finding treasure maps leading to each of the missing pieces. Along the way, they continue to vie with Captain Rose, who is also after the pieces of Barbaros in hopes of finding Treasure Island.
Upon finding the last missing piece, Zack rings Wiki in order to restore Barbaros to his former self. Now human again, Barbaros turns on Zack, revealing he had planned to keep the ship and the contents of Treasure Island for himself from the beginning.[11] He also reveals that Wiki was the one who originally cursed him, something Wiki had forgotten. Barbaros then casts the duo into a pit and departs for Treasure Island.
Zack and Wiki escape and are retrieved by Johnny and the Rose Rock, with Rose having agreed to join forces with the Sea Rabbits in exchange for access to Treasure Island. They trail Barbaros to the island, which floats in a gap at the center of the planet. There, Barbaros finds and imprisons the heroes, using Wiki to restore his undead crew. However, Zack manages to outsmart Barbaros and free the others, and they escape with Barbaros' ship as Treasure Island begins collapsing into a wormhole. During their escape, Barbaros attempts one final assault using a large mechanized creature, but Zack repels this attack and uses Wiki to turn Barbaros back into a skeleton. The three are sucked into the wormhole, but Wiki sacrifices himself so Zack can escape. Back at the Sea Rabbits' hideout, Zack remains despondent about the loss of Wiki, but hears a familiar bell ringing and rushes out to find a chest washed up on shore.[12] The game ends as Zack opens the chest.
Development
Zack & Wiki: Quest for Barbaros' Treasure was directed by Eichiro Sasaki and produced by Hironobu Takeshita. Sasaki had previously worked on other Capcom titles such as Power Stone and Resident Evil Outbreak; Takeshita had previously worked on titles in the Breath of Fire series and Ultimate Ghosts 'n Goblins.[7][13] Since joining Capcom, Sasaki had wanted to design a point-and-click adventure game, having been inspired by such titles as Princess Tomato in the Salad Kingdom and Dezeniland.[13] The idea of creating such a game came about before the Wii console's announcement.[14] Development began in autumn or winter of 2005 with an early version of the game created within a six-month period using a trial-and-error approach.[15][16] At the production's peak, a total of around 55 people were working on Zack & Wiki, and it had decreased to 40 people near its completion. Five individuals were primarily responsible for creating the game's puzzles; programmers and other staff often submitted their own ideas and suggestions for the puzzles.[14][17]
According to Takeshita, the Wii Remote lent itself well to this kind of gameplay: "We wanted players to be able to enjoy the puzzle solving aspects of the game without getting bogged down with complicated controls".[7] One of the team's goals was to successfully combine cognitive puzzle solving with the physical gestures using the Wii Remote. They had technical difficulty fine-tuning this gesture system to be used by anybody, as all players gesture differently.[18] Although Zack & Wiki was initially designed for players in their early teens, Takeshita was confident that the game could be enjoyed by players of all ages.[7] The game's inclusion of both logically and instinctively solved puzzles, as well its colorful cel-shaded presentation and mostly traditional storyline and characters, were also designed to appeal to wide range of audiences.[14] The design team decided in the early stages of the game's development that if the player dies, he or she must start that specific puzzle over from the beginning. Because many people complained about this aspect in the game's testing phase in America, they added the ability of the player to buy his or her way back to life.[13][19] From the project's start, Zack & Wiki was designed as a single-player video game. About midway though development, the design team decided to include the "guide cursor system", in which additional people may use their own Wii Remotes to aid the player by drawing and pointing out elements with cursors. Takeshita emphasized that this system would create a kind of "party-style atmosphere" for those wanting to enjoy the game with friends.[18][19] Although Nintendo Wi-Fi Connection support was announced for the game when it was first revealed, this feature was later dropped.[19]
The pirate theme of Zack & Wiki was decided in its conceptual stage.[15] The game was first announced by Capcom under the working title "Project Treasure Island Z" in March 2007 and was officially unveiled at Capcom's San Francisco Gamer's Day that April.[20][21] The title was changed in the English localization shortly thereafter due to international copyright conflicts relating to the similarly themed novel Treasure Island by Robert Louis Stevenson.[15][22] The developer went through nearly 200 names before settling on the final one, which Takeshita explained was descriptive of the main characters and plot and, in order to appeal to children, a name one may associate with a kids' cartoon series.[22]
Release
Leading up to its October release date, the newly titled game was featured at several gaming conventions and tradeshows including Japan's annual World Hobby Fair, San Diego Comic-Con International, the Leipzig Games Convention, the Electronic Entertainment Expo (E3), and the Tokyo Game Show.[23][24][25][26] In a promotional video for the game first shown at E3, Zack & Wiki featured background sounds after accomplishing certain tasks. One such sound used in the video was the Islamic prayer "Allāhu Akbar" ("God is great"), which was repeatedly used as players worked on a puzzle while tribal islanders prayed around a totem. After receiving complaints and being contacted by the Council on American-Islamic Relations, Capcom removed the phrase from the game.[27][28]
Zack & Wiki was advertised differently in each region of release. In Japan, the game was promoted by television personality Kusano Hitoshi.[29] A related manga titled Takarajima Z Bara Shoku no Shinju (宝島Z バラ色の真珠, lit. Treasure Island Z: Rose-colored Pearl) began publication in the premiere issue of Kerokero Ace magazine on October 21, 2007.[30] According to Christian Svensson, the company's Vice President of Strategic Planning and Business Development, Capcom's outreach was largely "family-targeted" rather than for core-gamers. Additionally, despite prominent television advertising in the Japan, the developer wanted to rely on "word of mouth" to market the game in the United States, as it had done with the Ace Attorney series.[31] Capcom later sent out an online reviewer's guide for the press and made a Flash demo available on the game's official website.[32][33] To promote the game in South Korea, Capcom included a mousepad and a tiny treasure chest containing a candy necklace with each copy preordered. One hundred of these preorders were to have a real pearl necklace in place of the candy one.[34]
Reception
Aggregator | Score |
---|---|
GameRankings | 86%[lower-alpha 2][35] |
Metacritic | 87/100[lower-alpha 3][36] |
Publication | Score |
---|---|
1Up.com | A[37] |
Eurogamer | 8/10[38] |
Famitsu | 33/40[39] |
GameSpot | 8.5/10[40] |
GameSpy | [3] |
GameTrailers | 8.4/10[41] |
IGN | 9/10[42] |
NGamer | 9.0/10[43] |
Official Nintendo Magazine | 94%[44] |
X-Play | 4/5[45] |
Zack & Wiki: Quest for Barbaros' Treasure received "generally favorable reviews" according to review aggregators GameRankings and Metacritic.[35][36]
Leading up to an official announcement on June 18, 2007,[46] Matt Casamassina, the editor-in-chief of IGN's Nintendo Channel, and Mark Bozon had been praising the game for its originality and unique gameplay.[47] In an announcement for the "Buy Zack & Wiki Campaign", Casamassina officially stated that the two would make it their obligation to make sure that as many people as possible will buy the game upon its release.[46]
Awards
Zack & Wiki received a number of honors, awards, and nominations from the gaming community and by various news and video game publications alike. It received a Gold Award from Official Nintendo Magazine and an "Editor's Choice" label from both IGN and GameSpy. The game won "Best Wii Controls" for 2007 by NGamer magazine and "Adventure Game of the Year" from GameSpot.[48] It was also included on IGN's "20 Wii Games You Should Already Own" and Gaming Target's "52 Games We'll Still Be Playing From 2007".[49]
Zack & Wiki was named one of the best games for kids in 2007 by USA Today, one of the best family games of the year by MSNBC, the ninth best video game of the year by Fox News, and the 27th best game of the year by The Daily Telegraph.[50][51][52][53] The game's control tutorial, in which the player falls out of a plane and must make a parachute out of an umbrella, was called one of the "Greatest Gaming Moments of 2007" by MTV.[54]
Other awards, nominations and accolades included:
- 2nd best game of 2008 (Official Nintendo Magazine)[55]
- 7th best Wii game of 2007 (Nintendo Power)[56]
- 11th best Wii game (IGN in 2009)[57]
- Game of the Month, October 2007 (IGN)[58]
- E3 2007 Runner-up Best Adventure Game: Overall (IGN)[59]
- E3 2007 Best Adventure Game: Wii (IGN)[60]
- E3 2007 Best Artistic Design: Wii (IGN)[61]
- Best Puzzle/Parlor Game: Overall (GameTrailers)[62]
- Nominee Best Social/Casual/Puzzle Game (Game Critics Awards)[63]
- Nominee Game of the Year 2007 (1UP.com)[64]
- Nominee Adventure Game of the Year 2007 (1UP.com Editor's Choice Awards)[64]
- Overlooked Console Gem 2007 (1UP.com Editor's Choice Awards)[65]
- Japan Game Critics Future Award 2007[66]
- Most Surprising Game 2007 (Nintendo World Report)[67]
- Runner-up Wii Best Value 2007 (Nintendo World Report)[68]
- 26th Best Wii Game (GamePro in 2009)[69]
- 25 Games You Shouldn't Overlook (GamePro)[70]
- Runner-up 2007 Wii Game of the Year (Kotaku)[71]
- Nominee Most Original Game 2007 (X-Play)[72]
Sales
IGN's GamerMetrics had predicted that Zack & Wiki, along with Super Mario Galaxy and Resident Evil: The Umbrella Chronicles, would see a sales boost from the year-end delay of the highly anticipated Wii fighting game Super Smash Bros. Brawl.[73] However, Zack & Wiki sold only 300,000 copies worldwide by the end of Capcom's fiscal year 2008.[74] The game sold fewer than 35,000 units in the United States in November 2007 and continued to grow "steadily" in the following months, still yielding much lower sales numbers than other third-party Wii titles from Capcom.[75][76][77] After several price drops, Zack & Wiki managed to sell 126,000 units in the region within 26 months of release. Capcom's Senior Director of Communications Chris Kramer described these numbers as "abysmal".[78][79][80] The game reached number 29 in the Japanese sales charts during its release week, selling 26,658 units there by the end of 2007.[81][82] Zack & Wiki reached number 17 in the UK in the all format games charts during its first few days on sale in the country.[83] Finally, the game sold about 8,000 units in South Korea in its first month during the Wii's launch there.[84] Kramer reasoned that the game sold poorly due to the then-current Wii market being "tough to crack" and "ever-shifting" for the third-party publishers lacking knowledge regarding Wii software consumers.[80] Capcom Product Manager Colin Ferris partially blamed the art design for the main character Zack on the game's sales: "Well, you know, Zack & Wiki... Another one in a long line of very highly rated Capcom games that unfortunately did not sell very well. We can take a part of the blame on ourselves by having it star a shirtless boy pirate. That is actually a personal favorite of a lot of people in Capcom, so don’t be surprised if you see it again but we have nothing in the works at the moment".[85] Capcom reported in June 2008 that it would not be announcing a Zack & Wiki sequel anytime soon.[1]
Notes
References
- 1 2 Phillips, Tom (June 25, 2008). "News: Zack & Wiki Sequel Not Happening". N-Europe. Archived from the original on 2010-02-14. Retrieved 2010-02-26.
- ↑ "Zack and Wiki Coming to Wii U Tomorrow". 20 January 2016. Archived from the original on 19 July 2022. Retrieved 19 July 2022.
- 1 2 3 4 5 Lewis, Cameron (October 29, 2007). "Zack & Wiki: Quest for Barbaros' Treasure". GameSpy. Archived from the original on June 26, 2022. Retrieved April 23, 2023.
- ↑ Capcom staff, ed. (2007). Zack & Wiki: Quest for Barbaros' Treasure instruction manual. Capcom Entertainment Inc. p. 5.
- 1 2 Capcom staff, ed. (2007). Zack & Wiki: Quest for Barbaros' Treasure instruction manual. Capcom Entertainment Inc. p. 8.
- ↑ Capcom staff, ed. (2007). Zack & Wiki: Quest for Barbaros' Treasure instruction manual. Capcom Entertainment Inc. p. 7.
- 1 2 3 4 Casamassina, Matt (May 16, 2007). "Zack & Wiki Interview". IGN. Archived from the original on May 20, 2007. Retrieved 2009-01-27.
- ↑ Capcom staff, ed. (2007). Zack & Wiki: Quest for Barbaros' Treasure instruction manual. Capcom Entertainment Inc. p. 10.
- ↑ Capcom staff, ed. (2007). Zack & Wiki: Quest for Barbaros' Treasure instruction manual. Capcom Entertainment Inc. pp. 12–13.
- ↑ Capcom (2007-10-23). Zack & Wiki: Quest for Barbaros' Treasure (Nintendo Wii). Capcom.
Barbaros: Alright, it's a deal! If you can put me back together, I'll take you to Treasure Island. And give you the old girl. Yes, my legendary ship! The reward is set. I leave putting me back together in your capable hands, Zack.
- ↑ Capcom (2007-10-23). Zack & Wiki: Quest for Barbaros' Treasure (Nintendo Wii). Capcom.
Wiki: Huh? Why am I gettin' a bad feeling about this? It feels like we've done something very, very bad. Barbaros: Thank you Zack! And now for what you've been waiting for! The reward! Hoho... You wanted my ship? Hoho... I'm afraid that won't be happening. Treasure Island is mine! The legendary ship! The treasure! It's mine! All mine! HWAHAHAHA!
- ↑ Capcom (2007-10-23). Zack & Wiki: Quest for Barbaros' Treasure (Nintendo Wii). Capcom.
Johnny: That's a funny looking treasure chest. Did it just wash up on shore? Rose: OHOHOHO! That treasure is mine! Johnny: Yo Zack! Open it up!
- 1 2 3 Kohler, Chris (September 27, 2007). "Interview: Zack and Wiki Producer Says Don't Blame The Game". Wired. Archived from the original on 2007-11-09. Retrieved 2009-01-27.
- 1 2 3 Redacción (July 23, 2007). "[E307] Entrevistamos a Hironobu Takeshita, productor de Zack & Wiki". Revogamers. Retrieved 2010-02-28.
- 1 2 3 Riley, Adam (August 30, 2007). "Capcom Talks Zack & Wiki". Cubed3. Archived from the original on 2012-03-23. Retrieved 2010-03-11.
- ↑ "【インタビュー】 『宝島Z バルバロスの秘宝』竹下プロデューサーに聞きました!" [[Interview] 『Treasure Island Z: Barbaros' Secret Treasure』 Producer Takeshita Speaks!] (in Japanese). Inside. October 22, 2005. Retrieved 2010-03-02.
- ↑ "Zack & Wiki: Quest for Barbaros' Treasure Nintendo Wii Interview - Video Interview". IGN. July 13, 2007. Archived from the original on November 13, 2009. Retrieved 2010-02-27.
- 1 2 Chiappini, Dan (September 26, 2007). "Q&A: Capcom producer talks Zack and Wiki, We Love Golf". GameSpot. Retrieved 2010-02-27.
- 1 2 3 Harris, Craig (September 21, 2007). "TGS 2007: Zack & Wiki Producer Chat". IGN. Archived from the original on October 6, 2007. Retrieved 2010-02-26.
- ↑ "Capcom Announces Project Treasure Island Z (Working Title) for Nintendo Wii". GameSpot. March 17, 2007. Retrieved 2010-02-26.
- ↑ Stern, Zack (April 13, 2007). "Joystiq hands-on: Project Treasure Island Z (Wii)". Joystiq. Archived from the original on 2011-06-04. Retrieved 2010-02-28.
- 1 2 De Marco, Flynn (September 22, 2007). "Zak & Wiki Producer Talks Puzzles, Name Changes and Family Fun". Kotaku. Archived from the original on 2008-12-19. Retrieved 2010-02-28.
- ↑ Spencer (June 20, 2007). "Games at the 26th Annual World Hobby Fair". Siliconera. Archived from the original on 2010-07-25. Retrieved 2010-02-26.
- ↑ Bozon, Mark (July 27, 2007). "SDCC 07: Zack & Wiki Crash Comic-Con". IGN. Archived from the original on August 6, 2007. Retrieved 2010-02-26.
- ↑ Alexander, Jem (August 28, 2007). "LGC07 hands-on: Zack & Wiki". Joystiq. Archived from the original on 2009-11-26. Retrieved 2010-02-27.
- ↑ Chiappini, Dan (September 20, 2007). "TGS '07: Zack and Wiki: Quest for Barbaros' Treasure Hands-On". GameSpot. Retrieved 2010-02-27.
- ↑ Kohler, Chris (August 1, 2007). "Capcom Controversy: Resident Evil, Zack and Wiki Raising Eyebrows". Wired. Archived from the original on 2009-07-12. Retrieved 2007-10-27.
- ↑ Magrino, Tom (August 1, 2007). "Capcom loses Zack & Wiki's religion". GameSpot. Retrieved 2010-02-26.
- ↑ "『宝島Z バルバロスの秘宝』がついに発売! 謎解き案内人の草野仁からコメントが到着" [『Treasure Island Z: Barbaros' Secret Treasure』 Finally Released! Kusano Hitoshi Comments on Solving-the-Riddle Guide] (in Japanese). Famitsu. Archived from the original on 2010-04-18. Retrieved 2010-02-26.
- ↑ "宝島Z バラ色の真珠" [Treasure Island Z: Rose-colored Pearl]. Kerokero Ace (in Japanese). Kadokawa Shoten (1). October 21, 2007.
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- ↑ Killian, Seth (November 5, 2007). "Zack and Wiki: Tips, Tricks, and Interviews from our Reviewer's Guide". Capcom. Archived from the original on 2010-05-22. Retrieved 2010-03-09.
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- ↑ Plunkett, James (April 17, 2008). "Korea Goes Totally Overboard With Zack & Wiki Promo". Kotaku. Archived from the original on 2010-03-23. Retrieved 2010-02-27.
- 1 2 "Zack & Wiki: Quest for Barbaros' Treasure for Wii". GameRankings. Archived from the original on December 9, 2019. Retrieved April 23, 2023.
- 1 2 "Zack & Wiki: Quest for Barbaros' Treasure for Wii Reviews". Metacritic. Archived from the original on April 25, 2023. Retrieved April 23, 2023.
- ↑ Suttner, Nick (October 23, 2007). "Zack & Wiki: Quest for Barbaros' Treasure (Wii)". 1UP.com. Archived from the original on June 17, 2016. Retrieved April 23, 2023.
- ↑ MacDonald, Keza (November 30, 2007). "Zack & Wiki: Quest for Barbaros' Treasure". Eurogamer. Archived from the original on September 6, 2021. Retrieved April 23, 2023.
- ↑ "Cross Review". Weekly Famitsu (in Japanese). No. 985. Enterbrain. November 2, 2007.
- ↑ Navarro, Alex (October 22, 2007). "Zack & Wiki: Quest for Barbaros' Treasure Review". GameSpot. Archived from the original on May 17, 2022. Retrieved April 23, 2023.
- ↑ "Zack & Wiki: Quest for Barbaros' Treasure". GameTrailers. October 24, 2007. Archived from the original on December 21, 2014. Retrieved April 23, 2023.
- ↑ Casamassina, Matt (October 22, 2007). "Zack & Wiki: Quest for Barbaros' Treasure Review". IGN. Archived from the original on October 24, 2007. Retrieved April 23, 2023.
- ↑ Castle, Matthew (November 30, 2007). "Zack & Wiki". NGamer. Archived from the original on December 1, 2007. Retrieved April 23, 2023.
- ↑ East, Tom (January 9, 2008). "Zack & Wiki: Quest For Barbaros' Treasure Review". Official Nintendo Magazine. Archived from the original on November 3, 2014. Retrieved April 23, 2023.
- ↑ Hunt, Jonathan (November 14, 2007). "Zack & Wiki: Quest for Barbaros' Treasure for Wii - Reviews". XPlay. Archived from the original on September 15, 2011. Retrieved April 23, 2023.
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- ↑ "Nintendo Official Magazine Awards". Official Nintendo Magazine. Future plc (36). December 2008.
- ↑ "Nintendo Power Awards". Nintendo Power. No. 230. Future US. July 2008.
- ↑ IGN staff (November 26, 2009). "The Top 25 Wii Games". IGN. Archived from the original on November 28, 2009. Retrieved 2010-03-02.
- ↑ Bozon, Mark (October 31, 2007). "Game of the Month: October 2007". IGN. Archived from the original on November 2, 2007. Retrieved 2010-03-02.
- ↑ IGN Editorial Team (July 20, 2007). "IGN's Overall Best of E3 2007 Awards". IGN. Archived from the original on 2011-07-13. Retrieved 2010-03-02.
- ↑ Bozon, Mark (July 20, 2007). "Wii Best of E3 2007 Awards". IGN. Archived from the original on August 10, 2007. Retrieved 2010-03-02.
- ↑ Bozon, Mark (July 20, 2007). "Wii Best of E3 2007 Awards". IGN. Archived from the original on August 9, 2007. Retrieved 2010-03-02.
- ↑ "GameTrailers Game Of The Year Awards 2007 Video Game, Best Puzzle/Parlor Game". GameTrailers. December 26, 2007. Archived from the original on 2010-04-19. Retrieved 2010-03-02.
- ↑ Magrino, Tom (August 1, 2007). "Rock Band tops Game Critics Awards". GameSpot. Retrieved 2010-03-02.
- 1 2 Alexander, Leigh (December 3, 2007). "1UP Network Announces Award Nominations". 1UP.com. Archived from the original on 2010-11-11. Retrieved 2010-03-02.
- ↑ "1UP Network Announces Console and PC Games of the Year". PR Newswire. February 12, 2008. Archived from the original on 2011-07-15. Retrieved 2010-03-03.
- ↑ "Capcom's Monster Hunter Freedom 2 receives Grand Award - Capcom titles receive most awards of any maker at the Japan Game Awards: 2007 -". Capcom. September 25, 2007. Archived from the original on 2011-06-02. Retrieved 2010-03-03.
- ↑ "FEATURES: 2007 NWR Awards - Most Surprising Game". Nintendo World Report. March 8, 2008. Archived from the original on March 19, 2008. Retrieved 2016-02-09.
- ↑ "FEATURES: 2007 NWR Awards - Wii - Best Value". Nintendo World Report. March 6, 2008. Archived from the original on March 19, 2008. Retrieved 2016-02-09.
- ↑ Noble, McKinley & GamePro staff (December 10, 2009). "The 28 Best Wii Games". GamePro. Archived from the original on 2010-03-13. Retrieved 2010-03-10.
- ↑ GamePro staff (December 17, 2007). "25 Games You Shouldn't Overlook (page 1/5)". GamePro. Archived from the original on 2011-06-07. Retrieved 2010-03-10.
- ↑ Crecente, Brian (December 29, 2007). "Kotaku's 2007 Games of the Year". Kotaku. Archived from the original on 2012-02-26. Retrieved 2010-03-10.
- ↑ Wilson, Mark (December 6, 2007). ""X-Play Best of 2007 Awards" Nominees". Kotaku. Archived from the original on 2012-02-26. Retrieved 2010-03-10.
- ↑ Alexander, Leigh (October 12, 2007). "IGN: Super Mario Galaxy, Zack & Wiki To See Boost from Smash Bros. Delay". Gamasutra. Archived from the original on 2010-11-10. Retrieved 2010-02-25.
- ↑ "Third Quarter Report Fiscal Year ending March 31, 2008" (PDF). Capcom. Archived (PDF) from the original on 2012-05-09. Retrieved 2010-02-26.
- ↑ Casamassina, Matt (December 13, 2007). "November Belongs to Nintendo". IGN. Archived from the original on December 15, 2007. Retrieved 2010-02-27.
- ↑ Jenkins, David (February 6, 2008). "Capcom Raises Forecasts Despite Profit Drop". Gamasutra. Archived from the original on 2010-05-11. Retrieved 2010-02-25.
- ↑ Crossley, Rob (February 11, 2009). "NPD reveals Okami, Zack & Wiki Sales Data". Edge. Retrieved 2010-04-09.
- ↑ Caoili, Eric (April 21, 2008). "Another price drop for Zack & Wiki?". Joystiq. Archived from the original on 2011-01-27. Retrieved 2010-02-28.
- ↑ Larsen, Paul (July 17, 2008). "Zack and Wiki still need your help ... for only $10". Joystiq. Archived from the original on 2011-01-27. Retrieved 2010-02-28.
- 1 2 Gamasutra staff (January 8, 2010). "Capcom Reveals Weak Zack & Wiki Sales, Talks 'Tough' Wii Market". Gamasutra. Archived from the original on 2016-03-03. Retrieved 2010-02-26.
- ↑ Jenkins, David (November 1, 2007). "Final Fantasy Back On Top In Japanese Charts". Gamasutra. Archived from the original on 2010-11-11. Retrieved 2010-02-26.
- ↑ "GEIMIN.NET/2007年テレビゲームソフト売り上げTOP500(ファミ通版)" [2007 Video Game Software Sales Top 500] (in Japanese). Geimin.net. Archived from the original on 2015-10-17. Retrieved 2010-02-25.
- ↑ Wales, Matt (January 22, 2008). "UK Charts: Gold Again for Mario and Sonic". IGN. Archived from the original on January 24, 2008. Retrieved 2008-01-22.
- ↑ Edge Staff (May 23, 2008). "Report: Wii Sells 35K in First Month in Korea". Edge. Retrieved 2010-02-27.
- ↑ Rosenberg, Jared (January 8, 2010). "Capcom Discusses 'Ever-Shifting' Wii Market and Zack & Wiki Sales". Nintendo World Report. Archived from the original on 2011-08-14. Retrieved 2010-02-28.
External links
- Official website (in English)
- Official website (in Japanese)
- Zack & Wiki: Quest for Barbaros' Treasure at Nintendo UK
- Zack & Wiki: Quest for Barbaros' Treasure at Nintendo Australia
- Zack & Wiki: Quest for Barbaros' Treasure at Nintendo Korea (in Korean)