Battle Through Time
Cover art
Developer(s)Anirog Software
Publisher(s)Anirog Software
Designer(s)Ken Grant
Platform(s)Commodore 64
Release
[1]
Genre(s)Action
Mode(s)Single-player

Battle Through Time is a computer game for the Commodore 64 computer, programmed by Ken Grant.[2] This video game is a side-scrolling ground-based shoot 'em up game drawing obvious influence from the arcade game Moon Patrol.

Gameplay

Gameplay screenshot

The basic gameplay is similar to Moon Patrol, in that the player has to drive a jeep through rough landscape and jump over potholes and obstacles, and shoot at enemies both on the ground and in the sky.[3] The player has to travel ten miles in each level before they can progress to the next one.[4]

Battle Through Time is themed after the most famous wars in the 20th century. It has seven levels, each with their own settings:

  1. World War I
  2. World War II
  3. The Korean War
  4. The Vietnam War
  5. World War III
  6. War Mutations,[5] an alien-looking landscape almost devoid of enemies, only riddled with obstacles
  7. In the Beginning, back to Stone Age, with a Tyrannosaurus rex as an end-of-level boss.

Each level has its own music theme, which consist of computer renditions of various famous melodies, such as Symphony #5 by Ludwig van Beethoven[5] and The Blue Danube by Johann Strauss the Younger, and contemporary classics such as the Darth Vader theme.

Reception

Big K gave the game an overall score of 'two Ks' out of three.[3] Home Computing Weekly gave it four stars out of five.[4] Computer Gamer gave it three stars out of five.[5]

References

  1. "Battle Through Time - Software - Game - Computing History".
  2. "Lemon64 - Battle Through Time".
  3. 1 2 3 Conquest, John (January 1985). "BATTLE THROUGH TIME - AUTO vs. DEATH LIZARD". Big K. No. 10. IPC Magazines. p. 34. ISSN 0266-5492.
  4. 1 2 3 Ryan, Margaret (February 5, 1985). "Now Follow That!". Home Computing Weekly. No. 98. Argus Specialist Publications. p. 25.
  5. 1 2 3 4 "Software Reviews - Battle Through Time". Computer Gamer. No. 1. Argus Specialist Publications. April 1985. p. 50.


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