Chill
Developer(s)Silicon Dreams Studio
Publisher(s)Eidos Interactive
Platform(s)PlayStation
Release
  • EU: April 1998
Genre(s)Snowboarding
Mode(s)Single-player, multiplayer

Chill is a PlayStation snowboarding video game published by Eidos Interactive in 1998 and developed by Silicon Dreams Studio.

Gameplay

The game features five tracks spread over five mountains, and features a two-player multiplayer mode that can be played in either vertical or horizontal split-screen mode.[1]

Development

The game's existence was first mentioned in November 1996.[2] The title was endorsed by Burton Boards of America[3] and was showcased at E3 1997.[4]

Eidos stated in early 1998 that they had decided against publishing the game for the PlayStation,[4] but they nonetheless released it a few months later. A Sega Saturn version of the game was slated to be published by Sega Europe,[5] and was completed in time for its planned release date of April 1998,[6] but in the end it was left unreleased.

Reception

Cambridge Evening News gave the game a score of 3 out of 5 stating "But Overall the game is slightly dull and predictable. Chill will draw a cool response from snowboarding fans"[9]

References

  1. "Chill". IGN. 23 May 2000. Retrieved 6 June 2019.
  2. "Games are a big business for GBH's Dreams". The Birmingham Post. March 27, 1997. p. 49. Retrieved September 18, 2022 via Newspapers.com.
  3. "Silicon Dreams info". sdreams.co.uk. Archived from the original on October 3, 1999. Retrieved September 18, 2022.
  4. 1 2 Fielder, Joe (February 6, 1998). "Eidos Pushes Ninja Back; Leaves Chill Out in the Cold". GameSpot. Archived from the original on October 17, 2000. Retrieved September 24, 2022.
  5. "Preview: Chill". Sega Saturn Magazine. No. 29. Emap International Limited. March 1998. pp. 30–33.
  6. 1 2 Cutlack, Gary (April 1998). "Review: Chill". Sega Saturn Magazine. No. 30. Emap International Limited. pp. 60–61.
  7. "Power Unlimited Game Database". powerweb.nl (in Dutch). April 1998. Archived from the original on September 24, 2003. Retrieved September 18, 2022.
  8. Hodges, David (July 19, 1998). "Super Scene". The Sydney Morning Herald. p. 129. Retrieved September 18, 2022 via Newspapers.com.
  9. 1 2 "Why Redshift is a real star turn". Cambridge Evening News. April 19, 1998. p. 15. Retrieved September 18, 2022 via Newspapers.com.


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