Cities in Motion
Developer(s)Colossal Order
Publisher(s)Paradox Interactive
Producer(s)Mariina Hallikainen
Designer(s)Karoliina Korppoo
Mikko Tyni
Programmer(s)Antti Lehto
Artist(s)Antti Isosomppi
Mikko Tyni
Composer(s)Tuomas M. Mäkelä
Ilpo Kärkkäinen
Oleksi Onttonen
Platform(s)Windows, Mac OS X, Linux
Release
February 22, 2011
  • Windows
    • NA: February 22, 2011
    • EU: February 25, 2011
    • AU: March 24, 2011
  • Mac OS X
  • May 20, 2011
  • Linux
  • January 9, 2014
Genre(s)Business simulation
Mode(s)Single-player

Cities in Motion is a business simulation game developed by Colossal Order and published by Paradox Interactive.[1] It was released for Microsoft Windows in 2011, with Mac OS X and Linux ports coming at later dates. The goal of the game is to implement and improve a public transport system in 4 European cities - Amsterdam, Berlin, Helsinki and Vienna. This can be achieved by building lines for metro trains, trams, boats, buses and helicopters.

Downloadable content

On April 5, 2011 Paradox Interactive released the DLC Cities in Motion: Design Classics, followed on May 12, 2011 by Cities in Motion: Design Marvels, featuring five new vehicles in each release. A third DLC, Cities in Motion: Design Now, was released on June 14, 2011, and included 5 new vehicles for each method of transportation. Cities in Motion: Metro Stations was released on the same day featuring 2 new metro stations.[2][3][4]

On May 19, 2011 Paradox Interactive announced Cities in Motion: Tokyo, an expansion containing a new city, Tokyo, and campaign, new vehicles and the introduction of the Monorail to the game. Tokyo was released on May 31, 2011. A second expansion, German Cities, was released on September 14, 2011. It contained 2 new cities, Cologne and Leipzig. A poll on the game's Facebook page made the city of Munich a free download for all users in addition to the expansion pack. During their Holiday Teaser, Paradox Interactive released a photo of the Statue of Liberty with the title Cities in Motion. U.S. Cities was soon revealed in a press conference in January 2012. The game was released on January 17, 2012, featuring New York City and San Francisco as the two new cities. In addition, 5 new vehicles and 2 new methods of transportation were added to the game, making it the largest expansion yet.[5]

On May 20, 2011 Paradox Interactive released the Mac version of Cities in Motion.[6]

On November 20, 2012, the London DLC was released.[7]

A port of Cities in Motion to Linux was announced by Paradox Interactive in 2013, with it eventually arriving via Steam on January 9, 2014.

Reception

The PC version of the original Cities in Motion received above-average reviews according to the review aggregation website Metacritic.[8]

Sequel

On August 14, 2012 at the annual Gamescom video games trade fair in Cologne, Paradox Interactive announced the sequel, named Cities in Motion 2. It was released six months later on April 2, 2013.[19]

See also

References

  1. "Cities in Motion". Paradox Interactive. Archived from the original on October 3, 2010. Retrieved February 12, 2010.
  2. "Design Classics DLC Vehicle Pack". Cities in Motion. Paradox Interactive. April 5, 2011. Archived from the original on May 4, 2011. Retrieved December 30, 2022.
  3. "Design Marvels DLC Vehicle Pack". Cities in Motion. Paradox Interactive. April 26, 2011. Archived from the original on April 30, 2011. Retrieved December 30, 2022.
  4. "Cities in Motion: Design Now DLC". GamersGate. GamersGate AB. Archived from the original on May 29, 2011. Retrieved December 30, 2022.
  5. "Cities in Motion & Magicka head to Japan!". Paradox Interactive. May 19, 2011. Archived from the original on May 22, 2011. Retrieved December 30, 2022.
  6. "Cities in Motion releases on Mac today!". Paradox Interactive. May 20, 2011. Archived from the original on August 31, 2011. Retrieved May 23, 2011.
  7. "Cities in Motion: London DLC is Out Today!". Paradox Interactive. November 20, 2012. Archived from the original on November 28, 2012. Retrieved December 30, 2022.
  8. 1 2 "Cities in Motion for PC Reviews". Metacritic. Fandom. Retrieved December 30, 2022.
  9. Naser, Bodo (February 17, 2011). "Test: Cities in Motion". 4Players (in German). 4Players GmbH. Retrieved December 30, 2022.
  10. ALS (February 25, 2011). "Test : Cities in Motion (PC)". Gamekult (in French). Retrieved December 31, 2022.
  11. Todd, Brett (March 2, 2011). "Cities in Motion Review". GameSpot. Fandom. Retrieved December 30, 2022.
  12. Deppe, Martin (February 21, 2011). "Cities in Motion im Test - Richtig verkehrt". GameStar (in German). Webedia. Archived from the original on February 23, 2011. Retrieved December 31, 2022.
  13. Michael, Jon (March 22, 2011). "Cities in Motion Review". IGN. Ziff Davis. Retrieved December 30, 2022.
  14. dharn (March 10, 2011). "Test: Cities in Motion". Jeuxvideo.com (in French). Webedia. Retrieved December 31, 2022.
  15. Díaz, José Álvaro Sañudo (February 27, 2011). "Cities in Motion: Señores del bonobús". MeriStation (in Spanish). Archived from the original on March 15, 2011. Retrieved December 30, 2022.
  16. Griliopoulos, Dan (March 12, 2011). "Cities in Motion review". PC Gamer UK. Future plc. Retrieved December 30, 2022.
  17. "Cities in Motion". PC Games (in German). Computec. February 2011.
  18. "Cities in Motion". PC PowerPlay. No. 189. Next Media Pty Ltd. May 2011. p. 70.
  19. "Paradox Interactive Unveils Cities in Motion 2". Paradox Interactive. August 14, 2012. Archived from the original on January 11, 2014. Retrieved August 15, 2012.
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