Conquest of Insula II
DesignersJon Clemens
PublishersClemens & Associates Inc. (US), ICBM (UK)
Genresfantasy wargame
LanguagesEnglish
Players10
Playing time25 weeks
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail

Conquest of Insula II is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.

History and development

Conquest of Insula II was a computer moderated play-by-mail game published by Clemens & Associates Inc.[1] It was medium complexity.[2] It shared similarities with the PBM game Terra II including turn reports and the combat system.[3][lower-alpha 1]

Gameplay

The setting for this wargame was medieval times.[4] In each game, ten players on an island led villages with the title of Baron.[1] Games occurred on separate islands, with names such as "Farraheim, Andarmark, Jiborokwi, Gizzenole, Karandala, and Raksharan".[5] Players could conduct four actions per turn, which included activities such as "forestry, herding, mining, weapons making, armor making, siege equipment making, refining, ditch repairing, or wall repairing".[1] Combat involved sending armies from villages and laying siege to another village or battling another army. Various tactics were available.[1] Movement occurred on a hex map of ten miles per hex.[2]

Victory was achieved by conquering three villages or "kill[ing] the most enemy warriors" by game's end.[1] Games lasted 25 weeks.[1] Winners began the next game as a Count (and played it for free).[1] A game ending in 1985 on the island of Matafunda was the first to end before 25 weeks as a player conquered a third city.[6]

Reception

Bob McLain, editor of Gaming Universal, stated that the game was "tailor made for battle lovers and armchair generals".[2]

See also

Notes

  1. Clemens & Associates launched Terra II in early 1983.[4]

References

Bibliography

  • Editors (November–December 1984). "PBM Update: Conquest of Insula II". Space Gamer. No. 71. pp. 37–38.
  • Callaway, William (September–October 1984). "A Review of Conquest of Insula II". Paper Mayhem. No. 8. pp. 6–7.
  • Editors (May–June 1985). "PBM Activity Corner: Conquest of Insula II". Paper Mayhem. No. 12. p. 30.
  • Clemens, John (September–October 1984). "A Designer's View of Conquest of Insula II". Paper Mayhem. No. 8. p. 8.
  • McLain, Bob (November–December 1983). "Gamealog: Conquest of Insula II". PBM Universal. No. 2. p. 43.

Further reading

  • Callaway, William (September–October 1984). "GameLine News & Updates: Clemens & Associates". Paper Mayhem. No. 8. pp. 6–7.
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