Crystals of Zong
Publisher(s)Cymbal Software[1]
Programmer(s)Sean McKinnon[2]
Platform(s)Commodore 64
Release
Genre(s)Maze
Mode(s)Single-player

Crystals of Zong is a maze-chase game written by Sean McKinnon for the Commodore 64 and published by Cymbal Software in 1983.[2]

Gameplay

Each level consists of nine single-screen rooms arranged in a 3×3 grid. At the centre of each room is a locked treasure area. The treasure areas in eight of the rooms contain different treasures and one of the rooms contains a ladder to the next level. The player's task is to navigate the maze-like corridors of the rooms to unlock the treasure areas and get the treasure. The player can descend to the next level via the ladder once they've unlocked it, collecting all the treasures is not necessary to proceed.

Various monsters inhabit the rooms. The monsters start out slow and dim-witted, but become faster and smarter on later levels. Contact with a monster kills the player instantly. In each room, there is a sword, collecting which temporarily gives the player the ability to kill the monsters. After some time, the monsters return.

There is a time limit to each level in the form a torch health bar, which decreases slowly as time passes. It can be replenished by collecting the torch power up, and paused altogether once the lantern, one of the treasures, is obtained.

References

  1. 1 2 3 Crystals of Zong at GameFAQs
  2. 1 2 Hague, James. "The Giant List of Classic Game Programmers".


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