Dawntide
Developer(s)Working As Intended
Designer(s)Martin Anward
Composer(s)Dan Reynolds
EngineGamebryo[1]
Platform(s)Microsoft Windows
ReleaseCancelled
Genre(s)Massively multiplayer online role-playing game
Mode(s)Multiplayer

Dawntide was a short-lived open world massively multiplayer online role-playing game developed by Working as Intended, an independent studio based in Copenhagen, Denmark. It used the Gamebryo engine from Emergent Game Technologies and CEGUI for UI. It featured a free-form advancement system.

The official launch date was October 1, 2011.[2] On March 2, 2012, the developer announced on the game website that development was temporarily suspended due to financial issues but development never resumed.[3]

The archipelago which makes up the Vynn territory in Cieve.

Gameplay

In Cieve, the world of Dawntide, players are the driving element and the builders of a new civilization.[4] "They can create their own cities, even forming nations with their own realistic societies. Factions have the opportunity to create and enforce their own laws and establish a government, as well as giving other players the opportunity to break those laws and overthrow those governments – at their own risk."

Features

Features, implemented or otherwise, included: a free-form skill progression system,[5] fully player-buildable towns, four playable races, full loot PvP, an interdependent crafting system, and a sailing and exploration mechanic.

Notes

  1. Reahard, Jef (October 28, 2011). "Some Assembly Required: An early look at Dawntide". Joystiq. AOL. Archived from the original on January 4, 2015. Retrieved January 4, 2015.
  2. "Dawntide to Launch October 1st". Ten Ton Hammer. July 28, 2011. Retrieved January 4, 2015.
  3. Iantorno, Mathew (8 March 2012). "Dawntide Postmortem".
  4. "Dawntide: Storyline". Archived from the original on 24 August 2011.
  5. "Massively exclusive interview: Dawntide's Martin "Wiz" Anward | Massively". Archived from the original on 2011-02-07. Retrieved 2010-12-13.


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