Fatal Inertia
Fatal Inertia
Developer(s)Koei Canada
Publisher(s)Koei
EngineUnreal Engine 3
Platform(s)Xbox 360, PlayStation 3
ReleaseXbox 360
  • JP: September 6, 2007
  • NA: September 12, 2007[1]
  • EU: September 14, 2007[2]
  • AU: September 20, 2007
PlayStation 3
  • JP: May 29, 2008
  • AU: June 19, 2008
  • NA: June 20, 2008[3]
  • EU: July 15, 2008[4]
Genre(s)Racing
Mode(s)Single-player, local & online multiplayer

Fatal Inertia (フェイタル・イナーシャ, Feitaru Ināsha) is a futuristic hovercar racing game from Koei. Originally an exclusive for the PlayStation 3, it was released for the Xbox 360 in 2007 and then released on the PlayStation 3 on May 29, 2008 in Japan, June 19, 2008 in North America and Australia, and July 15, 2008 in Europe as a download on the PlayStation Network under the title Fatal Inertia EX (フェイタル・イナーシャEX, Feitaru Ināsha EX). The PlayStation 3 version was initially delayed because of difficulties with the Unreal Engine 3 on the console, due to the cell processor's architecture.[5]

The game is set in the mid-22nd century Earth, and a handful of immense corporations control virtually all business, politics, and entertainment. Extreme sports have become one of the main sources of entertainment with Fatal Inertia as the most popular.[6] Competitions take place far from cities due to the high level of danger.[7]

There are six different racing environments that are divided into fifty-one courses.[8]

Gameplay

Fatal Inertia has four main craft types, each one having advantages and disadvantages over each other:

  • Phoenix Class: craft that, though they do not excel, are well balanced on most parameters.
  • Aurora class: the fastest of all the classes, though with questionable reliability. Suited for adept or advanced players.
  • Mercury class: light, fast accelerating vehicles with superior handling in contrast to other classes.
  • Titan class: massive machines that can demolish the competition with their heavy armor and greater firepower, compensating for their poor handling and acceleration.

Though there are only 4 classes there are numerous upgrades that can tune each class to its own unique look, stats, and handling.

Fatal Inertia has a set of non-lethal weapons, mostly centered around magnetic behavior. Most of the weapons have primary fire which projects forwards, and a secondary fire that is projected backwards.

Development

On August 2, 2007 a playable demo of Fatal Inertia was released on Xbox Live Marketplace.[9]

On May 29, 2008 a multi-language playable demo of Fatal Inertia EX was released on the Japanese PlayStation Store.

On July 15, 2008, the same day as Europe's release, a trial version was also available on the PlayStation Store as a free download.[10]

Fatal Inertia EX

The PlayStation 3 version of the game is a download-only title, and appeared on the Japanese PlayStation Store on May 29, 2008,[11] in North America and Australia on June 19, 2008, and in Europe on July 15, 2008, as part of PlayStation Network's E3 2008 release plan. A number of tweaks and improvements have been made to the title, notably the difficulty level; to this end, EX includes a training venue with eight new tracks, known as the "Fatal Inertia Proving Grounds Facility", as well as a Master difficulty level for veterans.[11] The development team have also adjusted gameplay, including weapons and physics.[11] Controls support the DualShock 3 along with SIXAXIS tilt control for craft steering.[11]

Reception

Both Fatal Inertia and Fatal Inertia EX received "mixed" reviews according to the review aggregation website Metacritic.[12][13] In Japan, Famitsu X360 gave the former a score of two sevens, one eight, and one seven for a total of 29 out of 40.[18] GameZone gave the Japanese version of the latter an average review, about a month before it was released in the United States.[25]

See also

References

  1. "Koei Co. Ltd - Fatal Inertia™". 2010-11-01. Archived from the original on 2010-11-01. Retrieved 2023-03-21.
  2. "Koei dates games, demos". Eurogamer.net. 2007-08-13. Retrieved 2023-03-21.
  3. "Koei Co. Ltd - Fatal Inertia®EX". 2010-11-01. Archived from the original on 2010-11-01. Retrieved 2023-03-21.
  4. "Fatal Inertia Ex gets Euro date". Eurogamer.net. 2008-07-07. Retrieved 2023-03-21.
  5. Gamasutra staff (October 8, 2007). "Koei Confirms PS3 Fatal Inertia, Anticipates 2008 Release". Game Developer. Informa.
  6. Shoemaker, Brad (October 26, 2005). "Fatal Inertia First Look". GameSpot. Red Ventures. Retrieved October 7, 2021.
  7. Williamson, Steven (August 31, 2007). "Review: Fatal Inertia - Xbox 360". Hexus. The Media Team Ltd. Retrieved October 7, 2021.
  8. Dunham, Alexis (August 31, 2007). "Fatal Inertia Goes Gold". IGN. IGN Entertainment. Archived from the original on September 5, 2007.
  9. Hryb, Larry (August 2, 2007). "Demo: Fatal Inertia". Major Nelson. Microsoft. Retrieved October 7, 2021.
  10. "PSN Store Update". Three Speech. July 16, 2008. Archived from the original on July 18, 2008. Retrieved October 7, 2021.
  11. 1 2 3 4 Klepek, Patrick (April 29, 2008). "Exclusive: 'Fatal Inertia EX' Arrives Via PlayStation Network Next Month". MTV. ViacomCBS Domestic Media Networks. Retrieved October 7, 2021.
  12. 1 2 "Fatal Inertia EX for PlayStation 3 Reviews". Metacritic. Red Ventures. Retrieved July 12, 2015.
  13. 1 2 "Fatal Inertia for Xbox 360 Reviews". Metacritic. Red Ventures. Retrieved July 12, 2015.
  14. Gallegos, Anthony (July 8, 2008). "Fatal Inertia EX PS3 Review". 1Up.com. Ziff Davis. Archived from the original on June 3, 2016. Retrieved October 8, 2021.
  15. Edge staff (October 2007). "Fatal Inertia". Edge. No. 180. Future plc. p. 95.
  16. Whitehead, Dan (July 17, 2008). "Fatal Inertia EX". Eurogamer. Gamer Network. Retrieved October 7, 2021.
  17. Fahey, Rob (September 14, 2007). "Fatal Inertia". Eurogamer. Gamer Network. Retrieved October 7, 2021.
  18. 1 2 "フェイタル・イナーシャ". Famitsu (in Japanese). Enterbrain. Retrieved October 7, 2021.
  19. Miller, Matt (October 2007). "Fatal Inertia". Game Informer. No. 174. GameStop. Archived from the original on January 11, 2008. Retrieved October 7, 2021.
  20. Gori, Andrew (June 23, 2008). "Review: Fatal Inertia EX". GamePro. IDG Entertainment. Archived from the original on June 26, 2008. Retrieved October 8, 2021.
  21. Lewis, Cameron (September 11, 2007). "Review: Fata Inertia". GamePro. IDG Entertainment. Archived from the original on February 4, 2008. Retrieved October 8, 2021.
  22. Fishman, Brian (July 3, 2008). "Fatal Inertia EX Review". GameSpot. Red Ventures. Retrieved October 7, 2021.
  23. Ekberg, Brian (September 17, 2007). "Fatal Inertia Review". GameSpot. Red Ventures. Archived from the original on October 16, 2007. Retrieved October 7, 2021.
  24. "Fatal Inertia Review". GameTrailers. Viacom. September 18, 2007. Archived from the original on March 7, 2009. Retrieved October 7, 2021.
  25. 1 2 Lafferty, Michael (May 28, 2008). "Fatal Inertia EX - PS3 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved October 8, 2021.
  26. Knutson, Michael (September 24, 2007). "Fatal Inertia - 360 - Review". GameZone. Archived from the original on December 31, 2008. Retrieved October 8, 2021.
  27. Clements, Ryan (June 18, 2008). "Fatal Inertia EX Review". IGN. Ziff Davis. Retrieved October 7, 2021.
  28. Craddock, David (September 11, 2007). "Fatal Inertia Review". IGN. Ziff Davis. Retrieved October 7, 2021.
  29. "Fatal Inertia". PlayStation Official Magazine – UK. No. 22. Future plc. August 2008. p. 104.
  30. "Fatal Inertia". Official Xbox Magazine. Future US. November 2007. p. 97.
  31. Salmela, Mark (June 26, 2008). "Fatal Inertia EX (PSN) Review". 411Mania. Archived from the original on September 14, 2008. Retrieved October 7, 2021.
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