Gamelab
TypePrivate
IndustryVideo games
Founded2000
FounderEric Zimmerman
Peter Seung-Taek Lee
Defunct2009 (assets acquired by Arkadium)
Key people
Eric Zimmerman (co-founder, chief executive)
Peter Seung-Taek Lee (co-founder, president)
Frank Lantz (director of game design)
Nicholas Fortugno (director of game design)
Katie Salen
Number of employees
40[1]

Gamelab was an independent game studio in New York City, New York founded by game designer Eric Zimmerman and Peter Seung-Taek Lee in 2000. It is best known for creating Diner Dash, one of the most downloaded games of all time (over half a billion times across multiple platforms in its first six years),[2] as well as its two spin-off companies, the non-profit Institute of Play and the online game and community site Gamestar Mechanic.

History

Zimmerman and Lee (with audio by Michael Sweet) created a game called BLiX, which was named a Finalist (and eventually won Best Audio) at the 2000 Independent Games Festival[3] at the Game Developers Conference, Zimmerman and Lee then incorporated gameLab and used an advance on BLiX royalties from their exclusivity deal with Shockwave.com to open an office in downtown Manhattan.[4] gameLab released 34 video games on multiple platforms between 2000 and 2009, published by companies like LEGO, HBO, PlayFirst, VH-1, and iWin, plus eight massively multiplayer social games created exclusively for and played at the yearly Game Developers Conference from 2001 to 2008.

In 2004, gameLab released the award-winning Diner Dash, a strategy and time management game published by PlayFirst,[5] then-director of game design Frank Lantz and students in his Big Games class (including gameLab employees Greg Trefry and Mattia Romeo) at New York University's Interactive Telecommunications Program created Pac-Manhattan, a real life version of Pac-Man played in the streets surrounding NYU, which was one of the earliest and most influential pervasive games, covered by the New York Times[6] and receiving worldwide press.[7] In 2005, gameLab employees Trefry, Romeo, Nicholas Fortugno, and Catherine Herdlick plus co-founder Lee co-founded Come Out & Play, an annual festival of new original big games played in the streets of New York City,[8] Lantz left to co-found the game studio area/code, which was acquired by Zynga in 2011 and became Zynga New York, and is now the director of New York University's Game Center.[9]

In 2007, gameLab spun off the non-profit Institute of Play to promote game design and play as educational tools for students. Within six months of its founding, Institute of Play received a grant from the John D. and Catherine T. MacArthur Foundation to develop Quest to Learn, a New York City public school designed around game design principles.[10] In 2009, supported by another grant from the John D. and Catherine T. MacArthur Foundation, gameLab partnered with Katie Salen and released the award-winning game and community site Gamestar Mechanic. gameLab closed in 2009 and sold its assets to Arkadium.[11]

Video games

YearTitleTypePublisher/Financer
2000BLiXwebgameLab
2001FLUIDtouchscreen installationSwiss Re Center for Global Dialog
2001JunkbotwebLEGO
2001LEGO Stack-ItwebLEGO
2001LOOPwebShockwave.com
2002BLiX Level Constructor KitwebgameLab
2002Drome Racing ChallengewebLEGO
2002Junkbot UndercoverwebLEGO
2002LEGO World BuilderwebLEGO
2002Spybotics: The Nightfall IncidentwebLEGO
2003ArcadiaPC/webgameLab
2003CrashwebgameLab
2003FATE: The Carnivale GamewebHBO
2003LEGO InventorwebLEGO
2003LEGO World Builder 2webLEGO
2003Motobike BlastwebLEGO
2004LEGO X-Pod Playoffboard gameLEGO
2004Mighty Beanz Trading Card Gamecollectible card gameGenio
2004Subway ScramblePC/webPlayFirst
2005Arcadia RemixPC/webgameLab
2005Diner DashPC/webPlayFirst
2005LEGO X-Pod Playoff 2board gameLEGO
2005ShopmaniaPC/webiWin
2006Ayiti: The Cost of LifewebgameLab/Global Kids
2006DownbeatwebVH-1
2006Egg vs ChickenPC/webPlayFirst
2006LEGO FeverPC/webLEGO
2006Miss ManagementPC/webgameLab
2006PlantasiaPC/webPlayFirst
2007Jojo's Fashion ShowPC/webiWin
2007Out of Your MindPC/webgameLab/Curious Pictures
2008Jojo's Fashion Show 2: Las CrucesPC/webiWin
2008Top ChefPC/webBrighter Minds Media
2009Gamestar MechanicwebgameLab

Massively Multiplayer Social Games at GDC

YearTitle
2002Bite Me
2002Leviathan
2003Alphabet City
2004Supercollider
2005ConfQuest
2006Pantheon
2007Gangs of GDC
2008Destroy All Developers

References

  1. "Creators".
  2. "With Diner Dash, PlayFirst has a game that goes everywhere". 21 September 2010.
  3. "The 12th Annual Independent Games Festival - 2000 Finalists & Winners". Archived from the original on 2010-02-10. Retrieved 2009-10-23.
  4. "A Man for All Seasons: GameLab's Eric Zimmerman Talks Design, Trends". 16 June 2005.
  5. Marriott, Michel (27 June 2005). "On Screens, but Not Store Shelves: Casual Games". The New York Times.
  6. John, Warren St (9 May 2004). "Quick, After Him: Pac-Man Went Thataway". The New York Times.
  7. "Pac Manhattan".
  8. "Report: Come Out and Play -- Inside New York's Outdoor Game Festival".
  9. "People".
  10. "Institute of Play at the Connected Learning Alliance" (PDF).
  11. https://venturebeat.com/2009/09/29/arkadium-acquires-gamelabcom-game-development-firm/
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