Goldrunner | |
---|---|
Developer(s) | Microdeal |
Programmer(s) | Steve Bak[1] |
Artist(s) | Pete Lyon |
Composer(s) | Rob Hubbard |
Platform(s) | Atari ST, Amiga |
Release | 1987 |
Genre(s) | Scrolling shooter |
Mode(s) | 1-2 players alternating turns |
Goldrunner is a vertically scrolling shooter developed by Steve Bak[1] and Pete Lyon for the Atari ST and published by Microdeal in 1987. Rob Hubbard composed the music.[2] An Amiga version followed, as well as a 1988 sequel, Goldrunner II.[3]
Gameplay
Goldrunner is a freely vertically scrolling shooter game where it is possible to fly back and forth as in Defender. The player steers a golden spaceship equipped with two laser cannons, flying over huge ring worlds whose structures must be destroyed. The ship has a speed booster to accelerate.
Legacy
The immediate follow-on, Goldrunner II, offered a similar aesthetic to the original title. A third entry in the series was planned, entitled Goldrunner 3D. This was to mark a departure from the traditional 2D scrolling shooter format with a radical new look and gameplay. Trailed as early as 1989,[4][5] the project suffered significant delays however, finally seeing release under Ocean as Epic in 1992.
References
- 1 2 Hague, James. "The Giant List of Classic Game Programmers".
- ↑ "Interview with Rob Hubbard".
- ↑ "Goldrunner II". Atari Mania.
- ↑ "Goldrunner 3D preview from Zero 2 (Dec 1989) - Amiga Magazine Rack". amr.abime.net. Retrieved 2020-07-27.
- ↑ "Goldrunner 3D preview from CU Amiga-64 (Nov 1989) - Amiga Magazine Rack". amr.abime.net. Retrieved 2020-07-27.