High Noon
Developer(s)Ocean Software
Publisher(s)Ocean Software
Platform(s)Commodore 64
Release1984
Genre(s)Shoot 'em up

High Noon (Highnoon on the title screen) is a western-themed shoot 'em up game written for the Commodore 64 and published by Ocean Software in 1984. Originally advertised on both the Commodore 64 and ZX Spectrum, the game itself was only ever released on the Commodore 64.[1]

The game has five levels. The player takes the role of the good (white) sheriff in the American Old West. He must defend his town against outlaws looking to abduct women from the local "Saucy Sue's Saloon" and rob the local bank, by shooting them. Shooting can be done in a horizontal, vertical or diagonal direction.

The background music is “Do Not Forsake Me: The Ballad of High Noon,” from the movie High Noon, and arranged for the game by David Dunn.[2][3]

Gameplay

The game consists of five levels. In each level, the difficulty is increased:

  • Level 2 introduces outlaws on horseback
  • Level 3 introduces outlaws planting sticks of dynamite
  • Level 4 features outlaws hiding behind windows

After each level there is a bonus duel, featuring the sheriff and an outlaw, requiring a fast reaction time from the player. In level 1 through 4, an undertaker from "Rig+ Mortis Undertakers" collects any bodies lying around during the game.

Level 5 takes place in a different setting. The stage is set in a field surrounding a central cave opening, from which outlaws may appear. After surviving level 5, the game returns to level 1.

References

  1. "World of Spectrum - High Noon".
  2. https://www.sensesofcinema.com/2003/cinema-and-music/ballad_of_high_noon/#:~:text=%E2%80%9CDo%20Not%20Forsake%20Me%E2%80%9D%2C,more%20than%20a%20catchy%20tune.
  3. https://lacoste42.itch.io/high-noon
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