King Mob
Detail from cover of The Invisibles volume 1 issue 19, illustrated by Sean Philips
Publication information
PublisherVertigo
First appearanceThe Invisibles #1 (1994)
Created byGrant Morrison (writer)
Steve Yeowell (artist)
In-story information
Alter egoGideon Starorzewski
Team affiliationsThe Invisibles
The Five (band)
AbilitiesPsychic control
Master martial artist
Expert gunfighter
Magical adept

King Mob is a fictional character, a revolutionary created by Grant Morrison for The Invisibles.[1]

Character development

The character's name is directly inspired by the Situationist group King Mob,[2] as well as Morrison himself (as a part of a sigil to improve his life.)[3][4] He is also Gideon Stargrave, one of Morrison's early creations. King Mob is generally considered to be a fictional surrogate of Morrison in the Invisibles comics.[5]

Some elements of his personality, especially his Gideon persona, are inspired by J. G. Ballard's "The Day of Forever"[6] and by Michael Moorcock's Jerry Cornelius.

Fictional character biography

King Mob is a former horror writer named Gideon Starorzewski whose pen name was "Kirk Morrison". He is the leader of the cell of Invisibles at the beginning of the series, and adopted the name from an earlier Invisible active in the 1930s. He has a love-hate relationship with his "counter culture terrorist" persona, and is sometimes troubled by his capacity for violence.

He recruits a young Liverpudlian "Jack Frost" to the cell so they can go back in time and recruit the Marquis de Sade as well. Captured while saving Lord Fanny, King Mob is tortured by Sir Miles Delacourt, during which he has a vision or hallucination of an alien spaceship in Australia.[7] King Mob psychically forces Delacourt to free him.[1]

While sneaking into the Dulce installation, King Mob finds out that the "Lost Ones" are using "living information" from a parallel universe to sow chaos and discord in King Mob's own. After his friend and lover Ragged Robin leaves his time for the future, King Mob makes some steps towards abandoning violence as a tactic by dropping his gun in a pond on the property of Mason Lang; however he also later blows up Lang's house.

After an extended sabbatical in Ladakh, King Mob returns once more to England, in time to intervene in Miles Delacourt's anointing of the Moonchild and to rescue Jack Frost from operatives of "Division X", during which King Mob is gravely wounded, although he is saved by the widow of a man he had killed.

In 2012, King Mob runs Technoccult and plans to release an inhaler-game based on his life in the Invisibles. King Mob then kills the King-of-All-Tears as "The Archon" emerges from the time disturbance created when Ragged Robin departed for the future.[8][9] Robin herself then emerges, and she and King Mob are reunited.[1]

Powers and abilities

King Mob is a practiced chaos magician, psychic combatant, gunfighter, martial artist and time traveler.[1]

Notes

  1. 1 2 3 4 Irvine, Alex (2008), "The Invisibles", in Dougall, Alastair (ed.), The Vertigo Encyclopedia, New York: Dorling Kindersley, pp. 92–97, ISBN 978-0-7566-4122-1, OCLC 213309015
  2. Singer, Marc (2012). "The Invisible Kingdom". Grant Morrison: Combining the Worlds of Contemporary Comics. Great comics artists. University Press of Mississippi. p. 298. ISBN 978-1-61703-137-3. Retrieved 2019-08-31.
  3. Murray, Chris (2015). ""And so we return and begin again": The Immersive/Recursive Strategies of Morrison's Puzzle Narratives". In Roddy, Kate; Greene, Darragh (eds.). Grant Morrison and the Superhero Renaissance: Critical Essays. McFarland & Company. p. 39. ISBN 978-0-7864-7810-1. Retrieved 2019-08-31.
  4. Kripal, Jeffrey J. (2011). Mutants and Mystics: Science Fiction, Superhero Comics, and the Paranormal. University of Chicago Press. p. 20. ISBN 978-0-226-45383-5. Retrieved 2019-08-31.
  5. Cook, Roy T. (2015). "The Writer and "the Writer": The Death of the Author in Suicide Squad #58". In Roddy, Kate; Greene, Darragh (eds.). Grant Morrison and the Superhero Renaissance: Critical Essays. McFarland & Company. pp. 68–69. ISBN 978-0-7864-7810-1. Retrieved 2019-08-31.
  6. Grat Morrison interview Archived 2007-03-11 at the Wayback Machine, After-Image #6, January 1988
  7. Meaney, Patrick (2001). "Eternity in the Past: "Arcadia"". Our Sentence Is Up: Seeing Grant Morrison's the Invisibles. Sequart. pp. 67, 72–73, 136, 191. ISBN 978-1-4663-4780-9. Retrieved 2019-08-31.
  8. Goodwin, Megan (2010). "Conversion to Narrative: Magic as Religious Language in Grant Morrison's Invisibles". In Kraemer, Christine Hoff; Lewis, A. David (eds.). Graven Images: Religion in Comic Books & Graphic Novels. A & C Black. p. 264. ISBN 978-0-8264-3026-7. Retrieved 2019-08-31.
  9. Wolk, Douglas (2008). "Grant Morrison: The Invisible King". Reading Comics: How Graphic Novels Work and What They Mean. Hachette Book Group. ISBN 978-0-7867-2157-3. Retrieved 2019-08-31.

References

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