This is a list of cancelled GameCube video games. The GameCube is a video game console released by Nintendo in 2001. After the decline in market share and loss of third party game developer support in the prior generation with the Nintendo 64, Nintendo worked to repair relationships with developers with the GameCube. While Nintendo's first party games generally sold well, many third party developed game sales lagged, leading Nintendo to work with third party's to help with publishing. While this helped, there were still many game's cancelled for the platform, between second and third party pitches being rejected by Nintendo, third party support being pulled due to lack of sales, and Nintendo themselves pushing games off to their next platform, the Wii, which released in late 2006. This list documents all known games that were confirmed for the GameCube at some point, but did not end up being released for it in any capacity.[1]
List of cancelled GameCube games
Title(s) | Dates/Notes/Reasons | Developer | Publisher |
---|---|---|---|
Alias | Originally announced in January 2003 for the GameCube, PlayStation 2, Xbox, and Windows, by June at E3 2003, the GameCube version had been dropped without explanation. Acclaim later announced they had dropped all software support for the GameCube due to slow sales of prior titles.[2][3][4] | Acclaim Studios Cheltenham | Acclaim Entertainment |
The Cat in the Hat | A GameCube version was announced, but the game only ended up releasing on PlayStation 2, Xbox, and Windows.[5] | Magenta Software | Vivendi Universal Games |
Car Combat/Thunder Rally | Announced as a vehicular combat game in the vein of Twisted Metal, the game was one of a few game at the time cancelled during a massive corporate structuring that found much of the company instead focusing on the original Metroid Prime game.[6] | Retro Studios | Nintendo |
Conker's Other Bad Day | A proposed direct sequel to Conker's Bad Fur Day on Nintendo 64, development was halted when Microsoft bought developer Rare, and opted to remake Bad Fur Day on the original Xbox instead.[7] | Rare | Nintendo |
Untitled Contra game | In 2002, Konami's European branch announced their intention to bring a game from their Contra series to the Gamecube, though no such game ever materialized.[8] | Konami of Europe | Konami |
Crash Twinsanity | The game released on PS2 and Xbox, but was cancelled for GameCube. IGN speculated it was due to poor sales of prior Vivendi Universal games on the platform.[9] | Traveller's Tales | Vivendi Universal Games |
Crazy Taxi 2 | A GameCube and Xbox port of the Dreamcast title Crazy Taxi 2 was once reported to be in the planning stages in a 2001 IGN interview, but neither saw the light of day.[10] | Hitmaker | Sega |
Dead Phoenix | Part of the "Capcom 5" – a group of major games announced by Capcom for the GameCube in late 2002 – the game was announced as cancelled by Capcom Japan in August 2003.[11] | Capcom | Capcom |
Diddy Kong Racing Adventure | A pitch for a sequel to Diddy Kong Racing by third-party developer Climax Studios after Rare, the original game's developer, was bought by Microsoft. While some rough content was created, the pitch was not picked up by Nintendo, and development was cancelled.[12][13] | Climax Studios | Nintendo |
Donkey Kong Racing | Announced as a sequel to Diddy Kong Racing at E3 2001, the game was cancelled in 2002 when developer Rare was bought by Nintendo competitor Microsoft, making them lose access to the rights to use the Donkey Kong IP.[14][15][6] | Rare | Nintendo |
DK Bongo Blast | Originally announced at E3 2006 as one of Nintendo's last Gamecube games. The game was however delayed, with development shifting to the Wii under the title Donkey Kong Barrel Blast[6] | Paon | Nintendo |
Driver 3 | Announced at E3 2002 for the GameCube, PlayStation 2 and Xbox, the GameCube version was later cancelled in September 2003 so that the development team could focus on finishing and releasing the game on the other two consoles in 2004.[16] | Reflections Interactive | Atari |
Duke Nukem Forever | The game was announced for Gamecube in May 2001. However, the game was delayed well outside of the Gamecube's lifespan, not releasing until 2011 on PlayStation 3, Xbox 360, and Windows.[17] | 3D Realms | Take Two Interactive |
Dungeons & Dragons: Heroes | Originally announced at E3 2002 for release on GameCube, PlayStation 2, and the original Xbox, a year later at E3 2003, Atari announced that the game would only release on the Xbox.[18] | Atari Interactive Hunt Valley Studio | Atari Interactive |
Untitled EarthBound sequel | While working on the Baten Kaitos duology for the Gamecube, Monolith Soft employee Yasuyuki Honne pitched a EarthBound sequel for the Gamecube to Nintendo President Satoru Iwata that involved claymation-styled graphics. While Iwata approved, when series creator Shigesato Itoi declined to work on the project, the game idea was abandoned, though some of the graphical styles were implemented into a segment of Baten Kaitos Origins.[19][20][7] | ||
E.T.: Search for Dragora | A Gamecube-exclusive game involving the E.T. the Extra-Terrestrial doing gardening and handiwork around a house. It was officially cancelled when its publisher went bankrupt prior to finishing the game.[21][22] | Zed Two | NewKidCo |
Enclave | Announced for the original Xbox, IGN reported that a Gamecube version was in development after developer Starbreeze Studios announced they possessed Gamecube devkits courtesy of Enclave publisher Swing Entertainment, who said that they would be publishing Starbreeze games they were prototyping on Gamecube. However, only an Xbox and Windows version would release.[23][24] | Starbreeze Studios | Swing! Entertainment |
Far Cry Instincts | Announced for the Gamecube, PlayStation 2, and original Xbox, the Gamecube and PS2 releases were cancelled.[25] | Ubisoft Montreal | Ubisoft |
The Four Horsemen of the Apocalypse | Announced for Gamecube, PS2, original Xbox, and Windows, the game was cancelled when 3DO went bankrupt in 2003. Reports of reviving the project arose in 2004, but the game never released on any platform.[26] | 3DO | Stan Winston |
Futurama | Announced for the Gamecube, PS2, and original Xbox, the GameCube version was cancelled in August 2003 following sluggish sales for the platform.[27] | Unique Development Studios | Vivendi Universal Games (NA) SCi Games (Europe) |
Galleon | Originally announced in 1999 for release on Dreamcast and PC, the game's lengthy seven year development period expanded well beyond the Dreamcast's lifespan. Development was moved to GameCube for a time, but then cancelled in favor of a release on the original Xbox in 2004.[28] | Confounding Factor | SCi Games/Atlus |
Game Zero | A game announced announced by Zoonami, a company started by ex-Rare employee Martin Hollis, but never released in any capacity, and the company went out of business in the late 2000s.[6] | Zoonami | Nintendo |
Gladiator: Sword of Vengeance | Announced in January 2003 for the GameCube, PlayStation 2 and Xbox, the GameCube version was not present alongside the other versions at E3 2003, with Acclaim confirming its cancellation at the event.[29] The following month, the company announced that they had cancelled all GameCube games in development due to poor sales of their prior titles on the platform.[4] | Acclaim Studios Manchester | Acclaim Entertainment |
Grabbed by the Ghoulies | The game started development started on Gamecube in 2000, but development was moved to the original Xbox after developer Rare was bought by Nintendo competitor Microsoft. It released only on Xbox in 2003.[30] | Rare | |
Gravity Games Bike: Street Vert Dirt | A GameCube release was mentioned in print ads, but was later cancelled. Available for PlayStation 2 and Xbox.[31] | Midway Studios San Diego | Midway Home Entertainment |
Golden Sun 3 | Many reports from Japan and teases from Camelot Soft developers alluded to releasing a Golden Sun game for the GameCube after the release of Golden Sun 2 in 2002, though such a game never materialized, with a third game, Golden Sun: Dark Dawn releasing many years later in 2010 for the Nintendo DS instead.[6][32] | Camelot Software | Nintendo |
Haven: Call of the King | The first of a trilogy of planned games, it was announced for GameCube, PS2, and the original Xbox. The game had a difficult development cycle, which lead to the cancelling of the GameCube and Xbox versions to focus on the PS2 version. Poor sales of the PS2 version lead to the cancelling of the rest of the trilogy outright.[33] | Traveller's Tales | Midway |
Iceman | The first and only game announced by Datura Studios, was made by past Infogrames employees. Announced as a local multiplayer game for the Gamecube, PS2, original Xbox, and Windows, the game progressed to about 80% completed, but was cancelled when Datura couldn't find a publisher and went out of business.[34] | Datura Studios | |
Island Xtreme Stunts | Documents from 2000 showed the game under the working title: Lego Island 3: Xtreme Stunts as a follow-up from Lego Island and Lego Island 2: The Brickster's Revenge to be released on the PC, PS2, and GameCube. The game launched in 2002 on the PC, PS2, and GBA, but the GameCube version was never released for unknown reasons, although a promotional video showed the GameCube as a planned system for launch the same year.[35][36] | Silicon Dreams Studio | Electronic Arts, LEGO Interactive |
Kameo: Elements of Power | Shortly after completion of Donkey Kong 64, Rare started early work on Kameo for the Nintendo 64.[37] By the time it was publicly announced at E3 2001, development had already shifted to the Gamecube.[38] In 2002, when Microsoft bought Rare, the Gamecube version was cancelled and development was shifted to the original Xbox.[39] The game experienced a lengthy 4 year development period from there, leading to it being cancelled on Xbox in favor of releasing as a launch title for the Xbox 360 in 2005.[40] | Rare | Nintendo |
Kirby Adventure | One of three cancelled Kirby platformer games for the Gamecube. Announced at E3 2005, development was difficult and eventually stalled when the development team couldn't find a way to balance the game to be played both in single player and with up to 4 player local multiplayer. Parts of the game were used to create and release Kirby's Return to Dream Land on the Wii in 2011.[41][42][43] | Hal Laboratory | Nintendo |
Untitled 3D Kirby game | The second of three cancelled Kirby platformer games for the Gamecube. The game involved challenging gameplay with movement in 3D space. The game didn't meet Nintendo's internal quality standards and was never finished, though parts of the game were used to create and release Kirby's Return to Dream Land on the Wii in 2011.[41][42] | Hal Laboratory | Nintendo |
Untitled 2D Kirby game | The third of three cancelled Kirby platformer games for the Gamecube. The game involved 2D gameplay with a "pop-up book" styled graphical style. The game attempted to revamp the series' "copy mechanic", but didn't meet Nintendo's internal quality standards and was never finished, though parts of the game were used to create and release Kirby's Return to Dream Land on the Wii in 2011.[41][42] | Hal Laboratory | Nintendo |
Kirby's Tilt 'n' Tumble 2/Roll-O-Rama. | Announced at Nintendo Space World as a follow-up to Kirby's Tilt 'n' Tumble, the sequel would have involved connecting Game Boy Advances to the Gamecube as controllers to recreate the tilt gameplay controls of the original on a home console like the Gamecube. It was later briefly shown as a generic game called Roll-O-Rama without any Kirby branding on it before being cancelled outright.[6] | HAL Laboratory | Nintendo |
Klonoa 2: Lunatea's Veil | Shortly after its original PS2 release, a Gamecube port was announced, but never materialized.[44] | Namco | Namco |
Lamborghini | Announced in 2002 for Gamecube, PS2, and the original Xbox, the game was cancelled for all platforms in 2003 after Rage Software went out of business. Some aspect of the game were later used in the development of the Juiced series of racing game. A brief demo was released for Xbox in early 2003 prior to its cancellation, and an early prototype build of the game leaked in 2022.[45] | Rage Software | Majesco Entertainment |
The Legend of Zelda: The Wind Waker 2 | Nintendo originally planned on releasing a follow-up to Wind Waker on the GameCube, but cancelled work on the game in response to the game's lower sales in comparison to Ocarina of Time. Instead, they made Twilight Princess for GameCube and used the graphical style of Windwaker for the future Nintendo DS title Phantom Hourglass.[46] | Nintendo | Nintendo |
Mace Griffin: Bounty Hunter | Initially announced as an Xbox and Windows exclusive, ports to the PlayStation 2 and GameCube were revealed at E3 2002. After numerous delays, a publisher change from a partnership between Crave Entertainment and Electronic Arts to Vivendi Universal Games, and lukewarm reviews and sales, VU Games announced the GameCube version's cancellation on August 13, 2003, alongside a North American release of the Windows version,[47] which the publishing rights would eventually be purchased by MumboJumbo in December. | Warthog Games | Black Label Games (Vivendi Universal Games) |
Mario Kick-off Football/Retro NFL Football | A proposed Mario Sports game by Retro Studios, reworked into a professional NFL football game by request of Nintendo, who was looking to create more mature games on Gamecube. The development team's inexperience with sports game development, combined with Electronic Arts and Sega signing on to release Madden NFL and NFL 2K entries for the Gamecube lead to its cancellation.[48] | Retro Studios | Nintendo |
MetaForce (working title: Action/Adventure) | One of many Retro Studios games cancelled in order to focus on Metroid Prime. An action game following three female protagonists, Nintendo was reported;y underwhelmed by the game itself, but impressed in the developers and the technology they created with it, leading to the use of the Metroid IP.[48][49] | Retro Studios | Nintendo |
Narc | Originally announced for GameCube, PS2, and the original Xbox, the GameCube version was cancelled due to disappointing sales of previous Midway games on the platform.[50] | Midway Games | Midway Games |
NBA Jam | Announced for the GameCube, PlayStation 2 and Xbox, the Gamecube version was not present alongside the other versions at E3 2003, with Acclaim confirming the GameCube version's cancellation without reason.[51] The following month, the company announced that they had cancelled all GameCube games in development due to poor sales of their prior titles on the platform.[4] | Acclaim Studios Austin | Acclaim Entertainment |
Nintendo Pennant Chase Baseball | A realistic baseball game Nintendo was publishing to make up for a shortage of realistic baseball games for the Gamecube, the game missed its initial 2005 release date, and was eventually quietly cancelled.[6] | Exile Interactive | Nintendo |
Perfect Dark Zero | Very early work was done on the game for the Gamecube, but was cancelled when Microsoft bought Rare. Development shifted to the original Xbox, which shifted again to Xbox 360 by the time the game released in 2005.[52] | Rare | Nintendo |
Picassio | Announced for the Gamecube and PS2 as a non-violent action game about an art thief, developer Promethean Designs was unable to find a publisher, and the game went unreleased as the company went bankrupt.[6] | Promethean Designs | |
Untitled Pilotwings title | Never announced but heavily rumored to be in development during the Gamecube's lifespan, a reboot of the Pilotwings franchise was in retrospect confirmed to be in development and cancelled.[7] | Factor 5 | Nintendo |
Psychonauts | Released for PS2, the original Xbox, and Windows, the game did not release for Gamecube after publisher Majesco Entertainment dropped support for the Gamecube.[53] | Double Fine | Majesco Entertainment |
Raven Blade/Rune Blade | Announced in 2001 for a late 2002 release on Gamecube, the game was one of many cancelled in Retro Studios restructuring that lead to the development largely pivoting to creating and finishing Metroid Prime.[54][6] | Retro Studios | Nintendo |
Saffire | Originally announced for Nintendo 64 as a game to showcase their middleware software they had created, it was shifted to Gamecube once the N64 started hitting the end of its lifespan. The game was cancelled early in the Gamecube's lifespan, though some of the game's elements were later used in 2002's Barbarian.[6] | Saffire | Saffire |
Showdown: Legends of Wrestling | When first announced under its original title, Legends of Wrestling 3, the game was in development for the GameCube, PlayStation 2, and the Xbox. However, in June 2023, Acclaim announced that they were discontinuing all software support for the GameCube due to sluggish sales, and when the game was rebranded months later as Showdown: Legends of Wrestling, GameCube was dropped as a platform, with the game only releasing on PS2 and Xbox in 2004.[55][4] | Acclaim Studios Austin | Acclaim Entertainment |
Stage Debut | Developed as a follow up to the Japan-only Mario Artist: Talent Studio for the Nintendo 64DD, it involved taking a picture of the player with a Game Boy Advance, transferring it to the Gamecube, and having it mapped over a cartoonish character model's face. The game was never released, but some aspects were reworked into concepts used for the Wii's Mii and Wii Sports years later.[56] | Nintendo | Nintendo |
Untitled Shantae title | Work on an entry in the Shantae series for the GameCube occurred in 2002, but was quickly cancelled after the team chose to develop further titles on the Game Boy Advance instead.[57][58][59] | WayForward | N/A |
StarCraft: Ghost | Announced in 2002 for the Gamecube, PS2, and original Xbox, the game experienced a lengthy and troubled development cycle. It was cancelled across all platforms across late 2005 and 2006. While never officially released, some content from early builds of the game leaked onto the internet in 2020.[60][61] | Blizzard Entertainment | Nintendo |
The Suffering | Originally announced for GameCube, PS2, and the original Xbox, the GameCube version was cancelled due to disappointing sales of previous Midway games on the platform.[62] | Surreal Software | Midway Games |
Super Mario 128 | Initially debuted and demonstrated at the Nintendo Space World expo is 2000, the game discussed for years without any further details. In 2007, Shigeru Miyamoto it would not be released as its own game, but that many gameplay ideas were instead implemented into Pikmin and Super Mario Galaxy.[63][6] | Nintendo EAD | Nintendo |
Super Paper Mario | Initially announced at E3 2006 as one of the last Nintendo games coming to Gamecube, development was moved to the Wii and released only for that platform in 2007.[6][64] | Intelligent Systems | Nintendo |
Tengai Makyō III: Namida (Far East of Eden) | Originally announced for GameCube and PS2, in 2004, it was announced that the GameCube version was cancelled.[65] | Red Entertainment | Hudson Soft |
Terminator 3: Rise of the Machines | Announced for the GameCube, PlayStation 2 and Xbox, the GameCube version was later cancelled in September 2003 so that the development team could focus on finishing and releasing the game on the other two consoles in late 2003.[16][66] | Black Ops Entertainment | Atari |
Thornado | A spinoff of the Turrican series that was meant to play Metroid and Contra games, the game was far enough along to have a short playable demo at Nintendo Space World, but went silent in the years following. While a trademark was renewed in 2004, it never released in any capacity.[67][68] | Factor 5 | |
Tom Clancy's Ghost Recon Advanced Warfighter | Originally announced in 2005 as a title in development for GameCube, PlayStation 2, and both the original Xbox and Xbox 360, the GameCube release never materialized.[69] | Red Storm Entertainment | Ubisoft |
Too Human | Originally announced in 1999 for the PlayStation 1 and developed into an alpha build, development was moved to Gamecube after Nintendo signed a contract for developer Silicon Knights to make games exclusively for Nintendo platforms. However, their time under contract was more focused on completing Eternal Darkness and Metal Gear Solid: Twin Snakes, and the contract expired as the game was still incomplete. Development was cancelled as Silicon Knights signed a contract to work with Microsoft, with the game later releasing on the Xbox 360 in 2008.[70] | Silicon Knights | Nintendo |
Tremors: The Game | Originally announced for the GameCube, PS2, original Xbox, and Windows in 2002, the game was quietly cancelled later that year around the same time that developer Rock Solid Studios was bought out by Starbreeze Studios.[71][72] | Rock Solid Studios | Conspiracy Entertainment |
Unity | Initially announced for the Gamecube in early 2003, the game was cancelled in December 2004. Inability to meet its ambition and scope within a realistic timeframe was cited as a reason by developer Peter Molyneux.[73][6] | Llamasoft | Lionhead Studios |
Velvet Dark | In 2015, Rare developer Gregg Mayles revealed that after the completion of Perfect Dark (2000) for the Nintendo 64, the company had started work on a spinoff game called Velvet Dark, starring the sister of Perfect Dark protagonist Joanna Dark. While Mayles stated that development was proposed for the Nintendo 64, the shared design documents proposed Game Boy Advance connectivity, something only its successor, the GameCube had hardware compatibility for, leading publications to believe it was in development for GameCube as well. While no reasons were given, the idea was abandoned in favor of developing and releasing Perfect Dark Zero for the Xbox 360 in 2005. | Rare | Nintendo |
Yoshi Touch & Go/ Yoshi's Balloon Trip | Early work on the game started on the Gamecube, before shifting to the Nintendo DS, which developers felt had hardware better suited for the gameplay concept.[76] | Nintendo | Nintendo |
References
- ↑ "The Wii U is the GameCube (But not the Virtual Boy)". August 2013. Archived from the original on 2015-09-24.
- ↑ "Acclaim Assumes an Alias". 28 January 2003.
- ↑ "GCM E3 2003 Wrap-Up".
- 1 2 3 4 "Acclaim to Pull GameCube Support". 23 June 2003.
- ↑ "Dr. Seuss' the Cat in the Hat GameCube Gameplay – IGN". 15 May 2003.
- 1 2 3 4 5 6 7 8 9 10 11 12 13 "Missing in Action: The Lost Games of GameCube". 31 January 2007.
- 1 2 3 "10 Cancelled GameCube Games We Wish Had Happened". 7 November 2020.
- ↑ "Contra announced for GameCube". SPOnG.
- ↑ "Crash Twinsanity". Archived from the original on 2012-07-11.
- ↑ "Crazy Taxi Movie Planned, GCN Sequel Reported". 2 July 2001.
- ↑ GameSpot staff (2003-08-12). "Capcom cancels Red Dead Revolver and Dead Phoenix". GameSpot. Archived from the original on 2012-11-08. Retrieved 2011-09-02.
- ↑ "We'll never get to play this canceled Diddy Kong Racing sequel". Polygon. 9 November 2016.
- ↑ "Video from Cancelled Diddy Kong Racing Sequel Surfaces". 10 November 2016.
- ↑ "Donkey Kong Racing".
- ↑ Olney, Alex (April 28, 2016). "Five Cancelled Super Mario Games". Nintendo Life. Retrieved May 29, 2018.
- 1 2 "Terminator 3, Driver 3 GameCube releases pulled". GameSpot. September 24, 2003. Retrieved December 2, 2019.
- ↑ "Duke Nukem Forever to GameCube". IGN. May 10, 2001. Retrieved May 20, 2018.
- ↑ "D&D: Heroes becomes Xbox-exclusive".
- ↑ Van Allen, Eric (10 July 2019). "A Strange Claymation Earthbound Was Once Considered for GameCube. Here's What It Would Have Looked Like – The director of Baten Kaitos worked up a claymation-like concept for Nintendo". USgamer. Gamer Network. Archived from the original on 2020-09-11. Retrieved 2021-01-29.
- ↑ Gach, Ethan (11 July 2019). "Xenoblade Developer Once Pitched An EarthBound Sequel For GameCube". Kotaku. G/O Media. Archived from the original on 2021-01-26. Retrieved 2021-01-29.
- ↑ "E.T. The Extra-Terrestrial: The Search for Dragora – GameCube – GameSpy".
- ↑ "The Bizarre Tale of How E.T. Killed Video Games (Again)". 2 June 2021.
- ↑ "Enclave to GameCube?". IGN. September 5, 2001. Retrieved May 23, 2018.
- ↑ "Enclave Comes to GameCube – News".
- ↑ "Far Cry Instincts – GameCube – GameSpy".
- ↑ "PC Games, Wikis, Cheats, Walkthroughs, News, Reviews & Videos". Archived from the original on 2004-06-14.
- ↑ "Video Game News, Reviews, and Walkthroughs". Archived from the original on 2004-02-02.
- ↑ "Galleon". Eurogamer.net. 21 June 2004.
- ↑ "E3 2003: Gladiator Leaves Cube". 16 May 2003.
- ↑ Towell, Justin (October 22, 2015). "Why Rare's supposedly worst, least popular game is actually my favourite". GamesRadar. Archived from the original on January 29, 2016. Retrieved October 22, 2015.
- ↑ Varanini, Giancarlo (July 2, 2002). "MK delayed, Gravity Games for the GC canceled [date mislabeled as "May 17, 2006"]". GameSpot. Fandom. Archived from the original on January 18, 2005. Retrieved June 17, 2023.
- ↑ Louie the Cat (2004-06-30). "Rumor: Golden Sun for Gamecube?". Nintendo World Report. Retrieved 2007-10-09.
- ↑ Calvert, Justin (October 23, 2002). "Rodney Matthews art in Haven". GameSpot. Retrieved May 19, 2018.
- ↑ "Datura Studios présente Iceman". 26 September 2003.
- ↑ https://archive.org/details/li-3-technical-design.
{{cite web}}
: Missing or empty|title=
(help) - ↑ "Island Xtreme Stunts ECTS 2002 Trailer". YouTube. Retrieved August 12, 2023.
- ↑ "Rare's New Making-Of Video Looks at Kameo". GameSpot. Retrieved 2023-09-08.
- ↑ "Rare's Secret Title Revealed! - News".
- ↑ "Microsoft Buys Rare". 24 September 2002.
- ↑ "Xbox 360 turns 10: Tales from composing Kameo". Eurogamer.net. 20 November 2015.
- 1 2 3 Dutton, Fred (October 25, 2011). "Nintendo details 3 cancelled Kirby games". Eurogamer. Retrieved May 24, 2018.
- 1 2 3 "Iwata Asks". Archived from the original on 2015-07-25.
- ↑ "IGN: GameCube Games of 2005". Archived from the original on 2007-10-14.
- ↑ "GameSpy.com – The Most Wanted Games of 2002". GameSpy. 2001. Archived from the original on 2009-01-20. Retrieved 2008-12-21.
- ↑ "Rage Software's Cancelled Racer Lamborghini Re-Emerges 20 Years Later". 6 September 2022.
- ↑ "Every Zelda Game That Was Canceled". 11 January 2021.
- ↑ "No Mace for the States". 13 August 2003.
- 1 2 "A Retrospective: The Story of Retro Studios". 18 December 2004.
- ↑ "Metroid Prime Was Once a Third-Person Shooter About Eugenics". 18 April 2022.
- ↑ "GameSpy.com – NARC GameCube". 2001. Retrieved May 23, 2018.
- ↑ "E3 2003: Gladiator, Jam GCN Canned". 16 May 2003.
- ↑ "Interview: Perfect Dark Zero (Page 2) - ComputerAndVideoGames.com". July 16, 2013. Archived from the original on 2013-07-16.
- ↑ "Psychonauts to return?". Eurogamer.net. 23 October 2007.
- ↑ IGN Staff (2001-07-19). "Raven Blade Killed, Retro Lays off 26". IGN. Retrieved 2019-02-17.
- ↑ "Legends of Wrestling 3 Officially Announced". 28 October 2003.
- ↑ "Miyamoto Opens the Vault". 21 August 2006.
- ↑ "Shantae for GameCube Confirmed – News".
- ↑ "Shantae Series Interview with Matt Bozon – Interview".
- ↑ https://www.n-europe.prod-1.castus.co.uk/news/news-shantae-gamecube-bound-1/ Archived 2022-06-09 at the Wayback Machine
- ↑ "It Seems a Playable Xbox Build of StarCraft Ghost Has Leaked (Update)". 16 February 2020.
- ↑ Doulia, Elias 'Mithan' (November 3, 2005). "Starcraft Ghost for GameCube cancelled". IGN. Retrieved May 24, 2018.
- ↑ "GameCube Suffers". IGN. October 28, 2003. Retrieved May 24, 2018.
- ↑ Kohler, Chris (June 15, 2005). "The Man who keeps Nintendo Cool". Wired. Retrieved May 24, 2018.
- ↑ Hatfield, Daemon (January 22, 2007). "Paper Mario unfolding in April?". IGN. Retrieved May 24, 2018.
- ↑ "Tengai Makyo Cancelled for GameCube". 31 March 2004.
- ↑ "GameSpy.com – Terminator 3: Rise of the Machines". 2003. Retrieved May 24, 2018.
- ↑ "Thornado". 14 October 2000.
- ↑ "Sega-16 – Forgotten Franchises: Turrican".
- ↑ "Ghost Recon Advanced Warfighter Q&A, trailer". Eurogamer. June 28, 2005. Retrieved May 24, 2018.
- ↑ Kohler, Chris (July 26, 2005). "Interview: Silicon Knights' Denis Dyack Goes 360". Gamasutra. Retrieved May 24, 2018.
- ↑ Sulic, Ivan (August 2, 2002). "Tremors the game". IGN. Retrieved May 24, 2018.
- ↑ "Tremors – PlayStation 2 – GameSpy".
- ↑ "GameCube gains Unity". IGN. January 28, 2003. Retrieved May 24, 2018.
- ↑ "N64's Perfect Dark Was Meant to Have a Sister Game, Velvet Dark". GameSpot. Retrieved 2023-09-08.
- ↑ "Rare Planned a Perfect Dark Spinoff". 31 July 2015.
- ↑ "The Making of the Game – Yoshi's Touch & Go". 10 April 2005. Archived from the original on 2019-03-10.