This is a sortable list of first-person shooter engines.
Early first-person shooter graphics engines
Game engine | First used for | Date | Other first-person shooters |
---|---|---|---|
— | Maze War | 1973 | |
— | Spasim | 1974 | |
Arsys Software | Plazma Line | 1984 | Wibarm (1986), Star Cruiser (1988), Star Cruiser 2 (1992) |
Freescape | Driller | 1987 | Dark Side (1988), Total Eclipse (1988), Castle Master (1990), Castle Master II: The Crypt (1990), Total Eclipse II: The Sphinx Jinx (1991), 3D Construction Kit (1991), 3D Construction Kit II (1992) |
— | The Colony | 1988 | |
Early 1990s: wireframes to 2.5D worlds and textures
Mid 1990s: 3D models, beginnings of hardware acceleration
Late 1990s: 32-bit color, GPUs become standard
Early 2000s: increasing detail, outdoor environments, rag-doll physics
Game engine | First used for | Date | Other first-person shooters |
---|---|---|---|
Real Virtuality | Operation Flashpoint: Cold War Crisis | 2001 | VBS1 (2002), ArmA: Armed Assault (2007), ARMA II (2009) |
Cube Engine | Cube | 2001 | AssaultCube (2008) |
SAGE | Command & Conquer: Renegade | 2002 | |
Unreal Engine 2.0 | America's Army | 2002 | Unreal Tournament 2003 (2002) Unreal II: The Awakening (2003), Tom Clancy's Rainbow Six 3: Raven Shield (2003), Devastation (2003), Postal 2 (2003), Unreal Tournament 2004 (2004) |
Refractor 2 | Battlefield 1942 | 2002 | Battlefield Vietnam (2004), Battlefield 2 (2005), Battlefield 2142 (2006) |
Lithtech Jupiter | No One Lives Forever 2: A Spy in H.A.R.M.'s Way | 2002 | Tron 2.0 (2003) |
Mid 2000s: lighting and pixel shaders, physics
Late 2000s to 2010s: the approach to photorealism
2020s: 8K and high frame rates
Game engine | First used for | date | Other first-person shooters |
---|---|---|---|
id Tech 7 | Doom Eternal | 2020 | |
Slipspace | Halo Infinite | 2021 | |
Unreal Engine 5 | S.T.A.L.K.E.R. 2: Heart of Chornobyl | 2024 | |
CryEngine 6 | TBA | TBA |
Specialized engines/engine middle-ware
Some features may be integrated into engines. For instance for trees and foliage a special "engine" is available, SpeedTree, that does just that (or could be integrated into general engines). The Euphoria character's 3D animating engine can be used independently but is integrated in the Rockstar Advanced Game Engine and the game Grand Theft Auto IV.
See also
References
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