There are two primary categories of virtual reality (VR) headsets:
- Standalone – devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include:
- Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.)[1]
- Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include:
- SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here.
- Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games is here.
- Windows Mixed Reality (also referred to as "Windows MR" or "WMR"), developed by Microsoft Corporation for Windows 10 PCs.
- PlayStation VR, developed by Sony Computer Entertainment for use with PlayStation 4 and PlayStation 5 (PlayStation VR2) home video game console.
- Open Source Virtual Reality (also referred to as "OSVR"). The list of supported games is here.
Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.
In addition, VR headsets are categorized by the degrees of freedom they provide:
Early VR
Name | Release Date (Y-M-D) | Head tracking | Positional tracking | Display | Resolution (per eye) | Field of view[2] | Price | Other |
---|---|---|---|---|---|---|---|---|
Virtuality 1000CS | 1991 | Yes | Yes | Dual LCD | 276x372 | Discontinued | 6Dof Controller | |
Forte VFX1 | 1995 | Pitch & roll: 70º Yaw | No | Dual 0.7" LCDs | 263x230 | 45° Diagonal | Discontinued ($599 at release) | |
IIS VFX3D | 2000 | Pitch & roll: ±70° Yaw: 360° | No | Dual 0.7" LCDs | ≈380x337 | 35° Diagonal | Discontinued | 6DoF dual controllers |
Fakespace Labs Wide5[3] | 2007 | Discontinued | ||||||
NVIS nVisor SX[4] | Discontinued | |||||||
NVIS ST50[5] | Discontinued | |||||||
Sensics xSight 6123[6] | Discontinued | |||||||
Sensics piSight 76-21[7][8] | Discontinued | |||||||
Crescent HEWDD-768[9][10] | 2008 | Discontinued ($80,000 at release) | ||||||
Crescent HEWDD-1080[9][11][12] | Discontinued ($103,660 at release) | |||||||
Nintendo Virtual Boy | 1995-7-21 | Pitch & roll: 70º Yaw | No | Dual 0.7" LCDs | 384x224 | 45° Diagonal | Discontinued ($179.95 at release) | Red Monochromatic display |
VPL EyePhone | 1989-06-01 | 320x240 | Discontinued ($250000 at release) |
Tethered VR
Name | Release Date (Y-M-D) |
Positional tracking | Max. Resolution (per eye) | Resolution (per eye, region specific) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view[2] | Audio | Connectivity | Weight | Price | Other | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Razer OSVR HDK 1.4[13] | 2015-11-23[14] | Yes | OLED[15] | N/A | 960x1080 | 9.6 | 8:9 | 90 Hz | 100° | 1x HDMI, 1x USB 2.0 | 650 g[16] | Discontinued ($299 at release)[17] | Yes | Yes | No | No | Yes | No | No | 6Dof headset only | ||
Oculus Rift[18] | 2016-03-28 | Outside-in | OLED | 1080x1200[19] | 9.81 | 9:10 | 90 Hz | 94°[20] | Built-in headphones[21] | 1x HDMI 1.4+ 2x USB3.0 (+1x USB 3.0 for touch camera) |
470 g[22] | Discontinued ($599 at release with controllers and base stations)[23][24] | No | Yes | Yes | No | Yes | No | Yes | 6DoF dual controllers[21] | ||
HTC Vive[18] | 2016-04-05 | Yes | OLED | 1080x1200[19] | 9.81 | 9:10 | 90 Hz | 110° | 1x 3.5mm audio jack, optional headphones | 1x HDMI 1.4+ DisplayPort 1.2+ 2x 3.0 (one usable for accessories)[25] |
468 g (improved revision) 550 g (launch units)[22] |
Discontinued ($399 at release)[26][27] | No | Yes | No | No | Yes | No | No | 6DoF dual controllers | ||
Razer OSVR HDK 2[28] | 2016-07-20
(pre-orders)[29] |
OLED[30] | 5.5" | 1080x1200[30] | 9.81 | 9:10 | 90 Hz | 110° | Discontinued ($399 at release)[31][30] | Yes | Yes | No | No | Yes | No | No | 6Dof headset only | |||||
StarBreeze StarVR | 2016-08-01 | Outside-in, external optical sensor with fiducial markers | LCD | Dual 5.5" | 2560x1440 | 12.19 | 16:9 | 90 Hz | 210° Horizontal 130° Vertical |
380 g[34] | No | No | No | No | Yes | No | No | 6DoF headset only | ||||
PlayStation VR[35] | 2016-10-01 | Outside-in (using the PlayStation Camera) | OLED | 960x1080[19] | 9.6 | 8:9 | 120 Hz
90 Hz[36] |
100° | 1x 3.5 mm audio jack | 610 g (2016 model) 600 g (2017 model) |
$299 (headset, camera, and a game)[37] Move controllers sold separately for $99[38] |
No | No | No | Yes PS4, PS5[39] |
Yes | No | No | Motion controller input using PlayStation Move and PlayStation Aim | |||
Fove 0[40] | 2017-01-22
(pre-orders)[41] |
Yes | OLED | 5.7" | 1280x1440 | 14.22 (max) 11.63 (min) |
8:9 | 70 Hz | 110° (max) 90° (min)[40] |
1x 3.5 mm audio jack[40] | HDMI 1.4 USB 3.0 USB 2.0[40] |
520 g[40] | $600[42] | No | No | No | No | Yes | No | No | Eye-tracking | |
Pimax 4K[43][44] | 2017-01-01 | No | LCD | 1920×2160 | 17.45 | 8:9 | 60 Hz | 110º | 2x 3.5 mm audio jack built-in headphones (removable) |
1x HDMI 1.4b[44] | 620 g | Discontinued ($375 at release)[45][44] | No | Yes | No | No | Yes | No | No | 3DoF headset only | ||
VRgineers VRHero 5K[46][47] | 2017-03-08 | Yes (AR tracking, Optitrack and Lighthouse) | LCD | Dual | 2560x1440 | — | 16:9 | 90 Hz 60 Hz |
— | 3.5 mm audio jack, built-in microphone | DisplayPort 1.2 | 1080 g |
Discontinued ($9000 at release)[48] | No | No | No | No | Yes | No | No | 6DoF headset only | |
Deepoon VR E3[49] | 2017-03-29[50] | Yes (360º laser room-scale positioning) | AMOLED | 1280x1440 | 11.63 | 8:9 | 70 Hz | 110º | 3.5 mm audio jack | 297 g | $336 (Basic) or $731 (with positioning) | No | Yes | No | No | Yes | No | No | Eye-tracking | |||
Dell Visor[51][52] | 2017-10-17 | Inside-out markerless | LCD | RGB subpixel | 1440x1440 | 13.09 | 1:1 | 90 Hz | 110º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
590 g (1.3 lb) | Discontinued ($350 ($450 with controllers) at release)[53] | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | |
Acer AH101[54][55] | 2017-10-17 | Inside-out markerless | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
350 g | $399.99 (controllers included) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | |
HP WMR headset[55] | 2017-10-17 | Inside-out markerless | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 834 g | $449 (controllers included) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
Lenovo Explorer[56] | 2017-10-04 | Inside-out markerless | LCD | N/A | 1440x1440 | 13.09 | 1:1 | 90 Hz | 110º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
380 g | $349 ($449 with controllers) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | |
Samsung Odyssey[57] | 2017-11-07 | Inside-out markerless | AMOLED | N/A | 1440x1600 | 13.09 | 9:10 | 90 Hz | 110º | built-in AKG headphones, built-in microphone | 644 g | $500 | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
VRgineers VRHero 5K Plus[58][59] | 2017-11-29[60] | Yes (AR tracking, Optitrack and Lighthouse) | OLED | N/A | 2560x1440 | — | 16:9 | 90 Hz 70 Hz 60 Hz |
— | 3.5 mm audio jack, built-in microphone | DisplayPort 1.2 | 1080 g |
Discontinued | No | No | No | No | Yes | No | No | 6DoF headset only | |
Asus HC102[61] | 2018-02-20[62] | Inside-out markerless | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
400 g | Discontinued ($399 (controllers included) at release)[63] | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | |
HTC Vive Pro[64] | 2018-04-05 | Yes | AMOLED[65] | 1440x1600[19] | 13.09 | 9:10 | 90 Hz | 110° | Built-in headphones (removable) USB-C 3.0[66] |
DisplayPort 1.2 USB-C 3.0 |
550 g (1.22 lb)[67] | Discontinued ($1099 $799 (headset only) at release)[68][64] |
No | Yes | No | No | Yes | No | No | 6DoF dual controllers, dual frontal cameras | ||
VRgineers XTAL[69][70] | 2018-06-26 | Yes (AR Tracking, Optitrack and Lighthouse) | OLED | 2560x1440 | — | 16:9 | 70 Hz[71] | — | 770 g | Discontinued | No | No | No | No | Yes | No | No | Leap Motion hand-tracking, eye-tracking, automatic IPD setting | ||||
StarVR One[72][73] | 2018-08-14 | Inside-out markered (Lighthouse) | AMOLED | 1830x1464 | 8.71 | 5:4 | 90 Hz | 210º | 450 g | $3200[74] | No | No | No | No | Yes | No | No | Tobii eye tracking | ||||
Samsung Odyssey+[75] | 2018-10-22 | Inside-out markerless | AMOLED | N/A | 1440x1600 | 13.09 | 9:10 | 90 Hz | 110º | built-in headphones, built-in microphone | 590g | Discontinued ($500 at release)[76] | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD, , Anti-SDE display | ||
Pimax 5K Plus[77] | 2018-11-30[78] | Inside-out markered (Lighthouse) | LCD | N/A | 2560x1440 | 21.33 (max) 12.05 (min) |
16:9 | 144 Hz 120 Hz 90 Hz 72 Hz |
170º ("Wide") 150º ("Normal") 120º ("Small")[79] |
3.5 mm audio jack, built-in microphone | 1x proprietary DisplayPort 1.4/USB 3.0 connector | 514 g | $699 | No | Yes | No | No | Yes | No | No | No controllers or tracking base stations included | |
VRgineers XTAL (upgraded lenses)[80][81] | 2018-12-11 | Yes (AR Tracking, Optitrack and Lighthouse) | OLED | 2560x1440 | — | 16:9 | 70 Hz[71] | — | 1210 g 770 g (headset only) |
$5800 | No | No | No | No | Yes | No | No | Leap Motion hand-tracking, eye-tracking, automatic IPD setting | ||||
Varjo VR-1[82] | 2019-02-19 | Yes | AMOLED, OLED | 1920x1080 | 1920x1080 (central focal area), 1440x1600 (peripheral display) | 60 (central display), 16.55 (peripheral display) | 60 Hz (central display) 90 Hz (peripheral display) |
87º | 3.5 mm audio jack | optical fiber cables with USB-C | 605 g | Discontinued ($5995 at release)[83] | No | Yes | No | No | Yes | No | No | Eye-tracking. VR & AR | ||
Varjo Aero[84] | 2021-10-21[85] | Yes | mini-LED, LCD | 2880x2720 | 35 | 90 Hz | 115° | 3.5mm audio jack, built-in in-ear headphones with microphone | 717 g | $1990 | No | Yes | No | No | Yes | No | No | |||||
Pimax 8K[86] | 2019-02-19 | Yes | LCD | Dual | 3840x2160 | 3840x2160 (panel) 2560x1440 (signal) | 22.58 | 16:9 | 80 Hz 72 Hz 64 Hz |
170º (horizontal) 130º (vertical)[87] |
USB 3.0, DP 1.4[88] | 450 g[89] | $899[88] | No | Yes | No | No | Yes | No | No | 6DoF dual controllers | |
Valve Index[90][91][92] | 2019-05-01[93] | Yes | LCD | N/A | 1440x1600 | 11.07 | 9:10 | 144 Hz 120 Hz 90 Hz 80 Hz |
130° (maximum) | Off-ear speakers, 3.5 mm audio jack, built-in microphone | Custom cable | 809 g | $999 (headset, 2 tracking stations, 2 controllers) $499 (headset) |
No | Yes | No | No | Yes | No | No | Valve Index Controllers (6DoF with finger tracking) | |
HP Reverb[94][95][96] | 2019-05-06[97] | Inside-out markerless | LCD | N/A | 2160x2160 | 18.94 | 1:1 | 90 Hz | 114º | removable headphones, two integrated microphones, 3.5 mm audio jack | 498 g[98] | Discontinued ($599 (consumer version),[98] $649 for pro at release)[99] | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers | ||
Oculus Rift S[100][101] | 2019-05-21 | Inside-out (Oculus Insight) | LCD | N/A | 1280x1440 | 11.63 | 8:9 | 80 Hz | 90º[102] | In-line audio speakers 1x 3.5 mm audio jack |
DisplayPort 1.2 USB 3.0 |
561 g[101] | Discontinued $399 (at release)[103] | No | Yes | Yes | No | Yes | No | Yes | Second Generation Oculus Touch Controllers | |
HTC Vive Cosmos[104][105] | 2019-10-03 | Inside-out markerless | LCD | N/A | 1440x1700 | 13.09 | 72:85 | 90 Hz | 110º | In-line audio speakers | USB-C 3.0, DisplayPort 1.2, proprietary connection for mods | 702 g | Discontinued $699 (at release)[106] | No | Yes | No | No | Yes | No | No | 6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking) | |
Varjo VR-2[107][108] | 2019-10-15 | Yes | AMOLED, OLED | 1440x1600 | 1920x1080 (central focal area), 1440x1600 (peripheral) | 60 (central display), 16.55 (peripheral display) | 9:10 | 60 Hz (central display) 90 Hz (peripheral display) |
87º | 2x DisplayPort 1.2 / 2x mini DisplayPort 1.2 1x USB-A 3.0 |
605 g | Discontinued ($5800 (headset only, mandatory support license) at release)[109] | No | Yes | No | No | Yes | No | No | Hand tracking (Ultraleap), eye tracking | ||
Oculus Quest (Oculus Link)[110] | 2019-11-18[110] | Inside-out markerless | OLED | 1440x1600 | 14.4 | 9:10 | 72 Hz | 94º[111] | Integrated stereo speakers, 2 × 3.5 mm headphone jack | USB Type-C, Bluetooth, Wi-Fi | 571 g | Discontinued ($399 (64 GB), $499 (128 GB) at release)[112] | No | Yes | Yes | No | Yes | No | Yes | 6DoF dual controllers tracked by HMD, hand tracking | ||
Oculus Quest 2 (Oculus Link) | 2020-10-13 | Inside-out markerless | LCD | 1832x1920 | 20.58 | 229:240 ~23:24 |
72 Hz 80 Hz 90 Hz 120 Hz[113] |
89°[114] | Integrated stereo speakers, 3.5 mm headphone jack | USB Type-C, Bluetooth, Wi-Fi | 503 g | $299 (64 GB) (Discontinued) $399 (128 GB) $429 (256 GB) |
No | Yes | Yes | No | Yes | No | Yes | 6DoF dual controllers tracked by HMD, hand tracking | ||
HP Reverb G2 | 2020-11-?[115] | Inside-out markerless | LCD | 2160x2160 | 18.95 | 1:1 | 90 Hz | 114º | Off-ear speakers | DisplayPort 1.3, USB 3.0 type C, power adapter | 499 g | $599 | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
HTC Vive Pro 2 | 2021-06-04 | Yes | LCD | 2448x2448 | 20.4 | 1:1 | 90 Hz 120 Hz |
120° | Built-in headphones (removable) USB-C 3.0 |
Bluetooth, USB-C, DisplayPort 1.2 | 850 g | $800 | No | Yes | No | No | Yes | No | No | 6DoF dual controllers, dual frontal cameras | ||
Varjo VR-3[116] | 2021-09-08 | Yes | uOLED, LCD | 2880x2720 | 1920x1920 (central focal area), 2880x2720 (peripheral) | 70 (central display), 30 (peripheral display) | 9:10 | 60 Hz (central display) 90 Hz (peripheral display) |
115º | 2x DisplayPort 1.2 2x USB-A 3.0 |
558 g | $3195 (headset only, mandatory support license) | No | Yes | No | No | Yes | No | No | Hand tracking (Ultraleap), eye tracking | ||
PlayStation VR2[117] | 2023-02-22[118] | Yes | OLED | N/A | 2000x2040 | — | 50:51 | 90 Hz
120 Hz |
110° | Headphone jack | $549.99 | No | No | No | Yes | No | No | No | 6DoF dual controllers
Adaptive triggers Haptic feedback Finger touch detection Eye tracking Vibration on headset | |||
Modal VR[119] | 2016 (Announced) | |||||||||||||||||||||
* Including price of VR touch peripherals.
Cancelled tethered VR headsets
Name | Positional tracking | Display | Resolution (per eye) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view[2] | Audio | Connectivity | Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LG SteamVR Headset[86] | Yes | OLED | 1440x1280 | 13.09 | 45:20 | 90 Hz | 110º | SteamVR | 6DoF dual controllers Put on hold indefinitely[120] |
Standalone VR (mobile device mounts and all-in-ones)
Name | Release Date (Y-M-D) | Positional tracking | Display | Resolution (per eye) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view[2] | Audio | On-board
processor |
Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Samsung Gear VR | 2015-11-01 | No | Super AMOLED** | 1280x1440[121]** | — | 8:9 | 96º | 318 g | Discontinued ($99 at release)[121][122] | Oculus Mobile | ||||
Avegant Glyph | 2016 | 1280x720[123] | — | 16:9 | 434 g[123] | $699[122][123] | ||||||||
Pico VR Goblin[124][125] | 2016 | No | 1280x1440 | 14.22 | 8:9 | 70 Hz | 90º | Snapdragon 820 | Discontinued $269[126] | Own platform | ||||
Qualcomm Snapdragon VR820[127] | 2016-09-01 | Inside-out | 1440x1440 | — | 1:1 | 70 Hz | Snapdragon 820 | Google Daydream | ||||||
Alcatel Vision | 2016-09-01 | 1080x1020 | — | 18:17 | Google Daydream | |||||||||
Microsoft Hololens | 2016-10-12 | Inside-out | — | Intel 32-bit (1 GHz) | 579 g | $3000 (developers)
$5000 (enterprise) |
Windows MR | AR.
Gesture commands. | ||||||
HELMET VISION | 2016-11-02 | Yes | 8" OLED | 1920x1200 | 16 | 16:10 | 120° Horizontal | Intel Atom x5-Z8300 Processor Quad core 1.44-1.84 GHz | $549 | Windows MR | Panoramic lens, 6DoF controller, built-in headphones[21] | |||
Pico Neo CV[128][129][130] | 2017-01-01 | Yes | 1280x1080 | 14.70 | 1:1 | 90 Hz | 102º | Snapdragon 820 | 362 g | $239 (Lite)
$540 (Standard) |
Own platform | |||
Qualcomm Snapdragon 835 VRDK[131] | 2017-02-01 | Inside-out | 1440x1440 | — | 1:1 | 70 Hz | Snapdragon 835 | Google Daydream | ||||||
Woxter Neo VR100[132] | 2017-8? | No | 960x1080 | — | 8:9 | Octacore 2 GHz | Discontinued ($180 at release)[133] | Android / Google Play | ||||||
HTC Vive Focus[134] | 2018-1
(initially only in China) |
Inside-out | AMOLED[135] | 1440x1600 | 13.09 | 9:10 | 75 Hz | 110º | Snapdragon 835 | $599 | VivePort | 3DoF controller | ||
Oculus Go[136] | 2018-05-01 | No | LCD | 1280x1440 | 12.8 | 8:9 | 72 Hz
60 Hz |
100º (estimate)[137][138] | Snapdragon 821 | 467 g | Discontinued ($199 – €219 (32 GB version) at release) | Oculus Mobile | 3DoF controller
Built-in speakers | |
Lenovo Mirage Solo[139] | 2018-05-05 | Inside-out | LCD | 1280x1440 | 11.63 | 8:9 | 75 Hz | 110º | Snapdragon 835 | 645 g | €399 | Google Daydream | 3DoF controller | |
GFL Developer Kit[140] | 2018-05-24 | Inside-out markerless (Lighthouse) | OLED | 1280x1440 | 11.63 | 16:9 | 110º[141] | Nvidia Jetson TX2 | Google Daydream and SteamVR | |||||
Google Daydream View[142] | 2018-10-17 | No | Mobile Screen | Depends on device | — | Depends on device | Depends on device | 100º | 261 g | Discontinued[143] | Google Daydream | 3 DoF Controller | ||
Pico G2 4K | 2019-03-27 | No | LCD | 1920x2160 | — | 8:9 | 75 Hz | 101º | Snapdragon 835 | 278g (goggle only) 470g (goggle+battery) | $300 (32GB base version) $350 (128GB S version) | Pico Store + VivePort | 3DoF | |
Oculus Quest[144][145] | 2019-05-21 | Inside-out | OLED | 1440x1600 | 14.4 | 9:10 | 72 Hz[146] | 94º[111] | Integrated | Snapdragon 835 | 571 g | Discontinued ($399 (64GB version), $499 (128GB version) at release)[112] | Oculus Mobile | 6DoF dual controllers tracked by HMD, Hand Tracking (Beta) |
Oculus Quest 2[147][148] | 2020-10-13 | Inside-out | LCD[148][147] | 1832x1920 | 20.58 | N/A | 120 Hz[113]
90 Hz 72 Hz 60 Hz |
89°[114] | Integrated | Snapdragon XR2 | 503 g[148] | $299 (64 GB)
(Discontinued) $399 (128 GB) $499 (256 GB) |
Oculus Mobile | 6DoF dual controllers tracked by HMD, Hand Tracking (Beta) |
HTC Vive Focus 3 | 2021-06-27 | Inside-out | LCD | 2448x2448 | 20.4 | 1:1 | 90 Hz | 120° | Integrated | Snapdragon XR2 | 785 g[149] | $1300 | VIVE Reality System 2.0 (Android) | 6DoF controller, Removable and swappable battery |
Pico Neo 3 Pro[130][150] | 2021-10-01 | Inside-out | LCD | 1832x1920 | — | N/A | 90 Hz | 98º | Snapdragon XR2 | 395 g (without headstrap) | €599 | Own platform | 6DoF hand tracking dual controllers, 3K | |
HTC Vive Flow[151] | 2022-03-01 | Inside-out | LCD | 1600x1600 | N/A | N/A | 75 Hz | 100º | Integrated | Snapdragon XR1 | 189 g[152] | $499 | VIVE Reality System 2.0 (Android) | uses phone as controller |
Lenovo ThinkReality VRX | 2022-09-28 (announced) | Inside-out | 2280 x 2280 | 70 Hz
90 Hz |
95º | [153] | ||||||||
PICO 4 | 2022-10-18 | Inside-out | LCD | 2160x2160 | 20.6 | 1:1 | 72 Hz
90 Hz |
105° | Integrated | Snapdragon XR2 | 586 g | €430 (128 GB)
€500 (256 GB) |
Own platform | 6DoF dual controllers tracked by HMD |
Meta Quest Pro[154] | 2022-10-25 | Inside-out | LCD | 1800×1920 | — | 72 Hz
90 Hz |
106º Horizontal
96º Vertical[155] |
Integrated | Qualcomm Snapdragon XR2+ | 722 g | $999 | Oculus Mobile | Eye tracking, Face tracking, Mouth tracking, Standalone compute unit, Self tracking controller | |
VIVE XR Elite | 2023-2-25 | Inside-out | LCD | 1920 x 1920 | 17:5 | N/A | 90 Hz | 110° | Integrated | Qualcomm Snapdragon XR2 | 270 g (goggle only) 625 g (goggle+battery) | $1,099 | Own platform | |
Meta Quest 3 | 2023-10-10 | Inside-Out | LCD | 2064 x 2208 | 25 | N/A | 90Hz/120Hz | 110° Horizontal
96° Vertical |
Integrated | Snapdragon XR2 Gen 2 | 515g | $499 | Oculus Mobile |
** Not included in the headset.
Cancelled standalone devices
Name | Positional tracking | Display | Resolution (per eye) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view[2] | Audio | On-board
processor |
Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HTC Daydream Standalone[156][157][158] | Inside-out | Snapdragon 835 | Google Daydream | ||||||||||
DecaGear 1 | Inside-out
(4 cameras) |
LCD | 2160x2160 | 18.95 | 1:1 | 90 Hz | 114º | In-strap speakers, dual microphones | Qualcomm Snapdragon XR2 | $449 | SteamVR | 6DoF dual controllers tracked by HMD
Finger tracking Face/eye tracking Adaptive triggers Hip-navigation Fingerprint sensor[159] |
Upcoming devices
The following devices have been announced but were not released yet, therefore provided information is subject to change.
Name | Release Date (Y-M-D) | Positional tracking | Display | Resolution (per eye) | PPD | Aspect Ratio (per eye) | Refresh rate | Field of view[2] | Audio | On-board
processor |
Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Apple Vision Pro | 2024-2-2 | Inside-Out | OLED | 3680x3140 (estimated based on 23 million pixels and 7:6 aspect ratio)[160] | 90Hz/96Hz/100Hz | Integrated | Apple M2 and R1 | Around 453g to 680g | $3,499 | visionOS | Hand tracking, Eye
tracking, External display, LiDAR scanner, 3D camera | |||
Extensive comparison of popular PC-based devices
The following tables compare general and technical information for a selection of popular retail head-mounted displays. See the individual display's articles for further information. Please note that the following table may be missing some information.
Optics and audio
Device | Rift | Vive | OSVR | HELMET VISION |
---|---|---|---|---|
Display technology | OLED | OLED | OLED | OLED |
Resolution | 1080x1200 per eye | 1080x1200 per eye | 960 x 1080 per eye | 1920x1200 |
Display elements | 2[161] | 2 | 1 | 1 |
Optical design | Fresnel/Traditional
(Hybrid) |
Fresnel/Traditional
(Hybrid) |
Dual aspheric lens | Panoramic lens |
Total resolution | 2160x1200 | 2160x1200 | 1920x1080 | 1920x1200 |
Native display refresh rate | 90 Hz | 90 Hz | 60 Hz | 60 Hz |
Frame interpolation | Asynchronous Timewarp[162] | Automatic Interleaved Reprojection[163] | Asynchronous Timewarp | Automatic Interleaved |
Field of view[2] | 80°h x 90°v[164] | 105°h x 105°v[164] | 100° | 120° |
Audio technology | USB DAC with built-in
headphones (no 3.5mm jack) |
USB DAC with 3.5mm
Jack |
USB DAC with 3.5mm jack | Built-in headphones
(Stereo sound) |
Tracking
Device | Rift | Vive | OSVR | Rift S | Quest |
---|---|---|---|---|---|
Tracking technology | Camera-based with constellation | Scanning laser with photodiodes | Camera-based with constellation | Camera-Based, Insight Tracking | Camera-Based, Insight Tracking |
Tracking device | IR camera | 2x "Lighthouse"[165] IR laser emitters | IR camera | 5 x Cameras | 4 x Cameras |
Tracking device connectivity | USB 3.0 | Power Only (+ Wireless link
between emitters) |
USB 2.0 | USB 3.0 Built In | Built In |
Positional tracking area | TBD | 4.5m x 4.5m | TBD | ? | ? |
Directional tracking | 6DOF | 6DOF | 6DOF
(facing camera) |
6DOF Inside-Out | 6DOF Inside-Out |
Other information
Device | Rift | Vive | OSVR 1.4 | HELMET VISION |
---|---|---|---|---|
Additional optional ports
for accessories/expansion |
1x USB 3.0
1x 3.5mm audio jack for headphones |
1x USB 3.0 (external)
2x USB 2.0 (internal) |
3x USB 3.0 | |
Included input device(s) | Oculus Remote | 2x SteamVR controllers
with 6DOF tracking |
None | HELMET VISION Controller with 6DOF tracking |
Optional input device (in addition to traditional PC input devices) | Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available December 6, 2016, price $199[166] | Vive Trackers for tracking real world objects and also for body tracking | None | None |
Safety features | Guardian system using play area boundary and constellation cameras | Chaperone system using play area boundary and front-facing camera | None Announced | None Announced
|
Additional features | Bluetooth connectivity (in Vive link Box[167]) for
communication and calling. |
None announced | Wifi & Bluetooth connectivity for
communication |
VR support in game engines
Platform | Unity | Unreal Engine | CryEngine | Godot | Platform-specific SDK |
---|---|---|---|---|---|
SteamVR | Yes[168] | Yes[169] | Yes, CryEngine V[170] | Yes[171] | |
Oculus PC (Rift and Rift S) | Yes[172] | Yes[169] | Yes[173] | Yes[113] | Oculus PC SDK |
Oculus Mobile | Yes | Yes | Yes | Yes[174] | Oculus Mobile SDK |
Windows Mixed Reality | Yes, Unity 2017.2 and later[175] | Yes, Unreal Engine 4 and later | Yes, CryEngine | Unknown | |
Open Source Virtual Reality | Yes[176] | Yes[177] | Yes[178] | Yes, via OpenHMD | OSVR SDK |
References
- ↑ Vr, Oculus. "Oculus All in on OpenXR: Deprecates Proprietary APIs".
- 1 2 3 4 5 6 7 There currently exists no industry standard measurement of field of view, so numbers may be imprecise and can vary from person to person.
- ↑ https://web.archive.org/web/20070628152532/http://www.fakespacelabs.com/Wide5.html. Archived from the original on 2007-06-28. Retrieved 2022-10-03.
{{cite web}}
: Missing or empty|title=
(help) - ↑ "nVisor SX". www.tekgear.com. Retrieved 2022-10-03.
- ↑ "ST50". www.tekgear.com. Retrieved 2022-10-03.
- ↑ Sensics. "xSight Lightweight Panoramic HMD" (PDF). Archived from the original (PDF) on 2022-10-03. Retrieved 2022-10-02.
- ↑ "Sensics HMDs". docs.worldviz.com. Retrieved 2022-10-03.
- ↑ "Sensics - Panoramic Head-Mounted Displays". 2008-08-30. Archived from the original on 2008-08-30. Retrieved 2022-10-03.
- 1 2 Hornyak, Tim. "Slip on this hat for a full virtual-reality experience". CNET. Retrieved 2022-10-03.
- ↑ "CrunchGear » Archive » Tokyo Virtual Reality Expo 2008: $80,000 high-end VR helmet presented". 2008-07-01. Archived from the original on 2008-07-01. Retrieved 2022-10-03.
- ↑ "HEWDD-1080(English)|ハイエンドHMD". 2011-07-08. Archived from the original on 2011-07-08. Retrieved 2022-10-03.
- ↑ HEWDD-1080 - Presentation, retrieved 2022-10-03
- ↑ Peckham, Matt (6 January 2015). "Here's the $200 Competitor Oculus Should Worry About". Time. Archived from the original on 24 January 2015. Retrieved 16 October 2019.
- ↑ Jones, Brad (2015-10-26). "Public pre-orders for Razer's OSVR headset are now open". www.digitaltrends.com. Retrieved 2020-09-13.
- ↑ "OSVR Confirms Pre-order Date for Hacker Development Kit; Launches Content Discovery Platform – Razer Press". Retrieved 2022-10-05.
- ↑ "Razer OSVR Hacker Developer Kit 1.4 Review". Retrieved 2019-05-07.
- ↑ "Razer OSVR HDK 1.4: Full Specification". VRcompare.
- 1 2 Orland, Kyle (11 April 2016). "The Ars VR headset showdown—Oculus Rift vs. HTC Vive". Ars Technica. Retrieved 6 October 2019.
- 1 2 3 4 "PlayStation VR is cheaper than Oculus Rift and HTC Vive". BBC News. 15 March 2016.
- ↑ Ok, Doc (1 April 2016). "Optical Properties of Current VR HMDs". Doc-Ok.org. Retrieved 26 December 2019.
- 1 2 3 "Oculus Rift vs. Vive Pro". 2018-04-18. Retrieved 2018-07-17.
- 1 2 Lang, Ben (6 April 2017). "New HTC Vives Weigh 15% Less Than They Did at Launch". Road to VR. Retrieved 4 October 2019.
- ↑ "Oculus Rift: Full Specification". VRcompare.
- ↑ Robertson, Adi (March 20, 2019). "The Oculus Rift is out of stock almost everywhere, still shipping 'while supplies last'". The Verge. Vox Media, Inc. Retrieved 23 May 2019.
While we don't comment on specific shipment windows or allocations, [we] can confirm [the] original Rift is still available for sale at Oculus.com and from our retail partners while supplies last.
- ↑ "HTC Vive Teardown". IFixit. 26 April 2016. Retrieved 11 October 2019.
- ↑ "HTC Vive: Full Specification". VRcompare.
- ↑ "Vive | Product". www.htcvive.com. Retrieved 2018-04-02.
- ↑ Summers, Nick (13 June 2016). "OSVR improves the display on its new developer headset". Engadget. Archived from the original on 13 June 2016. Retrieved 3 October 2019.
- ↑ Matney, Lucas (20 July 2016). "Razer opens pre-orders for OSVR HDK 2 virtual reality headset". TechCrunch. Retrieved 16 October 2019.
- 1 2 3 "Razer | OSVR Hacker Dev Kit". Razer. Archived from the original on 2015-07-18. Retrieved 2016-04-02.
- ↑ "Razer OSVR HDK 2: Full Specification". VRcompare.
- ↑ Starbreeze News Archive (2016-08-31). "Acer and Starbreeze Announce First Shipment of StarVR Head-Mounted Displays – Starbreeze". Starbreeze. Retrieved 2020-09-13.
- ↑ "Starbreeze's spec heavy StarVR headset is now shipping to IMAX VR centres". Wareable. Retrieved 2017-06-26.
- ↑ "HTC Vive vs StarVR| Comparison virtual reality specifications". all-smart.eu. Retrieved 2017-06-26.
- ↑ "Tips and Specs – PlayStation Virtual Reality Headset". PlayStation.com. Sony Interactive Entertainment LLC. Retrieved 7 October 2019.
- ↑ Lang, Ben (2015-09-17). "Sony Confirms New 90Hz Display Mode for PlayStation VR". Road to VR. Retrieved 2019-05-03.
- ↑ Griffiths, Brendan (1 October 2019). "The best cheap PlayStation VR bundles, prices and deals in October 2019". Techradar. Retrieved 13 October 2019.
- ↑ Brown, Mike (23 November 2018). "Why You'll Want to Buy the Move Controllers for PlayStation VR". Inverse. Retrieved 13 October 2019.
- ↑ Rubin, Peter (19 April 2019). "Exclusive: What to Expect From Sony's Next-Gen PlayStation". Wired. Retrieved 13 October 2019.
- 1 2 3 4 5 Peñaflorida, Rexly (16 September 2016). "'FOVE 0' VR HMD Hardware, Minimum System Specs Finalized". Tom's Hardware. Retrieved 3 October 2019.
- ↑ Feltham, Jamie (20 January 2017). "Eye-Tracking VR Headset FOVE 0 Costs $599, Starts Shipping (Update)". UploadVR. UVR Media LLC. Retrieved 3 October 2019.
- ↑ Stein, Scott (4 January 2017). "Fove 0's eye-tracking VR is here, and it points to the future (hands-on)". CNET. Retrieved 3 October 2019.
- ↑ Zelenika, Kresimir (2016-11-10). "Hands On Review: PIMAX 4K VR Headset". VR World. Archived from the original on 10 November 2016. Retrieved 2017-06-20.
- 1 2 3 Pirzada, Usman (9 June 2017). "The PIMAX 4K VR Headset Hands On Review: Affordable PC VR For The Masses At $375?". WCCFTech. Retrieved 11 October 2019.
- ↑ "Pimax 4K: Full Specification". VRcompare.
- ↑ Jagneaux, David (19 July 2017). "Hands-On: The VRHero Is A 5K Resolution Headset From VRgineers". UploadVR. Retrieved 20 October 2019.
- ↑ "Technical Specifications |". VRGineers.com. Archived from the original on 27 July 2017. Retrieved 20 October 2019.
- ↑ "VRgineers VRHero 5K: Full Specification". VRcompare.
- ↑ Timo (6 June 2017). "DeePoon E3 – Virtual Reality 3D glasses Quelle". Techreviewer. Retrieved 8 October 2019.
- ↑ VR, Deepoon. "China's DPVR Launches New PC Helmet E3". www.prnewswire.com (Press release). Retrieved 2017-06-26.
- ↑ Bruce, James (7 November 2017). "Dell Visor Mixed Reality Headset Review [Updated]". MakeUseOf. Retrieved 13 October 2019.
- ↑ "Dell Visor Shipping Globally Tomorrow, October 17". VR and Fun. 16 October 2017. Retrieved 13 October 2019.
- ↑ "Dell Visor: Full Specification". VRcompare.
- ↑ Smith, Sherri (20 October 2017). "Acer Mixed Reality Headset Review: It's Empty in Here". Tom's Guide. Retrieved 13 October 2019.
- 1 2 "Comparing Windows Mixed Reality headsets from Acer, ASUS, Dell, HP, Lenovo and Samsung". 2017-09-13. Retrieved 2018-07-17.
- ↑ Lacort, Javier (2017-08-31). "Lenovo Explorer, la realidad mixta de Windows empieza a florecer" (in Spanish). Retrieved 2017-09-01.
- ↑ "Samsung Odyssey Windows VR Headset Now Available – Everything You Need to Know". Virtual Reality Pulse. Retrieved 2017-11-25.
- ↑ Lang, Ben (1 February 2018). "Hands-on: VRHero "5K" Plus Aims for Visual Fidelity Above All Else". Road to VR. Retrieved 20 October 2019.
- ↑ "VRHero 5K (Plus) Technical Specifications". VRgineers.com. Archived from the original on 29 December 2017. Retrieved 20 October 2019.
- ↑ "VRHero 5K Plus: The world's first VR headset with high-density OLED displays—topping those of the new iPhone X—delivering unparalleled image quality in virtual reality" (PDF). VRgineers.com. Retrieved 20 October 2019.
- ↑ Carbotte, Kevin (12 June 2018). "Asus Windows Mixed Reality Headset Review: Nice, But High-Priced". Tom's Hardware. Retrieved 13 October 2019.
- ↑ "Asus Windows VR Headset Finally Launches, Priced at $430". 2018-02-20. Retrieved 2018-07-17.
- ↑ "Asus HC102: Full Specification". VRcompare.
- 1 2 Orland, Kyle; Machkovech, Sam (4 March 2018). "HTC Vive Pro review: Eye-popping VR, with a price that's a little too real". Ars Technica. Retrieved 4 October 2019.
- ↑ "OLED-info HTC Vive Pro". www.oled-info.com. Retrieved 2019-05-30.
- ↑ "Vive Pro Product Description". Retrieved 2019-05-13.
- ↑ "Review: HTC Vive Pro". Focus on VR. 24 December 2018. Retrieved 4 October 2019.
- ↑ "HTC Vive Pro: Full Specification". VRcompare.
- ↑ Lang, Ben (26 June 2018). "VRgineers Reveals Improved 'XTAL' Professional Headset with Auto IPD Adjustment & Leap Motion". Road to VR. Retrieved 20 October 2019.
- ↑ "VRgineers Unveils XTAL, a New Smart Headset for Professionals Packed with Novel Technology". VRgineers.com. 26 June 2018. Retrieved 20 October 2019.
- 1 2 "XTAL Technical Specification". VRgineers.com. Retrieved 20 October 2019.
- ↑ Osborne, Joe (14 August 2018). "StarVR One is the most powerful VR headset yet, and you can't have one". Techradar. Retrieved 19 October 2019.
- ↑ Hamilton, Ian (14 August 2018). "StarVR One: 90 FPS, SteamVR Tracking 2.0 With 'Nearly' Human FoV". UploadVR. Retrieved 19 October 2019.
- ↑ "StarVR – Developer Program". StarVR.com. Retrieved 19 October 2019.
- ↑ "Samsung's Odyssey+ Costs $500, Uses Anti-Screen Door Effect Display". Retrieved 2019-07-11.
- ↑ "Samsung Odyssey+: Full Specification". VRcompare.
- ↑ Carbotte, Kevin (2 March 2019). "Pimax 5K Plus Review: A Fresh Look at Ultrawide VR". Tom's Hardware. Retrieved 4 October 2019.
- ↑ Hayden, Scott (30 November 2018). "Pimax Announces General Sale of "8K" & "5K" Headsets with 80+ Day Waiting Period". Road to VR. Retrieved 4 October 2019.
- ↑ Bruce, James (12 September 2019). "Pimax 5K Plus Ultrawide VR Headset Offers a Glimpse Into the Future". MakeUseOf. Retrieved 4 October 2019.
- ↑ "VRgineers Reveals Improved 'XTAL' Professional Headset with Wider FOV". Road to VR. 11 December 2018. Retrieved 20 October 2019.
- ↑ "XTAL Technical Specification". VRgineers.com. Archived from the original on 30 June 2019. Retrieved 20 October 2019.
- ↑ Lang, Ben (19 February 2019). "Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000". Road to VR. Retrieved 16 October 2019.
- ↑ "Varjo VR-1: Full Specification". VRcompare.
- ↑ "Varjo Aero". Varjo.com. Retrieved 2022-07-27.
- ↑ "Varjo Aero Headset Brings Highest-Fidelity VR For Leading-Edge Users". Varjo.com. 2021-10-21. Retrieved 2022-07-27.
- 1 2 "GDC 2017: Hands-on With LG's SteamVR Headset". UploadVR. 2017-03-01. Retrieved 2017-06-20.
- ↑ "Pimax 8K Series". Pimaxvr.com. Retrieved 4 October 2019.
- 1 2 "Pimax8K". Pimax Technology. Retrieved 2019-05-01.
- ↑ "Pimax 8K VR Headset". Niora.net. Retrieved 2020-05-30.
- ↑ Carbotte, Kevin (9 August 2019). "Valve Index VR Headset and Controllers Review: First Benchmarks". Tom's Hardware. Retrieved 17 October 2019.
- ↑ Dingman, Hayden (28 June 2019). "Valve Index review: The new bar for VR headsets". PC World. IDG Communications, Inc. Retrieved 2 October 2019.
- ↑ Lang, Ben (1 May 2019). "Index's 'Off-ear' Headphones Are Its Most Surprising Innovation". Road to VR. Retrieved 17 October 2019.
- ↑ Machkovech, Sam (2019-04-30). "Valve Index reveal: The best of VR's first generation—but is it worth $999?". Ars Technica. Retrieved 2019-05-02.
- ↑ "HP Reverb VR Headset Hands-On: HTC Vive Pro's Got Competition". Tom's Hardware. 2019-03-19. Retrieved 2019-03-19.
- ↑ Goode, Lauren (2019-03-19). "HP's New Reverb VR Headset Bumps Up the Resolution". Wired. ISSN 1059-1028. Retrieved 2019-03-19.
- ↑ "HP Reverb VR Headset might've hit the sweet spot". SlashGear. 2019-03-19. Retrieved 2019-03-19.
- ↑ Lang, Ben (2019-07-30). "HP Reverb Still 'Sold Out' as Reports of Display Issues Continue". Road to VR. Retrieved 2020-09-13.
- 1 2 Carbotte, Kevin (15 May 2019). "HP Reverb VR Headset Review: Windows Mixed Reality Never Looked So Good". Tom's Hardware. Retrieved 4 October 2019.
- ↑ "HP Reverb: Full Specification". VRcompare.
- ↑ Statt, Nick (2019-03-20). "Oculus unveils the Rift S, a higher-resolution VR headset with built-in tracking". The Verge. Retrieved 2019-03-21.
- 1 2 Carbotte, Kevin (30 June 2019). "Oculus Rift S Review: First-Gen VR Gets a Reboot". Tom's Hardware. Retrieved 7 October 2019.
- ↑ "Is Samsung's HMD Odyssey+ better than Oculus Rift S?". Windows Central. 2020-06-24. Retrieved 2021-04-15.
- ↑ "Oculus Rift S: Full Specification". VRcompare.
- ↑ Shilov, Anton (2019-09-13). "HTC Unveils Final Specs & Availability Date of Cosmos VR Headset for PCs". AnandTech. Retrieved 2019-09-30.
- ↑ Carbotte, Kevin (3 October 2019). "HTC Vive Cosmos VR Headset Review: Solid Upgrade". Tom's Hardware. Retrieved 4 October 2019.
- ↑ "HTC Vive Cosmos: Full Specification". VRcompare.
- ↑ Lang, Ben (15 October 2019). "Varjo Launches VR-2 Headset with SteamVR Support, Improved 'Bionic Display', and Hand-tracking Option". Road to VR. Retrieved 16 October 2019.
- ↑ "Introducing Varjo VR-2". Varjo.com. Retrieved 16 October 2019.
- ↑ "Varjo VR-2: Full Specification". VRcompare.
- 1 2 "Play Rift Content on Quest with Oculus Link, Available Now in Beta!". Oculus.com. 18 November 2019. Retrieved 28 January 2020.
- 1 2 Rakver, Martin. "Oculus Quest 2 FOV & Comparison With Other Headsets". Smart Glasses Hub. Retrieved 2021-04-15.
- 1 2 "Oculus Quest: Full Specification". VRcompare.
- 1 2 3 "Introducing Oculus Air Link, a Wireless Way to Play PC VR Games on Oculus Quest 2, Plus Infinite Office Updates, Support for 120 Hz on Quest 2, and More". www.oculus.com. Retrieved 2021-04-24.
- 1 2 "Oculus Quest 2: Full Specification". VRcompare. 24 March 2021. Retrieved 24 March 2021.
- ↑ "Latest Update on the HP Reverb G2 Virtual Reality Headset". press.hp.com. Retrieved 2020-11-23.
- ↑ Lang, Ben (8 September 2021). "Varjo VR-3 Has Industry-Leading Resolution, XR-3 Model Gets LiDAR". UploadVR. Retrieved 8 September 2021.
- ↑ "PlayStation VR2 and PlayStation VR2 Sense controller: the next generation of VR gaming on PS5". January 4, 2021. Archived from the original on 2022-01-05.
- ↑ "PlayStation VR2 launches in February at $549.99". PlayStation.Blog. November 2, 2022.
- ↑ Abent, Eric (2016-10-12). "Nolan Bushnell Launches Modal VR, A Virtual Reality System Aimed At Enterprise". SlashGear.com. Retrieved 2022-10-10.
- ↑ "r/oculus – What happened to the LG SteamVR headset?". reddit. 27 April 2018. Retrieved 2019-04-28.
- 1 2 "Gear VR for Galaxy Note5, Galaxy S6 edge+, Galaxy S6 edge, and Galaxy S6". Samsung Electronics America. Retrieved 2016-04-02.
- 1 2 "The best VR headsets". Wareable. Retrieved 2016-04-02.
- 1 2 3 "Avegant Glyph | Product". www.avegant.com. Archived from the original on 2016-04-07. Retrieved 2016-04-02.
- ↑ "Pico Interactive | VR for all – instant, easy and ultra portable". Pico Interactive. Retrieved 2017-07-31.
- ↑ "The standalone Pico Goblin VR headset will arrive this summer for $249". Wareable. Retrieved 2017-07-31.
- ↑ "Pico Goblin: Full Specification". VRcompare.
- ↑ "A new era in virtual reality with the Snapdragon VR820 reference platform | Qualcomm". Qualcomm. 2016-09-01. Retrieved 2017-03-02.
- ↑ "The Pico Neo CV Is A Fully Untethered, Positionally Tracked VR Headset". UploadVR. 2017-01-05. Retrieved 2017-03-02.
- ↑ "Pico Neo CV: This is virtually freedom". Wareable. Retrieved 2017-03-02.
- 1 2 "A Guide to Pico Neo VR Headsets". Program-Ace. Retrieved 2021-12-29.
- ↑ "Qualcomm Introduces Snapdragon 835 Virtual Reality Development Kit | Qualcomm". Qualcomm. 2017-02-23. Retrieved 2017-03-02.
- ↑ "Woxter Neo VR100 el nuevo concepto de gafas VR de Woxter". VirtualWorld, Realidad Virtual, Mixta y Aumentada (in European Spanish). 2017-01-05. Archived from the original on 2017-12-01. Retrieved 2017-11-25.
- ↑ "Woxter Neo VR100: Full Specification". VRcompare.
- ↑ "HTC reveals standalone Vive Focus VR headset and cancels Daydream plans". The Verge. Retrieved 2017-11-25.
- ↑ "HTC's Vive Focus is the company's new standalone VR headset". 2017-11-13. Retrieved 2018-07-17.
- ↑ "Oculus Go, el standalone de 199 dólares compatible con Gear VR". www.realovirtual.com (in Spanish). Retrieved 2017-10-11.
- ↑ Harding, Scharon (20 December 2018). "What Is FOV? A Basic Definition". Tom's Hardware. Retrieved 2 October 2019.
- ↑ Green, Sam (6 September 2018). "Oculus Go Review". VR Geeks. Retrieved 2 October 2019.
- ↑ "HTC Vive and Lenovo are developing standalone Daydream VR headsets". Engadget. Retrieved 2017-11-25.
- ↑ Carbotte, Kevin (24 May 2018). "Nvidia's Jetson TX2 Powers GameFace Labs' Standalone VR Headset". Tom's Hardware. Retrieved 13 October 2019.
- ↑ "Features | GameFace Labs". GameFace Labs. Retrieved 13 October 2019.
- ↑ "WhatVR Headset Comparison Table". WhatVR. Retrieved 2018-07-23.
- ↑ Protalinski, Emil (15 October 2019). "Google discontinues Daydream VR". VentureBeat. Retrieved 16 October 2019.
- ↑ "Hands-on With 'Santa Cruz' Inside Out Position Tracking Oculus Prototype – UploadVR". UploadVR. 2016-10-06. Retrieved 2017-07-05.
- ↑ "With the cord-free Quest, Oculus finally makes high-quality VR easy". Digital Trends. 2018-09-27. Retrieved 2018-10-02.
- ↑ "GDC 2018: Oculus Go And Santa Cruz Have 72Hz Modes". UploadVR. 2018-03-21. Retrieved 2018-03-23.
- 1 2 3 "Oculus Quest 2 Review: The New King Of VR". UploadVR. 2020-10-13. Retrieved 2020-10-18.
- 1 2 3 4 "Review: Facebook's Oculus Quest 2 is outstanding". TechCrunch. Retrieved 2020-10-18.
- ↑ Kevin Carbotte (2021-06-28). "HTC Vive Focus 3 Review: Standalone VR Done Right". Tom's Hardware. Retrieved 2023-03-07.
- ↑ "Pico Neo 3 Pro | VR Expert | VR&AR | Hardware & Service". VR Expert | Enterprise VR/AR Hardware Supplier. 12 February 2020. Retrieved 2021-12-29.
- ↑ "VIVE Flow Specs | VIVE United States". www.vive.com. Retrieved 2022-03-11.
- ↑ "HTC's Vive Flow Is Light in Weight but Not Features". Lifewire. Retrieved 2022-03-11.
- ↑ Cureton, Demond (2022-10-19). "ThinkReality VRX Hits 'High Marks,' Lenovo Exec Says". XR Today. Retrieved 2023-04-27.
- ↑ "It's all in the details". 2022-11-01.
- ↑ Lang, Ben (2022-10-11). "Quest Pro Specs & Features Revealed: Pre-orders Available Today, Shipping October 25th for $1,500". Road to VR. Retrieved 2023-03-07.
- ↑ devindra (17 May 2017). "HTC Vive and Lenovo are developing standalone Daydream VR headsets". Engadget. Retrieved 2017-07-27.
- ↑ "VIVE™ | New HTC VIVE standalone VR headset with Google Daydream. No phone or PC required". www.vive.com. Archived from the original on 2017-07-18. Retrieved 2017-07-27.
- ↑ Roettgers, Janko (14 November 2017). "HTC Cancels Google Daydream Standalone VR Headset". Variety. Retrieved 21 October 2019.
- ↑ Twitter https://twitter.com/decagear/status/1441427033645404168. Retrieved 2021-09-26.
{{cite web}}
: Missing or empty|title=
(help) - ↑ "Apple Reportedly Can't Make Many Vision Pro Headsets". UploadVR. 2023-06-13. Retrieved 2023-07-09.
- ↑ "Oculus Rift CV1 Teardown". iFixit. 30 March 2016. Retrieved 2016-04-09.
- ↑ "Asynchronous Timewarp Examined". developer.oculus.com. Retrieved 2016-02-23.
- ↑ "SteamVR Developer Hardware: Interleaved Reprojection now enabled for all applications by default". steamcommunity.com. Retrieved 2016-03-29.
- 1 2 "StressLevelZero on Twitch stream confirms fov as around 80h90v • /r/oculus". reddit. 29 March 2016. Retrieved 2016-03-29.
- ↑ Buckley, Sean (19 May 2015). "This Is How Valve's Amazing Lighthouse Tracking Technology Works". Gizmodo. Retrieved 2016-02-23.
- ↑ "Oculus Touch Controllers Are A Lighter and Better Touch Than HTC Vive | Tom's Guide". www.tomsguide.com. 26 September 2018. Retrieved 2020-08-21.
- ↑ "Steam Community :: Group Announcements :: SteamVR". steamcommunity.com. 23 March 2016. Retrieved 2016-03-25.
- ↑ "SteamVR Plugin – Asset Store". www.assetstore.unity3d.com. Archived from the original on 2015-06-18. Retrieved 2016-02-24.
- 1 2 "Virtual Reality technology is evolving rapidly and becoming more powerful and immersive by the day. Even if you're starting with a simple project to learn VR or AR, build your team, your assets and your workflow around a technology that can deliver on your creative vision – now and in the future". www.unrealengine.com. Archived from the original on 2015-06-29. Retrieved 2016-02-24.
- ↑ "CRYENGINE V – CRYENGINE Home – Documentation". docs.cryengine.com. Archived from the original on 2016-03-18. Retrieved 2016-03-16.
- ↑ Engine, Godot. "Godot Engine – Update on recent VR developments". godotengine.org. Retrieved 2018-12-21.
- ↑ Technologies, Unity. "Unity – Manual: Oculus". docs.unity3d.com. Retrieved 2016-02-24.
- ↑ "VR – Oculus Rift – Technical Documentation – Documentation". docs.cryengine.com. Retrieved 2016-02-24.
- ↑ "Godot Engine - Godot Oculus Quest support". godotengine.org. Retrieved 2020-08-27.
- ↑ "Microsoft Mixed Reality". Unity. Retrieved 2019-05-09.
- ↑ "OSVR Plugin – Asset Store". www.assetstore.unity3d.com. Archived from the original on 2015-06-18. Retrieved 2016-02-24.
- ↑ "Native OSVR support comes to Unreal game engine". TechCrunch. Retrieved 2019-04-19.
- ↑ "VR – OSVR – CRYENGINE Programming – Documentation". docs.cryengine.com. Retrieved 2019-04-19.