Makoto Kano
Born (1950-10-30) October 30, 1950
Occupation(s)Nintendo Supervisor
Game Designer
EmployerNintendo (1974–1998)

Makoto Kano (加納 誠, Kanō Makoto, born October 30, 1950), also credited as Makoto Kanoh pre-1995,[1][2] is a Japanese game designer and supervisor. He was born in Kyoto, Japan.

Kano began working for Nintendo in 1974. He was one of the original designers in Nintendo's creative department. Originally, he designed toys and board games before working on the Nintendo Beam Gun series. Kano eventually became one of the lead designers of the Game & Watch series. By 1984, he was heavily involved in several Nintendo R&D1 games, including Hogan's Alley, Gyromite, and more specifically the Metroid, Kid Icarus, and Famicom Wars series. Some other projects he has worked on at Nintendo include Super Metroid, the Super Scope for the Super Nintendo Entertainment System, and Mario & Wario.

Kano is credited with creating several early Nintendo characters during the 1980s. Ultimately, his best known achievement may have been creating the concepts of the Metroid, Famicom Wars, and Kid Icarus universe.[3]

Works

Year Title Position
1975 Nintendo Beam Gun Designer
1986 Metroid Concept design, scenario
Kid Icarus Concept design
1988 Famicom Wars
1989 Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo Supervisor
1991 Metroid II: Return of Samus Designer
1992 Super Scope 6 Producer
Kaeru no Tame ni Kane wa Naru
Super Mario Land 2: 6 Golden Coins Designer
Battle Clash Director
1993 Mario & Wario Producer
1994 Super Metroid
1995 Teleroboxer Artwork
2000 Pokémon Stadium 2 Artwork

Interviews

References

  1. Nintendo R&D1, Intelligent Systems (6 August 1986). Metroid (Famicom Disk System). Nintendo.{{cite book}}: CS1 maint: numeric names: authors list (link)
  2. Nintendo R&D1, Intelligent Systems (19 March 1994). Super Metroid (Super Famicom). Nintendo.{{cite book}}: CS1 maint: numeric names: authors list (link)
  3. Iwata Asks: Game & Watch
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