Developer(s) | Zipline Games |
---|---|
Repository | |
Written in | Lua, C++ |
Type | Game engine, Cloud computing |
License | Common Public Attribution License, Proprietary |
Website | getmoai |
Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones.[1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson: Steam Pirates,[2][3] Invisible, Inc.,[4] and Broken Age.[5] Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.
History
A public beta of Moai was launched in July 2011.[6] The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011.[2] The 1.0 release of Moai was announced in March 2012.[1] As of 2017, the platform is no longer supported.[7]
Notable games
The following games use Moai.
- Crimson: Steam Pirates[2][3]
- Broken Age (Double Fine Adventure)[5]
- Spacebase DF-9.
- The Moron Test 2
- Wolf Toss[8]
- Lost in Paradise
- Invisible, Inc.
- The Franz Kafka Videogame
- Eastward
References
- 1 2 With 6,000 followers, Zipline launches Moai game-dev platform, Venturebeat, 23 March 2012.
- 1 2 3 Zipline’s Moai Powering "Crimson," the First Mobile Game Release through Bungie Aerospace, Xconomy, 6 June 2011.
- 1 2 How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks., Gamasutra, 26 September 2011.
- ↑ Wawro, Alex. "Road to the IGF: Klei Entertainment's Invisible, Inc". Retrieved 31 December 2016.
- 1 2 Video: Double Fine Adventure built with Moai, MCVUK.com.
- ↑ Moai Mobile Game Development Platform Launches Open Beta, Gamasutra, 6 July 2011.
- ↑ Commit changing repository readme to reflect no support, GitHub, 29 November 2022.
- ↑ Zipline’s Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome, Xconomy, 8 December 2011.
External links
- Pawel 'Kender' Maczewski (2 April 2013). "How To Make a Simple Game with Moai". Kodeco.