MotoGP: Ultimate Racing Technology 2
Developer(s)Climax Brighton
Blue Beck (mobile)
Publisher(s)THQ
Platform(s)Xbox, Microsoft Windows, mobile phone
Release
  • EU: May 15, 2003 (Xbox)
  • NA: May 21, 2003
  • EU: June 20, 2003 (PC)
Mobile
  • NA: June 2, 2004
Genre(s)Racing
Mode(s)Single-player, multiplayer

MotoGP: Ultimate Racing Technology 2 is a Grand Prix motorcycle racing video game developed by Climax Brighton for the Xbox, Microsoft Windows, and mobile phones. It was the second title in THQ's MotoGP series and based on the 2002 Grand Prix motorcycle racing season. Players can take part in a single race on three choosable circuits Suzuka, Phakisa, Jerez or participate in a full season, eventually unlocking more circuits to be raced on. Players could ride as most of the MotoGP riders from 2002, except for a couple of riders including Valentino Rossi, Max Biaggi and a few other riders. They are unlocked by achieving a specific number of points in Stunt Mode. Stunt mode is when the player races a one lap race performing different stunts as wheelies, burnouts and powerslides for points. Points are also rewarded when overtaking another rider, driving clean sections, or ramming other riders so they crash. However, recently gained points are lost if the player drives outside the track or crashes. Also if the player fails to reach goal within the timelimit, all rewarded points are lost. The menu theme music is Psynn 2 by Shawn Hargreaves, who created a new version of Psynn, version used in MotoGP.

Reception

The Xbox and PC versions received "favorable" reviews according to the review aggregation website Metacritic.[4][5] GameSpot named it the best Xbox game of June 2003.[21]

References

  1. "MotoGP 2 for Mobile". GameRankings. Retrieved June 11, 2016.
  2. "MotoGP 2 for PC". GameRankings. Retrieved June 11, 2016.
  3. "MotoGP 2 for Xbox". GameRankings. Retrieved June 11, 2016.
  4. 1 2 "MotoGP 2 for PC Reviews". Metacritic. Retrieved June 11, 2016.
  5. 1 2 "MotoGP 2 for Xbox Reviews". Metacritic. Retrieved June 11, 2016.
  6. Edge staff (June 2003). "MotoGP 2 (Xbox)". Edge. No. 124. p. 100.
  7. EGM staff (July 2003). "MotoGP 2 (Xbox)". Electronic Gaming Monthly. No. 168. p. 106.
  8. Bramwell, Tom (June 4, 2003). "MotoGP 2 (Xbox)". Eurogamer. Retrieved June 11, 2016.
  9. "MotoGP 2 (Xbox)". Game Informer. No. 122. June 2003. p. 113.
  10. Palley, Stephen (2004). "MotoGP 2 Review (Mobile)". GameSpot. Retrieved June 11, 2016.
  11. Winegarner, Tyler (June 6, 2003). "MotoGP 2 Review (PC)". GameSpot. Retrieved June 11, 2016.
  12. Winegarner, Tyler (June 3, 2003). "MotoGP 2 Review (Xbox)". GameSpot. Retrieved June 11, 2016.
  13. Pavlacka, Adam (June 10, 2003). "GameSpy: Moto GP 2 [sic] (Xbox)". GameSpy. Retrieved June 11, 2016.
  14. Buchanan, Levi (September 15, 2004). "MotoGP 2 (Cell)". IGN. Retrieved June 11, 2016.
  15. Irwin, Mary Jane (June 10, 2003). "Moto GP 2 Review [sic] (PC)". IGN. Retrieved June 11, 2016.
  16. Irwin, Mary Jane (May 30, 2003). "Moto GP 2 Review [sic] (Xbox)". IGN. Retrieved June 11, 2016.
  17. "MotoGP 2". Official Xbox Magazine. June 2003. p. 80.
  18. Mahood, Andy (September 2003). "MotoGP 2". PC Gamer: 80. Archived from the original on March 15, 2006. Retrieved June 11, 2016.
  19. D'Aprile, Jason (June 10, 2003). "'MotoGP 2' (Xbox) Review". X-Play. Archived from the original on June 17, 2003. Retrieved June 11, 2016.
  20. 1 2 Waters, Darren (June 10, 2003). "Review: Moto GP 2: URT [sic] (PC, Xbox)". BBC Sport. Retrieved June 11, 2016.
  21. The Editors of GameSpot (July 2, 2003). "GameSpot's Month in Review: June 2003". GameSpot. Archived from the original on February 6, 2004.
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