Riddle of the Sphinx | |
---|---|
Developer(s) | Imagic |
Publisher(s) | Imagic |
Designer(s) | Bob Smith[1] |
Platform(s) | Atari 2600 |
Release | 1982 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Riddle of the Sphinx is a vertically-scrolling action-adventure game written by Bob Smith[1] for the Atari 2600 and published by Imagic in 1982. The player, as the Prince of Egypt, must collect treasures and gain strength to release the land from a vile curse.[2]
Smith wrote several other games for Imagic, including Star Voyager and Dragonfire.[1]
Gameplay
The goal of Riddle of the Sphinx is to reach the Temple of Ra and make the correct offering.[3]
Reception
Richard A. Edwards reviewed Riddle of the Sphinx in The Space Gamer No. 58.[2] Edwards commented that "It is a masterful blend of strategy and arcade gaming in a home cartridge. Take this one home."[2]
Reviews
See also
References
- 1 2 3 Hague, James. "The Giant List of Classic Game Programmers".
- 1 2 3 Edwards, Richard A. (December 1982). "Capsule Reviews". The Space Gamer. Steve Jackson Games (58): 48–49.
- ↑ "Riddle of the Sphinx Manual". archive.org. Imagic. 1982.
- ↑ "GAMES Magazine #44". October 1983.
External links
- Riddle of the Sphinx at Atari Mania
- 1984 Software Encyclopedia from Electronic Games
- Article in Computer and Video Games
- Review in Vidiot
- Article in Video Games
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