Sega Rally 2
Developer(s)Sega AM Annex
Publisher(s)Sega[lower-alpha 1]
Director(s)Kenji Sasaki
Producer(s)Tetsuya Mizuguchi
Designer(s)Kenji Sasaki
Programmer(s)Sohei Yamamoto
Composer(s)Arcade:
Tatsuhiko Fuyuno
Susumu Isa
Tetsuya Yamamoto
Jun Senoue
Kenji Eno
Dreamcast:
Hideki Naganuma
Tomonori Sawada
Platform(s)Arcade, Dreamcast, Microsoft Windows
ReleaseArcade
  • NA: February 1998
  • EU: 1998
Dreamcast
  • JP: January 28, 1999
  • EU: October 14, 1999
  • NA: November 30, 1999[1]
Windows
  • JP: June 25, 1999
  • EU: November 26, 1999
  • NA: September 2000[2]
Genre(s)Racing game
Mode(s)Single-player, multiplayer
Arcade systemSega Model 3

Sega Rally 2[lower-alpha 2] is an arcade racing game developed by Sega AM Annex for the Model 3 arcade hardware.[3] It is the sequel to 1994's Sega Rally Championship. The game was first released in arcades in February 1998, and was later ported by Smilebit to the Sega Dreamcast, becoming one of the console's earliest titles when it was released in Japan on January 28, 1999. The Sega Dreamcast version was released in Europe as a launch title on October 14, 1999, and then in North America on November 27.[4] A PC version was released in Japan and Europe that same year, with the North American release following suit in September 2000,[2] where it was published by Mattel Interactive.[5]

Gameplay

As with the predecessor, Sega Rally Championship, the object of the game is to successfully drive along a track while reaching checkpoints and thus be rewarded with more time to enable the player to reach the goal. Sega Rally 2 added new vehicles, new environment settings for the circuits (including snowy tracks and a course set on an island), as well as including multiple circuits in each environment type. An updated version of the original game's Desert track was also included.

The Dreamcast and PC versions of the game also included a "10-year championship" mode.[6] The Dreamcast version ported using Windows CE, had a frame rate half that of the arcade version.[7]

The Toyota Celica GT-Four ST-205, Lancia Delta HF Integrale and the unlockable Lancia Stratos HF returned from the original game as selectable cars, along with newer Toyota and Lancia cars, as well as cars from Mitsubishi, Subaru, Fiat, Peugeot, Renault, and Ford.

Development

Development on the game began in March 1997, with producer Tetsuya Mizuguchi at the helm.[3] Roughly half of the development personnel were Sega AM Annex staff, with the other half taken from a number of other internal studios at Sega.[8] The team created their own development tools for the project.[8]

The cabinet was designed by Sega AM4.[3]

Reception

The game received favorable reviews on both home platforms according to the review aggregation website GameRankings.[9][10] Jeff Lundrigan of NextGen said in its January 2000 issue that the Dreamcast version "is not the sort of game you beat. Instead, it beats you."[27] A year later, in its January 2001 issue, Jim Preston called the PC version "a fun and pretty arcade rally game that redirects the blood from your brain to your foot."[28] In Japan, Famitsu gave the Dreamcast version a score of 36 out of 40.[17]

Also in Japan, Game Machine listed the arcade version in their April 15, 1998 issue as the most-successful dedicated arcade game of the month.[29]

The Dreamcast version sold 290,000 units in Japan during 1999.[30]

Notes

  1. Mattel Interactive and Empire Interactive published the Windows version in North America and Europe, respectively.
  2. Sega Rarī Tsū (セガラリー2), also known as Sega Rally Championship 2
  3. In Electronic Gaming Monthly's review of the Dreamcast version, one critic gave it 9.5/10, and the rest gave it each a score of 9/10.
  4. In GameFan's viewpoint of the Dreamcast version, three critics gave it each a score of 60, 90, and 92.

References

  1. Mullen, Micheal (November 30, 1999). "Sega Rally 2 Ships [date mislabeled as "April 27, 2000"]". GameSpot. Red Ventures. Archived from the original on March 12, 2000. Retrieved June 3, 2022.
  2. 1 2 IGN staff (August 29, 2000). "New Sega Rally 2 Championship Screens". IGN. Ziff Davis. Retrieved September 6, 2020.
  3. 1 2 3 "NG Alphas: Sega Rally 2". Next Generation. No. 39. Imagine Media. March 1998. pp. 74–76.
  4. "Sega Rally 2 Championship [sic] (1999) Dreamcast release dates". MobyGames. Blue Flame Labs.
  5. Parker, Sam (August 28, 2000). "Sega Rally 2 Championship [sic]". GameSpot. Red Ventures.
  6. 1 2 Gantayat, Anoop (November 24, 1999). "Sega Rally 2 (DC)". IGN. Ziff Davis. Retrieved September 6, 2020.
  7. Linneman, John (May 28, 2017). "DF Retro: Soul Calibur on Dreamcast - beyond 'arcade perfect'". Eurogamer. Gamer Network. Retrieved June 3, 2022.
  8. 1 2 "An Interview with Tetsuya Mizuguchi and Kenji Sasaki". Next Generation. No. 39. Imagine Media. March 1998. p. 77.
  9. 1 2 "Sega Rally Championship 2 for Dreamcast". GameRankings. CBS Interactive. Archived from the original on May 5, 2019. Retrieved September 6, 2020.
  10. 1 2 "Sega Rally Championship 2 for PC". GameRankings. CBS Interactive. Archived from the original on May 21, 2019. Retrieved September 6, 2020.
  11. Williamson, Colin. "Sega Rally Championship 2 (Arcade) - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved September 6, 2020.
  12. Sutyak, Jonathan. "Sega Rally Championship 2 (DC) - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved September 6, 2020.
  13. Franklin, Eric (November 23, 1999). "Sega Rally 2 (DC)". Gamecenter. CNET. Archived from the original on August 15, 2000. Retrieved June 3, 2022.
  14. Edge staff (March 1999). "Sega Rally 2 (DC) [Import]" (PDF). Edge. No. 69. Future Publishing. pp. 66–67. Retrieved June 3, 2022.
  15. Edge staff (Autumn 1999). "Sega Rally 2 (PAL) (DC)" (PDF). Edge. No. 77. Future Publishing. p. 100. Retrieved June 3, 2022.
  16. Ricciardi, John; Chou, Che; Hager, Dean; Johnston, Chris (January 2000). "Sega Rally 2". Electronic Gaming Monthly. No. 126. Ziff Davis. p. 223. Retrieved June 3, 2022.
  17. 1 2 "ドリームキャスト - セガラリー2". Famitsu (in Japanese). Vol. 915. Enterbrain. June 30, 2006. p. 34.
  18. Fitzloff, Jay; Anderson, Paul; Reiner, Andrew (January 2000). "Sega Rally 2 - Dreamcast". Game Informer. No. 81. FuncoLand. Archived from the original on October 26, 2000. Retrieved September 6, 2020.
  19. Weitzner, Jason "Fury" (February 2000). "Sega Rally 2 (DC)". GameFan. Vol. 8, no. 2. Shinno Media. pp. 40–41. Retrieved September 6, 2020.
  20. Rodriguez, Tyrone "Cerberus"; Ngo, George "Eggo"; Mylonas, Eric "ECM" (February 2000). "Sega Rally 2 (DC)". GameFan. Vol. 8, no. 2. Shinno Media. p. 13. Retrieved September 6, 2020.
  21. The D-Pad Destroyer (December 7, 1999). "Sega Rally 2 Review for Dreamcast on GamePro.com". GamePro. IDG Entertainment. Archived from the original on October 29, 2004. Retrieved September 6, 2020.
  22. Brian (February 2000). "Sega Rally 2 Review (DC)". GameRevolution. CraveOnline. Archived from the original on February 18, 2004. Retrieved September 6, 2020.
  23. Mielke, James (February 10, 1999). "Sega Rally 2 Review (DC) [Import] [date mislabeled as "May 5, 2000"]". GameSpot. Red Ventures. Archived from the original on January 26, 2005. Retrieved June 3, 2022.
  24. Tren (December 7, 1999). "Sega Rally 2". PlanetDreamcast. IGN Entertainment. Archived from the original on March 2, 2009. Retrieved September 6, 2020.
  25. la redaction (October 13, 1999). "Test: Sega Rally 2 (DCAST)". Jeuxvideo.com (in French). Webedia. Retrieved September 6, 2020.
  26. la redaction (December 14, 1999). "Test: Sega Rally 2 (PC)". Jeuxvideo.com (in French). Webedia. Retrieved September 6, 2020.
  27. 1 2 Lundrigan, Jeff (January 2000). "Sega Rally 2 (DC)". NextGen. No. 61. Imagine Media. p. 93. Retrieved September 6, 2020.
  28. 1 2 Preston, Jim (January 2001). "Sega Rally Championship 2 (PC)". NextGen. No. 73. Imagine Media. p. 113. Retrieved September 6, 2020.
  29. "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 562. Amusement Press, Inc. April 15, 1998. p. 21.
  30. "DataStream" (PDF). Edge. No. 82. Future Publishing. March 2000. p. 122.
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