Type | Private |
---|---|
Industry | Video games |
Founded | 2005 |
Founder | Chris Skaggs |
Headquarters | , US |
Key people | Chris Skaggs |
Products | The Lost Legends of Redwall |
Website | somagames.com |
Soma Games is an American video game developer based in Newberg, Oregon. Founded in 2005 by Chris Skaggs, Rande Bruhn, and John Bergquist, Soma originally produced mobile games such as G and Windup Robots, and beginning in 2018, licensed games based on the Redwall book series. Soma Games emphasizes its Christian company culture and often describes itself as a Christian video game company that does not make video games specifically about Christianity.[1]
History
Chris Skaggs, a web developer from Newberg, Oregon, stated that he was inspired to found Soma Games after registering to attend the Christian Game Developers Conference in 2005 despite no knowledge of the Christian video game industry sector. Shortly after his registration, the conference coordinator asked prospective attendees if anyone wanted to appear in a televised interview in Boston, which Skaggs accepted.[2]
The two other founding members of Soma Games, Rande Bruhn, and John Bergquist began mentoring and helping Skaggs in 2005 after meeting him at a Christian retreat event called Bootcamp NW. It was during this time that Soma developed the ideas for its first games, GRoG, Dark Glass, and The Race.[3] These ideas were put on hiatus for a time due to external circumstances in Skaggs' life, but in 2008 Skaggs and his colleagues began brainstorming ideas again.[4] In October 2008, John Bergquist began volunteering more actively, helping Skaggs write down ideas and establish Soma as an actual company (though due to financial constraints he was not hired as an official employee until 2011), and Rande Bruhn followed as an official business partner two months later.[5][6] In December 2008, Soma Games received funding for the first time and began coding its first projects.[7]
Arc series
As of the beginning of 2009, Soma consisted of four employees (with three additional remote "contractors").[8] For the first few years following the creation of the company, the members of Soma Games focused on fleshing out their three game concepts as well as acquiring publicity and funding.[9][10] During this time, the Soma Games members developed a fourth game concept for a full series called "Arc." The team members decided that the Arc series would consist of three small iPhone games or "episodes" which would act as a prologue for a larger console game also titled Arc.[11] As a way to obtain early funding from fans, Soma released a computer wallpaper featuring concept art from their Dark Glass game that players could buy with the promise that they could later "redeem" this wallpaper for a free copy of Arc when it was released.[11] In March 2009, the company began selling merchandise through CafePress.com.[12]
The first game in the Arc series, G: Into the Rain, was announced on February 11, 2009.[13] It eventually released on April 25, 2009.[14] The app received a variety of reviews upon launch, with reviewers praising its visuals, storyline, art, and voice-acting but also criticizing some technical bugs present in the initial build and the game's tendency to become boring quickly.[14][15][16][17][18][19]
On June 17, 2009, Soma revealed plans for the sequel to G, titled F: The Storm Riders, in an interview with the German app review site press HOME. In the same way that the name "G" stood for its main gameplay mechanic of "Gravity," "F" was said to refer to the sequel's main gameplay mechanic of "Force."[20] Screenshots were released to news outlets a couple of months later and the title was revealed to be a 3D game rather than following the 2D approach of its predecessor.[21] Eventually it was also revealed that the third mobile game preceding the series' finale of Arc would be titled "E, referring to the main gameplay concept of "Energy"."[19][22][23]
In 2009, the staff of Soma Games were asked to speak at the Christian Game Developers Conference in Portland, Oregon and have been included as recurring speakers nearly every year since.[24] In 2009, G won the "Best iPhone Game" award at the conference.[22][25]
Relationship with Intel
In December 2009, Soma partnered with Intel Corporation as one of the initial developers for their upcoming AppUp app store.[22][26] A Flash port of G was one of the 22 initial games on the AppUp platform.[27][28][29] In a series of blog posts, Chris Skaggs conveyed his excitement to be one of the original app developers on an app store that would be pre-installed on certain computers.[30][31] With the release of their 2.0 update for G in March 2010, Soma ran a contest for players to win a then-unreleased iPad by reaching the highest score in G.[32] G was ported to the BlackBerry PlayBook in April 2011 to be among the device's launch catalog,[33] A Steam port for the game was also considered but ultimately cancelled.[34]
In order to develop the PC port for G, the development of F was put on hold, but was picked up again the next year. Gameplay footage of F was released in October 2010 featuring a 3D space environment running on the Unity engine, and the game was given the subtitle "The Storm Riders."[35] Actress and video game journalist Lisa Foiles was also announced to be working on the game's story as a writer, and Lisa was cited as responsible for adding cutscenes to the game's script.[36][37] However, despite releasing many pieces of concept art, teasers, and gameplay footage, the release date for F: The Storm Riders was continually pushed back, and the release for the game (as well as its two sequels) was eventually put on an indefinite hiatus.
Wind Up Robots and continuing Arc
At the same time as development on F was taking place, Soma Games was also reportedly working on another of their initial game ideas, GRoG, which stood for "that Giant Robot Game you have." During development, work on the game evolved into working on a prequel, and on May 31, 2011 this prequel was announced to be released later in the year under the title "Wind Up Robots."[38] Wind Up Robots missed its July launched date and eventually was released on December 14, 2011 for the Intel AppUp, iOS and Amazon Kindle Fire app stores.[39][40] The game received generally positive reviews, with some sources commenting favorably upon its originality and robot customization features but critiquing its tutorial and imprecise touch control movement.[41][42][43][44][45] In 2012 Soma participated in the Intel Ultimate Coder: Ultrabook Challenge to use the same assets from Wind Up Robots to make a spinoff game called Wind Up Football in six weeks.[46] Wind Up Football was added as a game mode in an update to the original Wind Up Robots game at first, but was later released to app stores as a standalone game.
Soma Games helped host the 2011 Christian Video Game Developers Conference in their hometown of Newberg, Oregon.[47]
Redwall series
In 2011, Chris Skaggs and Soma Games entered into talks regarding the development of a video game based on the Redwall series of books.[5] Rights to develop the game were initially granted to Christopher and Alan Miller, who intended to additionally produce a feature film, but by 2013 the game rights were transferred to Soma Games.[48] That same year, the company started a Kickstarter which raised nearly $18,000 to develop the game, and announced it would be entitled "Redwall: The Warrior Reborn". On August 9, Soma released a Minecraft map named Abbeycraft as a "precursor release" to the full adventure game using funds from the Kickstarter.[49] and in September, 2018 the game was released on Steam for Mac and PC under the name The Lost Legends of Redwall: The Scout.[48] During the development of The Scout, the Soma Games company grew from a team of less than five workers to over thirty people.[50] Two sequels to the game, The Scout Act 2 and The Scout Act 3 were released on April 30th, 2021 and December 25th, 2021, respectively.[51] A narrative Redwall mobile app was also released in November 2021.[52][53]
Company culture
The management and staff of Soma Games are vocal Christians, and are very open about their religious affiliation.[22][47][54] However, while the company is based on Christian values, they have often clearly expressed that they do not create "Christian video games" which are explicitly based on Christian stories and content. Soma Games have described themselves as being the "C. S. Lewis of video games", taking inspiration from the author by making video games with Christian values and themes, but that are not specifically using Christian stories and tropes.[4][19][23][55][56] In its early days, Soma had trouble funding the development and distribution of its games. According to the company, they prefer to try to deliver polished content rather than manufacturing its earliest products on a minimal budget, a problem they cited as a point of failure for many startup Christian video game developers.[4][57]
The company founder, Chris Skaggs, insists that he values artistic beauty and a good story in games over impressive new gameplay.[5][3][19][58] and has stated his opposition to "crunch time".[5]
Code-Monkeys
Soma Games also ran a sister brand called "Code-Monkeys" in which their same employees would perform "work-for-hire" developing games and software that was not their own intellectual property. This was done to provide income in-between the release of their larger projects published under Soma Games.[59] This was also the web development business run by Chris Skaggs before founding Soma Games.[22]
In June 2011, the Soma Games developers released the game Bok Choy Boy for the Intel AppUp platform and iOS under the name of their sister brand, Code-Monkeys. This game was based around the Chinese Bok Choy Boy toy line.[60] In December of the same year, the developers released an app entitled Santa's Giftship, based off of the popular iOS game Zombie Gunship.[61][62]
Games
As Soma Games
Year | Title | Platform(s) | Notes |
---|---|---|---|
2009 | G: Into the Rain | BlackBerry PlayBook, Intel AppUp, iOS | The first game in the Arc series |
2011 | Windup Robots | Android, Intel AppUp, iOS | A prequel to the planned game GRoG |
2012 | Windup Football | Android, iOS, macOS, Microsoft Windows | A spin-off of Windup Robots |
2018 | The Lost Legends of Redwall: The Scout Act 1 | macOS, Microsoft Windows | |
The Lost Legends of Redwall: Escape the Gloomer | Amazon Alexa, Android, iOS, macOS, Microsoft Windows | Developed in partnership with Clopas | |
2021 | The Lost Legends of Redwall: The Scout Act 2 | macOS, Microsoft Windows | |
The Lost Legends of Redwall: The Scout Act 3 | macOS, Microsoft Windows | ||
The Lost Legends of Redwall mobile app | Android, iOS |
As Code-Monkeys
Year | Title | Platform(s) | Notes |
---|---|---|---|
2010 | Lunar Storm | Intel AppUp | |
2011 | Bok Choy Boy | iOS, Microsoft Windows | Developed for Chinese markets |
Santa's Giftship | iOS |
References
- ↑ Donovan, Tristan (May 3, 2011). "Gaming for God". Eurogamer. Retrieved February 14, 2022.
- ↑ Dixon, Drew; Gwaltney, Chris (2021-03-18). "Episode 181 | Chris Skaggs of Soma Games on Game Studio Culture". Humans of Gaming Podcast (Podcast). Love Thy Nerd. Event occurs at 13:46. Archived from the original on 2022-06-15. Retrieved 2022-06-15.
- 1 2 "Career Interview - Chris Skaggs, Game Designer". Clash Entertainment. 1 May 2010. Archived from the original on 14 December 2010. Retrieved 15 June 2020.
- 1 2 3 Skaggs, Chris (22 October 2008). "Soma Games Interview" (Interview). Interviewed by Patrick of ICEPowered.com. Archived from the original on 14 July 2009.
- 1 2 3 4 Sam Eldredge and Blaine Eldredge (28 May 2019). "The Video Game Dreamers - Chris Skaggs and John Bergquist". And Sons Magazine (Podcast). And Sons Magazine. Retrieved 5 April 2020.
- ↑ Sam Eldredge and Blaine Eldredge (28 May 2019). "The Video Game Dreamers - Chris Skaggs and John Bergquist". And Sons Magazine (Podcast). And Sons Magazine. Event occurs at 9:41. Retrieved 5 April 2020.
- ↑ Cheryl Gress (19 January 2009). "Christ Centered Game Talk: Episode 7". Christ Centered Game Talk (Podcast). Christ Centered Gamer. Event occurs at 5:36. Archived from the original on 16 June 2022. Retrieved 16 April 2020.
- ↑ Cheryl Gress (19 January 2009). "Christ Centered Game Talk: Episode 7". Christ Centered Game Talk (Podcast). Christ Centered Gamer. Event occurs at 5:13. Archived from the original on 16 June 2022. Retrieved 16 April 2020.
- ↑ Gerke, Jeff (2008). A Marcher Lord Press Gallery. Marcher Lord Press.
- ↑ "Christians get in the game". Christian News Northwest. August 2008. Archived from the original on 27 September 2008.
- 1 2 Cheryl Gress (19 January 2009). "Christ Centered Game Talk: Episode 8". Christ Centered Game Talk (Podcast). Christ Centered Gamer. Retrieved 16 April 2020.
- ↑ "Soma Games homepage". 28 March 2009. Archived from the original on 28 March 2009. Retrieved 30 April 2020.
- ↑ Park, Christopher (11 February 2009). "Soma Games' G: A Worthwhile Apple App Store Game". GotGame.com. Archived from the original on 17 February 2009. Retrieved 22 April 2020.
- 1 2 Frost, Riordan (6 May 2009). "G Review". Slide To Play. Archived from the original on 12 December 2009. Retrieved 5 May 2020.
- ↑ Szota, Sven (30 April 2009). "(Review) G - Into the Rain". pressHOME. Archived from the original on 15 May 2009. Retrieved 5 April 2020.
- ↑ "G in Review – It Will Pull You In + 1 Promo Code Giveaway". Touch My Apps. 5 May 2009. Archived from the original on 12 January 2010. Retrieved 5 May 2020.
- ↑ Effendi, Jeff (10 May 2009). "G". Archived from the original on 29 November 2009. Retrieved 5 May 2020.
- ↑ "iPhone Game Review: Nothing Quite Like G in the App Store". AppSmile. 11 June 2009. Archived from the original on 24 March 2012. Retrieved 5 May 2020.
- 1 2 3 4 Ouellette, Edwin (October 2009). "Newberg game-makers get positive reviews". Christian News Northwest.
- ↑ "Exklusiv: Nach "G" kommt "F"". pressHOME. 17 June 2009. Archived from the original on 20 June 2009. Retrieved 5 May 2020.
- ↑ Effendi, Jeff (19 August 2009). "World Exclusive: 'F'". AppGamer.net. Archived from the original on 22 August 2009. Retrieved 8 May 2020.
- 1 2 3 4 5 Richeson, Michael (2018). "There's an app for that" (PDF). George Fox Journal. Spring 2010: 13. Archived from the original (PDF) on 2022-01-07.
- 1 2 O'Neil, Tyler (2013-07-10). "'Redwall' a Video Game at Last: Soma Games CEO Announces Big Plans". The Christian Post. Archived from the original on 2022-06-15. Retrieved 2022-06-15.
- ↑ Skaggs, Chris (20 July 2009). "CGDC 2010 – A Pleasure As Always". Som(a)niloquy - Soma Games. Archived from the original on 27 December 2010. Retrieved 8 May 2020.
- ↑ "CGDC: Conference". cgdc.org. 11 December 2009. Archived from the original on 11 December 2009. Retrieved 8 May 2020.
- ↑ DiColo, Jerry A. (9 March 2010). "Intel Seeks Apps for Atom Gadgets". The Wall Street Journal. Retrieved 12 May 2020.
- ↑ Duffy, Bob (27 April 2010). "A Tale of Two Ports: A Picard vs Kirk review of mobile app porting techniques". Intel Atom Developer Program. Archived from the original on 27 July 2010. Retrieved 12 May 2020.
- ↑ Duffy, Bob (26 April 2010). "From iPhone to AppUp: Porting "G:Into the Rain"". AppUp official website. Archived from the original on 4 September 2010. Retrieved 12 May 2020.
- ↑ "Q&A with Intel's Bill Pearson". LifeHacker. 26 March 2010. Archived from the original on 12 May 2020. Retrieved 12 May 2020.
- ↑ Skaggs, Chris (9 July 2010). "Computex: The Buzz, The Bombs, and the Booth Babes". Som(a)niloquy - Soma Games Blog. Archived from the original on 16 April 2011. Retrieved 29 May 2020.
- ↑ Skaggs, Chris (20 August 2010). "An Open Letter to Intel on The AppUp Center". Som(a)niloquy - Soma Games Blog. Archived from the original on 27 December 2010. Retrieved 29 May 2020.
- ↑ Hollington, Jesse (2010-03-05). "Soma Games releases G 2.0, announces in-game contest". iLounge. Archived from the original on 2020-09-18. Retrieved 2022-06-14.
- ↑ Soma Games. (14, April 2011). Just got the news that our game G was approved to be on the new BlackBerry Playbook as part of the launch catalog. W00t! That little game just keeps on selling!. [Facebook post]. Retrieved from https://www.facebook.com/SomaGames/posts/181117451936189
- ↑ Whats up with Soma Games (YouTube video). 28 October 2010. Event occurs at 3:27.
- ↑ Whats up with Soma Games (YouTube video). 28 October 2010. Event occurs at 3:08.
- ↑ Whats up with Soma Games (YouTube video). 28 October 2010. Event occurs at 4:25.
- ↑ "Soma Games - So you may be asking yourself, "Why is F being delayed?" I'll tell you why - because somewhere late in production somebody had the bright idea to include cutscenes into the script (@lisafoiles) and we all thought that was awesome. But art takes time...still, I'm starting to feel like the delay will be well worth it. What do you think? | Facebook". www.facebook.com. Retrieved 2022-02-24.
- ↑ Soma Games. (31, May 2011). We are pleased to announce the first game since G. Windup Robots will be available July 7th! The game initially will be available on the Intel Appup store and iTunes with the Blackberry Playbook and other stores to follow. [Facebook post]. Retrieved from https://www.facebook.com/SomaGames/photos/a.10150187434668085/10150187434713085/
- ↑ Good, Owen (6 January 2012). "Play With Toys Past Bedtime in Wind-Up Robots". Kotaku. Archived from the original on 12 May 2020. Retrieved 12 May 2020.
- ↑ "Amazon Appstore: Wind Up Robots (Kindle Tablet Edition) listing". Amazon Appstore. Archived from the original on 15 June 2020. Retrieved 15 June 2020.
- ↑ Syntheticvoid (17 December 2011). "Wind Up Robots - 0.99 (Soma Games)". The App Shack. Archived from the original on 11 January 2012. Retrieved 15 June 2020.
- ↑ ""Wind Up Robots" from Soma Games". Clash Entertainment. 20 December 2020. Archived from the original on 15 June 2020. Retrieved 15 June 2020.
- ↑ Albie (17 December 2011). "Wind Up Robots Winds You Up and Coming Back for More". Gaming Relativity. Archived from the original on 15 June 2020. Retrieved 15 June 2020.
- ↑ Sylvene (21 December 2011). "Review - Wind Up Robots". GamersInfo.net. Archived from the original on 24 January 2012. Retrieved 15 June 2020.
- ↑ LaFollette, Angela (28 March 2012). "Wind Up Robots is a 3D Base Defense Game". Apps On Tap. Archived from the original on 3 April 2012. Retrieved 15 June 2020.
- ↑ Marcus, Karen (5 December 2012). "Case Study: Soma Games Develops Graphics-rich Game for Ultrabook™ in the Intel® Ultimate Coder Challenge". Intel Game Development. Archived from the original on 12 May 2020. Retrieved 12 May 2020.
- 1 2 Good, Owen (2011-07-14). "Christian Game Developers Want to Leave Bad Games Behind". Kotaku. Archived from the original on 2016-08-24. Retrieved 2021-10-28.
- 1 2 Ellis, Colin (2018-12-05). "Newberg company launches video game basd on popular novels". The Newberg Graphic. Archived from the original on 2019-01-05. Retrieved 2022-06-13.
- ↑ "Soma Games Releases Minecraft Adventure Map of Redwall Abbey". PRWeb. 2013-08-09. Archived from the original on 2013-11-18. Retrieved 2022-06-14.
- ↑ Dixon, Drew; Gwaltney, Chris (2021-03-18). "Episode 181 | Chris Skaggs of Soma Games on Game Studio Culture". Humans of Gaming Podcast (Podcast). Love Thy Nerd. Event occurs at 13:46. Archived from the original on 2022-06-15. Retrieved 2022-06-15.
- ↑ Greenwood, Jacob (2022-06-15). "The Lost Legends of Redwall: The Scout Act 3 Releasing December 25th". COGconnected. Archived from the original on 2021-12-20. Retrieved 2022-06-15.
- ↑ Ward, Priscilla (2024-01-12). "Head Turners: Video Game Writer Brittney Morris' Superpower Is Her Imagination". Shondaland. Archived from the original on 2024-01-12. Retrieved 2024-01-12.
Then, the first video game I was brought on to write for was The Lost Legends of Redwall with Soma Games. I was working with them in the capacity where they asked for 25,000 words of a point-and-click, choose-your-own-adventure story. It was the most similar to a novel you could get in a video game format, which was an excellent step into video game writing.
- ↑ "The Lost Legends of Redwall Google Play app store page". Google Play. Archived from the original on 2024-01-12. Retrieved 2024-01-12.
- ↑ Stafford, Patrick (2012-12-20). "Higher calling: The new gospel of Christian games". Polygon. Archived from the original on 2012-12-31. Retrieved 2022-06-14.
- ↑ Cheryl Gress (19 January 2009). "Christ Centered Game Talk: Episode 7". Christ Centered Game Talk (Podcast). Christ Centered Gamer. Event occurs at 33:00. Retrieved 16 April 2020.
- ↑ Skaggs, Chris (5 May 2009). "Top 5 Everything Soma Games Part 2" (Interview). Interviewed by Jeff Effendi. Archived from the original on 31 December 2009.
- ↑ Skaggs, Chris (5 November 2009). "Keep Raising The Bar". Som(a)niloquy - Soma Games. Archived from the original on 12 December 2009. Retrieved 8 May 2020.
- ↑ Skaggs, Chris (2 May 2009). "Top 5 Everything Soma Games" (Interview). Interviewed by Jeff Effendi. Archived from the original on 29 November 2009. Retrieved 5 May 2020.
- ↑ Skaggs, Chris. "App Development and The Fuzzy-Wuzzy Fallacy". Soma Games website. Archived from the original on 30 May 2020. Retrieved 29 May 2020.
- ↑ Nopp, Terri (11 July 2011). "New Bok Choy Boy Video Game Now Available for Download". Cision PRWeb. Archived from the original on 15 January 2012. Retrieved 12 May 2020.
- ↑ Nelson, Jared (2011-12-19). "Upcoming 'Santa's Giftship' is 'Zombie Gunship' with a Christmas Theme. Seriously". TouchArcade. Archived from the original on 2013-12-10. Retrieved 2022-06-15.
- ↑ Koziara, Andrew (2011-12-23). "iPhone App Video Review: Santa's Giftship". NewsReports.com. Archived from the original on 2022-06-15. Retrieved 2022-06-15.