Spare Change
Publisher(s)Broderbund
Designer(s)Dan Zeller
Mike Zeller
Platform(s)Apple II, Atari 8-bit, Commodore 64, FM-7, Sharp X1
Release1983: Apple II, Atari 8-bit, C64
1985: FM-7, Sharp X1
Genre(s)Action

Spare Change is an action game designed by Dan and Mike Zeller and published in 1983 by Broderbund[1] for the Apple II and Atari 8-bit home computers. A Commodore 64 version was written by Steven Ohmert[1] and released the same year. Ports for FM-7 and Sharp X1 were released in 1985. The difficulty of Spare Change can be customized through seven settings at the "Zerks Control Panel".[2]

Plot

Spare Change is a game in which the player is the owner of the Spare Change Arcade and is trying to keep two animated characters called Zerks from stealing enough game tokens to retire after escaping from their game.[3]

Gameplay

The player is competing with the Zerks to collect tokens. If the Zerks get five tokens stored in their piggy bank, then they win and the game ends.[2] If the player fills the two token bins with a total of ten tokens, then the level advances. The Zerks can be distracted by the jukebox, popcorn machine, and pay phone—each of which is operated with tokens. Activating the jukebox causes the Zerks to dance. The player also needs to keep the arcade operating by refilling the token machines and cash register. When ten tokens are collected, the Zerk Show booth is unlocked, which allows the opportunity to steal tokens from the Zerks.[2]

Reception

David Stone reviewed the game for Computer Gaming World, and stated that "In sum, SCA is an exceptionally good game because it has increasing levels of difficulty, strategy is required to outwit the Zerks, and you are given rewards (the cartoons) for mastering each level."[3] Keith Valenza called it "zany fun" in the August 1984 issue of Antic.[4] He criticized the lack of visual detail in the Zerks and the slow progression of game difficulty, but liked the tuning afforded by the Zerks Control Panel.

Reviews

References

  1. 1 2 Hague, James. "The Giant List of Classic Game Programmers".
  2. 1 2 3 Spare Change Manual (Atari). Broderbund. 1983. {{cite book}}: |website= ignored (help)
  3. 1 2 Stone, David (October 1984). "Atari Playfield". Computer Gaming World. Vol. 1, no. 18. p. 24.
  4. Valenza, Keith (August 1984). "Product Reviews: Spare Change". Antic. 3 (4): 57.
  5. "Spare Change Review". Electronic Fun with Computers & Games. Vol. 2, no. 5. March 1984.
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