Still There
Developer(s)GhostShark Games
Publisher(s)Iceberg Interactive
EngineUnity3D
Platform(s)Windows, macOS, Nintendo Switch
Release20 November 2019
Genre(s)Point-and-click adventure
Mode(s)Single-player

Still There is a point-and-click adventure video game developed by GhostShark Games and published by Iceberg Interactive.

Gameplay and Story

Still There is a sci-fi psychological point-and-click adventure video game.[1][2] The game tells the story of Karl, the keeper of the Bento space-lighthouse. His job requires him to live in almost total isolation, performing routine maintenance and screening radio broadcasts, until the monotony is broken by a mysterious help request.[2][3][4]

The gameplay is based on challenging technical puzzles that must be solved using the spaceship manual and the help of an in-board AI.[5][6] The story tackles difficult themes as grief and loss.[2][6]

Development and release

Still There was developed by four people: Davide Barbieri (GhostShark Games), Daniele Giardini (Demigiant), Gaetano Leonardi (La Boite) and Ben Burnes (Abstraction Music).[7] The engine used to develop the game was Unity 3D.[8]

Still There was announced on 8 August 2019.[9][3][7] and showcased at Gamescom on 22 August 2019.[10][11] The game was published by Iceberg Interactive and released for Windows, macOS and Nintendo Switch on 20 November 2019.[11][12][13][8]

Reception

Still There received "generally favorable" reviews from critics according to review aggregator Metacritic[14] and it is considered "strong" from critics according to review aggregator OpenCritic.[15]

References

  1. Briggs, Chad (13 October 2020). "Still There examines how far one can run from grief". Archived from the original on 1 December 2022. Retrieved 1 December 2022.
  2. 1 2 3 Favis, Elise (11 August 2019). "Still There, Psychological Adventure Game About A Space Lighthouse Keeper". Game Informer. Archived from the original on 22 August 2019. Retrieved 10 May 2020.
  3. 1 2 Lee, Patrick (8 August 2019). "Still There Is a Sci-Fi Adventure Game About Isolation, Grief, and Coffee". Escapist Magazine. Retrieved 10 May 2020.
  4. Calzati, Stefano (4 December 2019). "Still There – Recensione". The Games Machine (Italy). Archived from the original on 25 May 2021. Retrieved 10 May 2020.
  5. Schmid, Matthias (29 November 2019). "Test: Still There". 4Players. Archived from the original on 25 January 2021. Retrieved 10 May 2020.
  6. 1 2 Vega, Sin (11 August 2019). "Unknown Pleasures: Eliminate the competition". Rock, Paper, Shotgun. Archived from the original on 14 May 2020. Retrieved 10 May 2020.
  7. 1 2 "Psychological Adventure Game 'Still There' Announced". Gamasutra. 8 August 2019. Retrieved 10 May 2020.
  8. 1 2 "Still There". 20 November 2019. Archived from the original on 29 July 2021. Retrieved 10 May 2020.
  9. Horti, Samuel (11 August 2019). "Still There is a dark, pensive game starring a space lighthouse keeper, out this year". PC Gamer. Archived from the original on 8 November 2020. Retrieved 10 May 2020.
  10. "Iceberg Interactive is coming to Gamescom 2019 with 'Transient' and 'Still There'". 30 July 2019. Retrieved 10 May 2020.
  11. 1 2 Bishop, Sam (15 September 2019). "Players explore a "journey through grief" in Still There". Gamereactor. Archived from the original on 18 September 2019. Retrieved 10 May 2020.
  12. Prescott, Shaun (26 November 2019). "Five new Steam games you probably missed (November 25, 2019)". PC Gamer. Archived from the original on 28 February 2020. Retrieved 10 May 2020.
  13. Walker, Alex (18 November 2019). "This Week In Games: Couch Civilization". Kotaku. Archived from the original on 20 March 2020. Retrieved 10 May 2020.
  14. 1 2 "Still There for PC Reviews". Metacritic. Archived from the original on 27 May 2020. Retrieved 10 May 2020.
  15. "Still There". Opencritic. Archived from the original on 20 January 2021. Retrieved 10 May 2020.
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