Street Fighter II: Rainbow Edition
Title screen of Street Fighter II: Rainbow Edition depicting the multicolored logo which gives the game its name.
Developer(s)Gamtec[1]
Publisher(s)Gamtec[2]
SeriesStreet Fighter
Platform(s)Arcade
Release1992[3]
Genre(s)Fighting

Street Fighter II': Rainbow Edition is an unofficial hacked version of the 1992 2D fighting game Street Fighter II: Champion Edition released in 1992 and developed and published by Taiwanese hacking group Hung Hsi Enterprise Taiwan.

Overview

The game adds many features to the Street Fighter II: Champion Edition gameplay that were not present in the official game. These include Ryu and Ken being able to use their special move Hadouken five times in quick succession (with the ability to score a combo if more than one connects with the opponent), Guile's Sonic Boom able to home in on the opponent, and many special moves being able to be done in the air. Players are also able to press the start button to change their character mid-match. The game also plays at a higher speed.

Despite many Street Fighter fans' claims that these changes to the gameplay replaced all the skill involved with luck and button mashing, the game proved to be a cult favorite.[4] According to USGamer, a rumor states that Capcom developed Street Fighter II: Hyper Fighting due to the popularity of Street Fighter II: Rainbow Edition as players have noted similarities in gameplay between the two titles.[5] According to an interview on Polygon, James Goddard who did Design Support on Turbo said development on Turbo started after he played Rainbow Edition and told Capcom they had to do an update to compete.[6]

References

  1. "Street Fighter II: Rainbow Edition". IGN. Retrieved 23 November 2019.
  2. "Street Fighter II - Rainbow Edition". Killer List of Videogames. Retrieved 23 November 2019.
  3. YouTube. "5 Times Piracy HELPED The Video Game Industry". YouTube. Retrieved 8 January 2020.
  4. Retro Gamer Team. "Street Fighter II: Rainbow Edition". Retro Gamer
  5. Davidson, Pete (21 February 2014). "How Hackers Reinvented Street Fighter 2". USGamer. Retrieved 23 November 2019.
  6. Leone, Matt. "Street Fighter 2: An Oral History". Polygon. Retrieved 23 November 2019.


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.