Stuart Candy
Stuart Candy at the South Australian State Historic Conference in Adelaide in 2017
Born
Academic background
EducationLLB and BA in the history and philosophy of science from University of Melbourne, PhD in Political Science from the University of Hawai'i at Manoa
Academic work
DisciplineFuturism
Sub-disciplineExperience Design
InstitutionsBerggruen Fellow at University of Southern California

Stuart Candy is an Australian futurist and designer. Candy is a Fellow of the World Futures Studies Federation, Museum of Tomorrow.[1] He is the first Research Fellow of The Long Now Foundation.[2] His work deals with futurism and designing experiential futures through immersive storytelling.[3][4]

Career

Candy holds degrees in Arts and Law from the University of Melbourne, and an MA and PhD in Political Science and Alternative Futures from the University of Hawaii at Manoa, completed on graduate degree fellowships awarded by the East–West Center.[5] There, he studied under early futurist Jim Dator.[6]

Candy was the first Fellow of the Long Now Foundation in San Francisco[7] and the first artist in residence with the Museum of Tomorrow in Rio de Janeiro.[1] He is a founding advisor and contributor to the initiative to embed futures throughout the International Federation of Red Cross and Red Crescent Societies in Geneva.

Futurism Design and Advocacy

In 2010, Candy and Jake Dunagan, director of the Governance Futures Lab at Institute for the Future, created Our Plastic Century at the California Academy of Sciences, a display of four large water coolers with representations of plastic pollution from the years 1910, 1960, 2010, and 2030.[6]

At the first Emerge in 2012, an annual futurist event at Arizona State University, Candy and Duagan ran Found futures: the people who vanished, a "design fiction playshop" to collaboratively create "a design fiction artifact" reconceptualizing life in Phoenix, Arizona.[8]

In 2014, Candy and Jeff Watson, as the Situation Lab, published the card game The Thing from the Future. The game prompts 2-6 players to use a deck of 108 cards to come up with "entertaining and thought-provoking descriptions" or hypothetical objects from the near, medium, and long-term future.[9] Group members must think up newspaper headlines related to a scenario about a topic, a state, a time period, and a mood derived from the cards, allowing the players to develop their own futurist scenarios, which they then assess and discuss.[10] In 2018, Candy and Dunagan ran the game for a group of city mayors as part of SXSW.[11]

In 2017, Candy created the "NuturePod", a hypothetical near-future technology product that automates raising a baby. It featured a model of a baby wearing a small VR visor, sitting in an egg-shaped booster seat.[12] The NurturePod was displayed at M HKA, the Museum of Contemporary Art in Antwerp, Belgium.[13]

Book

In 2019, Candy and Cher Potter published Design and Futures, a collection of 30 essays and pieces of writing documenting design futures discourse.[14] The collection originally appeared in issues of the Journal of Futures Studies and includes pieces by Minority Report production designer Alex McDowell, Museum of Modern Art curator Paola Antonelli, author of Hyperobjects Timothy Morton, and other futurists and artists.

Awards

  • Most Significant Futures Work Award (2017) for Designing an Experiential Scenario: The People Who Vanished from The Association of Professional Futurists[15]
  • Most Significant Futures Work Award (2015) for the card game The Thing From the Future from The Association of Professional Futurists[15]
  • Official Selection 2014, IndieCade International Festival of Independent Games for the card game The Thing From The Future[16]
  • Norman Meller Award (2009) for his academic achievements as a recent graduate, awarded by the Department of Political Science at the University of Hawaii at Manoa[17]

References

  1. 1 2 Merritt, Elizabeth (3 November 2016). "A Futuryst Look at the Museum of Tomorrow". Center for the Future of Museums Blog. American Alliance of Museums. Retrieved 27 February 2022.
  2. "People of Long Now". The Long Now Foundation. 17 June 2021. Retrieved 27 February 2022.
  3. Chugh, Abhinav (26 October 2021). "What is 'futures studies' and how can it help us improve our world?". World Economic Forum. Retrieved 23 February 2022.
  4. "2021-2022 USC Berggruen Fellows". USC Dornsife Center on Science, Technology, and Public Life. Retrieved 23 February 2022.
  5. "Stuart Candy". Strategic Innovation Lab. Retrieved 23 February 2022.
  6. 1 2 Matthews, Philip (13 October 2013). "Imagining Christchurch of the future". Stuff. Retrieved 24 February 2022.
  7. Moore, Timothy (18 February 2013). "Stuart Candy: The corroboration". Architecture AU. Retrieved 23 February 2022.
  8. Bihanic, David (12 January 2015). Empowering Users through Design: Interdisciplinary Studies and Combined Approaches for Technological Products and Services. Springer. p. 74. ISBN 978-3-319-13017-0.
  9. "The Thing from the Future (2014)". Board Game Geek. Retrieved 23 February 2022.
  10. Shah, Rawn (3 June 2015). "Playing The Futurist's Game". Forbes. Retrieved 27 February 2022.
  11. Eidam, Eyragon (12 March 2018). "SXSW 2018: The Year of the Mayor as a Futurist?". Government Technology. Retrieved 23 February 2022.
  12. Furness, Dyllan (1 August 2017). "Here's a Baby VR Headset for the Parents of the Future". Motherboard. Vice. Retrieved 23 February 2022.
  13. Frauenfelder, Mark (9 August 2017). "NurturePod: the future of parenting". BoingBoing. Retrieved 23 February 2022.
  14. Sterling, Bruce (30 December 2019). "Design And Futures by Stuart Candy and Cher Potter". Wired. Retrieved 27 February 2022.
  15. 1 2 "2017 MOST SIGNIFICANT FUTURES WORKS (MFSW) AWARDS". Association of Professional Futurists. Retrieved 24 February 2022.
  16. "About The Thing From the Future". IndieCade. Archived from the original on 6 January 2018. Retrieved 24 February 2022.
  17. "Awards & Scholarships". University of Hawaii Manoa. Archived from the original on 19 April 2018. Retrieved 24 February 2022.
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