abcdefgh
8
a8 black rook
b8 black knight
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black bishop
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
b5 white bishop
e3 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
After 1.e3 b5 2.Bxb5 Bb7 (diagram) White must capture 3.Bxd7, the only legal move. Then Black must also capture, but can choose among Nxd7, Qxd7, Kxd7, or Bxg2.

Losing chess (also known as antichess, the losing game, giveaway chess, suicide chess, killer chess, must-kill, take-all chess, take-me chess, capture chess or losums) is one of the most popular chess variants.[1][2] The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated.

Losing chess was weakly solved in 2016 by Mark Watkins as a win for White, beginning with 1.e3.

Rules (main variant)

The rules are the same as those for standard chess, except for the following special rules:

  • Capturing is compulsory.
    • When more than one capture is available, the capturing player may choose.
  • The king has no royal power, being effectively replaced by a mann, and accordingly:
    • it may be captured like any other piece;
    • there is no check or checkmate;
      • therefore the king may expose itself to capture;
    • there is no castling;
    • a pawn may also be promoted to a king.
  • Stalemate is a win for the stalemated player (the player with no legal moves). This includes having no remaining pieces on the board.

Draws by repetition, agreement, or the fifty-move rule work as in standard chess. Positions when neither player can win are also draws: for example, when the only pieces remaining are bishops of opposite colors. (This is similar to the dead position rule in standard chess.)

History

The origin of the game is unknown, but believed to significantly predate an early version, named take me, played in the 1870s.[3] Because of the popularity of losing chess, several variations have spawned. The most widely played (main variant) is described in Popular Chess Variants by D. B. Pritchard. Losing chess began to gain popularity in the 20th century, which was facilitated by some publications about this variant in the UK, Germany, and Italy.

Losing chess gained a new surge in popularity at the turn of the 20th and 21st centuries as an online game, thanks to the implementation of this variant on FICS in 1996, which greatly contributed to the popularization of losing chess.[4] International tournaments were held in 1998 and 2001.[5][6]

The internet chess server Lichess facilitates play of the game, referring to it as "antichess";[4] after regular chess it is the most popular variant on the site in terms of numbers of games played.[7] Since 2018 the site has hosted an annual "Lichess World Championship" for the variant.[4][8] Chess.com also added this variant to their server, calling it "giveaway."[9]

Analysis

1.d3?? is one of several openings that lose by force: 1.d3 g5 2.Bxg5 Bg7 3.Bxe7 Bxb2 4.Bxd8 Bxa1 5.Bxc7 Bc3 6.Bxb8 Rxb8 7.Nxc3 d5 8.Nxd5 Nf6 9.Nxf6 Rg8 10.Nxe8 Rxg2 11.Bxg2 f6 12.Bxb7 Rxb7 13.Nxf6 h5 14.Nxh5 Rb1 15.Qxb1 Bb7 16.Qxb7 a6 17.Qxa6 0–1

Because of the forced capture rule, losing chess games often involve long sequences of forced captures by one player. This means that a minor mistake can doom a game. Such mistakes can be made from the very first move—it is currently known that a Black win can be forced after 13 of White's 20 legal opening moves.[10][11] Some of these openings took months of computer time to solve: they vary greatly in difficulty.

  • The wins against 1.e4, 1.d4, and 1.d3 consist of simple series of forced captures and can be played from memory by most average players.[lower-alpha 1]
  • The wins against 1.Nc3, 1.Nf3, 1.f4, and 1.h4 are harder to demonstrate, but can be solved by skilled players.[10]
  • The next tier of difficulty is formed by 1.b4, 1.c3, 1.f3, and 1.h3, which were solved by computers: they form a significant jump in difficulty from the previous set.[10]
  • 1.a3 is much more difficult than those.[10]
  • 1.Na3 is more difficult still.[11]

In the table below, green marks winning first moves for White; red marks losing first moves; and yellow marks moves that are not yet solved.

Status of White's twenty legal first moves
Na3 Nc3 Nf3 Nh3
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3

This main variant of losing chess was weakly solved in October 2016; White is able to force a win beginning with 1.e3.[12] This solution is valid for both FICS and "International" rules on stalemate. Some lines are trivial (1...d6, 1...d5, 1...Na6, and 1...g6 lose in less than 20 moves), others are quite simple (1...Nf6, 1...h6, 1...e5, 1...f5, 1...h5, 1...f6, 1...a6, 1...a5 lose in less than 30 moves, subject to knowledge of the theory[13]), and some are quite complicated (1...Nh6, 1...Nc6, 1...c6, the win in which may require about 60 moves[13]). The most difficult are the following five openings[14] (in order of increasing difficulty): 1.e3 g5 (Wild Boar Defence), 1.e3 e6 (Modern Defence), 1.e3 b5 (Classical Defence), 1.e3 c5 (Polish Defence), and 1.e3 b6 (Liardet Defence).

David Pritchard, the author of The Encyclopedia of Chess Variants, wrote that the "complexity and beauty" of losing chess is found in its endgame. He noted that, in contrast to regular chess, losing chess endgames with just two pieces require considerable skill to play correctly, whereas three- or four-piece endgames can exceed human capacity to solve precisely.[15] For example, the following endgames may turn out to be quite complicated: 2 Knights vs Rook, 3 Kings vs King, or Bishop+Knight+King vs King.[16][17] In the latter case, in particular, a win may require more than 60 moves, which means that it is sometimes unattainable due to the fifty-move rule.

Variations

Variations regarding stalemate

abcdefgh
8
g8 black knight
h8 white bishop
g7 white pawn
e5 black pawn
c4 black pawn
e4 white pawn
c3 white pawn
8
77
66
55
44
33
22
11
abcdefgh
White to move, but there are no legal moves. The position is stalemate. The game result depends on the variant being played.

Implementations of the main variant can vary in regard to stalemate.[18] "International" rules are as described above, with the stalemated player winning even if that player still has pieces on the board. FICS rules resolve stalemate as a win for the player with the fewer number of pieces remaining; if both have the same number, it is a draw (the piece types are irrelevant). "Joint" FICS/International rules resolves stalemate as a draw unless it is a victory for the same player under both rulesets.[12] The stalemate in the diagram is a win for White under "International" rules, a win for Black under FICS rules, and a draw under "joint" rules.

Variants in The Encyclopedia of Chess Variants

Pritchard discusses the following variants of the game in The Encyclopedia of Chess Variants.[19]

Variant 2

Rules are the same as the main rules, except:

  • Pawns promote only to queens.
  • Stalemate is a draw.

Variant 3

Rules are the same as the main rules, except:

  • The king has royal powers, and removing the king from check takes precedence over capturing another piece.
  • A player wins by reducing his pieces to a bare king, or by checkmating the opponent.
  • Stalemate is a draw.

Variant 4

Rules are the same as variant 3, except:

  • A player wins by reducing his pieces to a bare king, or by getting checkmated.

Notes

  1. Solutions by David Bronstein were published in Popular Chess Variants (2000), pp. 33–34:
    • 1.d4?? e5 2.dxe5 Qg5 3.Qxd7 Bxd7 4.Bxg5 Kd8 5.Bxd8 a6 6.Bxc7 Ra7 7.Bxb8 b6 8.Bxa7 a5 9.Bxb6 g6 10.Bxa5 Bb4 11.Bxb4 Ne7 12.Bxe7 Rf8 13.Bxf8 h6 14.Bxh6 g5 15.Bxg5 f6 16.Bxf6 Bh3 17.Nxh3 0–1
    • 1.d3?? g5 2.Bxg5 Bg7 3.Bxe7 Bxb2 4.Bxd8 Bxa1 5.Bxc7 Bc3 6.Bxb8 Rxb8 7.Nxc3 d5 8.Nxd5 Nf6 9.Nxf6 Rg8 10.Nxe8 Rxg2 11.Bxg2 f6 12.Bxb7 Rxb7 13.Nxf6 Rb8 14.Nxh7 Rb1 15.Qxb1 Bb7 16.Qxb7 a6 17.Qxa6 0–1
    • 1.e4?? b5 2.Bxb5 Nf6 3.Bxd7 Nxe4 and White loses no matter which capture is chosen:
      • 4.Bxe8 Qxd2 5.Qxd2 (if 5.Bxf7 Qxc1 6.Qxc1 Nxf2 7.Kxf2 Rg8 etc.) 5...Nxd2 6.Kxd2 Rg8 7.Bxf7 c5 8.Bxg8 g6 9.Bxh7 e5 10.Bxg6 e4 11.Bxe4 Nc6 12.Bxc6 Bb7 13.Bxb7 Rc8 14.Bxc8 a6 15.Bxa6 c4 16.Bxc4 Ba3 17.Nxa3 0–1
      • Or 4.Bxc8 Nxd2 5.Bxd2 Qxd2 6.Qxd2 Na6 7.Bxa6 Rc8 8.Bxc8 f5 9.Bxf5 Rg8 10.Bxh7 c5 11.Bxg8 e6 12.Bxe6 c4 13.Bxc4 a6 14.Bxa6 g5 15.Qxg5 Kd8 16.Qxd8 Be7 17.Qxe7 0–1

References

  1. Pritchard (2007), p. 86
  2. Parlett (1999), p. 324
  3. Verney, Major George Hope (1885). Chess Eccentricities. London: Longman, Green, & Co. p. 191.
  4. 1 2 3 Andrejić, Vladica (2018). The Ultimate Guide to Antichess. Belgrade: JP “Službeni glasnik”. ISBN 978-86-7297-096-8.
  5. Beasley, John (1998). "Losing Chess in Geneva" (PDF). Variant Chess. 4 (30): 20–21. ISSN 0958-8248.
  6. Beasley, John (2002). "Losing chess: The First Unofficial World Championship" (PDF). Variant Chess. 5 (39): 106–107. ISSN 0958-8248.
  7. "Lichess.org Game Database".
  8. "PerpetualCheck".
  9. "Play Chess Variants Online". Chess.com. Retrieved 2021-03-09.
  10. 1 2 3 4 Losing Chess openings : A summary of knowledge as at 10 October 2016 by John Beasley, for all but 1.Na3
  11. 1 2 Losing Chess, Mark Watkins
  12. 1 2 Watkins, Mark. "Losing Chess: 1. e3 wins for White" (PDF). Retrieved 29 August 2017.
  13. 1 2 "Antichess Solution Browser".
  14. "Mark Watkins's Solution Browser".
  15. Pritchard (2000), p. 34
  16. Beasley, John (2000). "A first survey of Losing Chess endgame material published up to the end of 1999" (PDF). The John and Sue Beasley WebSite.
  17. Beasley, John (1999). "Three-man pawnless endings in Losing Chess" (PDF). The John and Sue Beasley WebSite.
  18. Bodlaender, Hans. "Losing Chess". The Chess Variant Pages. Retrieved 25 January 2016.
  19. Pritchard (1994), p. 176

Bibliography

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