Designers | Aaron S. Rosenberg, Ann Dupuis, and Melissa Hoale |
---|---|
Publishers | Grey Ghost Games |
Publication | 2005 |
Genres | Fantasy |
Systems | Fudge RPG |
Written by fantasy novelist Aaron S. Rosenberg, the Deryni Adventure Game is a role-playing game that is based in the Deryni novels created by Katherine Kurtz.
Setting
The setting closely resembles earth's medieval Period except with the inclusion of the Deryni, a race of humans with powers like mental telepathy and telekinesis. Many of the stories focus around the conflicts between these two races.[1]
System
The Deryni Adventure Game uses Freeform Universal Donated Game Engine (FUDGE), a system created in 1992 by Steffan O'Sullivan on the rec.games.design newsgroup. Its design focuses more on the story and the player instead of dice throws.
History
Grey Ghost Games released The Deryni Adventure Game (2005), a Fudge role-playing game based on the Deryni novels by Katherine Kurtz.[2] The Deryni Adventure Game was one of the first products to be designed around the Fudge RPG system. Deryni Adventure Game also has custom dice, and a full size poster map of the Eleven Kingdoms and is the second main product of Grey Ghost Games.[3]
Reviews
References
- ↑ "Chapter 3 "The Deryni"". The Deryni Adventure Game. Grey Ghost Press. 2005. p. 26.
- ↑ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 320. ISBN 978-1-907702-58-7.
- ↑ "Deryni Adventure Game".
- ↑ "Pyramid: Pyramid Review: The Deryni Adventure Game".