The Sum of All Fears
Developer(s)Red Storm Entertainment
Ubi Soft Milan (GBA)
Publisher(s)Ubi Soft
Producer(s)Deke Waters
Composer(s)Bill Brown
Platform(s)Microsoft Windows, Game Boy Advance, PlayStation 2, GameCube
ReleaseMicrosoft Windows
  • NA: May 28, 2002
  • EU: August 9, 2002
Game Boy Advance
  • EU: October 4, 2002
  • NA: November 19, 2002
PlayStation 2
GameCube
  • NA: December 17, 2002
  • EU: March 21, 2003
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

The Sum of All Fears is a 2002 tactical shooter video game which is developed by Red Storm Entertainment and published by Ubi Soft. It was released for Microsoft Windows, PlayStation 2 (only released in Europe) and GameCube, based on the Ghost Recon game engine; another version was released for the Game Boy Advance.

The game is based on the 2002 film of the same name. It is a tactical first-person shooter game and is very similar in style to that of the Rainbow Six series of games.

Plot

A screenshot showing the PC version of the game.

The game's first two missions take place sometime during the film, in which the FBI Hostage Rescue Team (HRT) works to save hostages in a Charleston, West Virginia television station, and shut down operations from a West Virginian militia calling themselves the "Mountain Men". From the third mission on, John Clark recruits the team to work for the CIA and has the operatives work on seeking out and killing the conspirators behind an incident in Baltimore, Maryland, in which a nuclear bomb has been detonated during an American football game, killing a large number of people.

Gameplay

The Sum of All Fears uses a simplified way of gameplay from the Rainbow Six series. There is no planning phase for missions; instead the player's three-man team executes a pre-planned insertion with other anti-terrorist teams controlled solely by the computer. However, the player is free to deviate from the planned route and select their own path. The player also cannot individually select the equipment each team member carries. Instead, the player chooses from a small selection of pre-defined equipment packages for the entire team. On each mission, the player has control of their two teammates, and can take direct control of either of them at any time. The player can also give a few rudimentary commands to the teammates, such as "wait here", "follow me", and "clear/grenade/flashbang the next room".

Reception

The Sum of All Fears sold 180,000 copies by September 30, 2002.[28] By the end of 2002, its sales had surpassed 400,000 copies, although Ubisoft had projected sales of only 350,000 by March 2003.[29]

The PC and Game Boy Advance versions received "average" reviews, while the GameCube version received "unfavorable" reviews according to video game review aggregator Metacritic.[6][7][8]

References

  1. "The Sum of All Fears Release Information for PlayStation 2". GameFAQs. Retrieved August 7, 2014.
  2. "The Sum of All Fears for Game Boy Advance". GameRankings. Retrieved August 7, 2014.
  3. "The Sum of All Fears for GameCube". GameRankings. Retrieved August 7, 2014.
  4. "The Sum of All Fears for PC". GameRankings. Retrieved August 7, 2014.
  5. "The Sum of All Fears for PlayStation 2". GameRankings. Retrieved August 7, 2014.
  6. 1 2 "The Sum of All Fears for Game Boy Advance Reviews". Metacritic. Retrieved August 7, 2014.
  7. 1 2 "The Sum of All Fears for GameCube Reviews". Metacritic. Retrieved August 7, 2014.
  8. 1 2 "The Sum of All Fears for PC Reviews". Metacritic. Retrieved August 7, 2014.
  9. EGM staff (December 2002). "The Sum of All Fears (GC)". Electronic Gaming Monthly. No. 161. p. 236.
  10. Taylor, Martin (August 21, 2002). "Sum Of All Fears (PC)". Eurogamer. Retrieved August 7, 2014.
  11. "Tom Clancy's [The] Sum of All Fears (GC)". Game Informer. No. 120. April 2003. p. 89.
  12. Brogger, Kristian (July 2002). "Tom Clancy's The Sum of All Fears (PC)". Game Informer. No. 111. p. 91. Archived from the original on February 24, 2004. Retrieved August 7, 2014.
  13. Four-Eyed Dragon (December 23, 2002). "The Sum of All Fears Review for GameCube on GamePro.com". GamePro. Archived from the original on February 14, 2005. Retrieved August 7, 2014.
  14. Johnny B. (June 2002). "The Sum Of All Fears Review (PC)". Game Revolution. Retrieved August 7, 2014.
  15. Provo, Frank (February 20, 2003). "The Sum of All Fears Review (GBA)". GameSpot. Retrieved August 7, 2014.
  16. MacDonald, Ryan (February 11, 2003). "The Sum of All Fears Review (GC)". GameSpot. Retrieved August 7, 2014.
  17. Park, Andrew (June 3, 2002). "The Sum of All Fears (PC)". GameSpot. Retrieved August 7, 2014.
  18. Hodgson, David (February 18, 2003). "GameSpy: The Sum of All Fears (GCN)". GameSpy. Archived from the original on December 6, 2005. Retrieved August 7, 2014.
  19. Asher, Mark (June 30, 2002). "GameSpy: The Sum of All Fears (PC)". GameSpy. Retrieved August 7, 2014.
  20. Knutson, Michael (December 10, 2002). "The Sum of All Fears - GBA - Review". GameZone. Archived from the original on October 6, 2007. Retrieved August 7, 2014.
  21. Lafferty, Michael (June 9, 2002). "The Sum of All Fears - PC - Review". GameZone. Archived from the original on October 12, 2008. Retrieved August 7, 2014.
  22. Harris, Craig (February 21, 2003). "Sum of All Fears (GBA)". IGN. Retrieved August 7, 2014.
  23. Lewis, Cory D. (February 5, 2003). "The Sum of All Fears (GCN)". IGN. Retrieved August 7, 2014.
  24. Butts, Steve (May 28, 2002). "The Sum of All Fears (PC)". IGN. Retrieved August 7, 2014.
  25. "The Sum of All Fears (GBA)". Nintendo Power. Vol. 160. September 2002. p. 166.
  26. "The Sum of All Fears (GC)". Nintendo Power. Vol. 165. February 2003. p. 154.
  27. Harms, William (August 2002). "The Sum of All Fears". PC Gamer: 70. Archived from the original on March 15, 2006. Retrieved February 25, 2016.
  28. "A Stable Second Quarter in a Financial Year marked by Increased Seasonality; 2002/2003 Targets Confirmed" (Press release). Ubisoft. October 29, 2002. Archived from the original on September 21, 2017.
  29. "Q3 FY 02/03 Sales: €190.5 Million – Up 15.4% (Up 21.3% at a Constant Rate)" (Press release). Ubisoft. March 5, 2003. Archived from the original on September 21, 2017.
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