Tim Gerritsen
NationalityAmerican

Timothy S. Gerritsen is a producer and designer who has been involved primarily in video games.

Career

Tim Gerritsen was the Business Development Manager at Human Head Studios.[1] Gerritsen decided to license a tabletop role-playing game for his company's Rune computer game (2000), which could then generate IP that could be used in later releases of the computer franchise.[1] Gerritsen scouted out possible licensees in 1999 at Gen Con 32 and settled on Atlas Games as the best choice; he wanted a small company, who would give more attention to the design of the game, and he liked Atlas' connections with designers like Robin Laws, Jonathan Tweet, Greg Stolze, and John Scott Tynes.[1] John Nephew of Atlas was originally skeptical about producing a licensed game but Atlas Creative Director Jeff Tidball convinced him to give it a try; Atlas then contracted Robin Laws to write the game, and the Rune role-playing game was published in 2001.[1] He co-founded Big Rooster Games in 2007[2] which was developing The 2008 version of Talisman.

Gerritsen was later director of product development for Irrational Games.[3]

Education

Gerritsen graduated Magna Cum Laude from University of Wisconsin–Milwaukee with a bachelor's degree in History with minor in film.[4]

References

  1. 1 2 3 4 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 257. ISBN 978-1-907702-58-7.
  2. Conklin, Aaron (June 13, 2007). "Fresh face emerges in gaming". Wisconsin State Journal. p. 22. Archived from the original on November 13, 2023. Retrieved November 13, 2023 via Newspapers.com.
  3. de Matos, Xav (2010-08-12). "BioShock Infinite Interview: Irrational's Director of Product Development, Timothy Gerritsen". Shacknews. Archived from the original on 2010-08-15. Retrieved 2010-08-12.
  4. "Management". big-rooster.com. Archived from the original on December 21, 2007. Retrieved November 13, 2023.
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