Zombiepox (also ZOMBIEPOX) is a cooperative board game in which players fight the spread of zombies that threaten to take over the town. It was developed by Tiltfactor Laboratory, a game research center located at Dartmouth College, New Hampshire, focusing on games and play that investigate and explain ideas.
History of the game
Zombiepox is an evolution of Pox: Save the People, which was developed by Tiltfactor in coordination with the Mascoma Valley Health Initiative to stop the spread of misinformation concerning the effects of vaccination.[1][2] Zombiepox is also designed to be educational and initial research showed that people's sentiments on vaccinations became more positive when faced with the fictitious disease in the game.[3] Playing the game also appears to improve people's systems thinking abilities.[4]
Gameplay
Designed as a board game for one to four players, the game centers on a town that has been infected with a disease called zombiepox. The objective is to stop the spread and help humans escape by vaccinating them. Players win the game if the disease can no longer spread and lose if too many people become full-blown zombies.[5]
Awards and recognition
The game won a Major Fun Award for Cooperation Thinking in 2012.[6] It was also selected for display at IndieCade's 2012 Indie Game Showcase.[7]
References
- ↑ "Zombiepox". Major Fun. Retrieved 19 August 2013.
- ↑ Saslow, Rachel (26 April 2011). "Board game touts immunization". The Washington Post. Retrieved 17 September 2013.
- ↑ Brynen, Rex. "PAXsims blog post". PAXsims. Retrieved 12 October 2013.
- ↑ Alexander, Leigh. "Can games contain and convey values?". Gamasutra. Retrieved 19 August 2013.
- ↑ "The Science Game Center game entry". Retrieved 12 October 2013.
- ↑ "Zombiepox". Major Fun. Retrieved 19 August 2013.
- ↑ "IndieCade's 7th Annual Showcase at E3". IndieCade.
External links
- Tiltfactor Laboratory website.
- Dartmouth Now article about Tiltfactor's Professor Mary Flanagan